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Hits: 5278
Comments: 10
Ideas: 0
Rating: 3.45
Condition: Normal
ID: 553


November 20, 2005, 9:19 am

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The Sands of Fury


One of many small artifacts created eons ago, The Sands of Fury is capable of creating massive turmoil and destruction from above.

A small glass artifact in the shape of an hourglass, about two inches overall. The glass is unadorned except for a thin golden ribbon that runs from top to bottom and twists around the glass in a gradual spiral. This ribbon has thin, elegant runes carved in an ancient script.

Inside the hourglass is a black mercurial liquid that fills half of one of the halves. It is fragile and easily broken at the thin midpoint.

Magical Properties:

Though simple looking, The Sands of Fury is very potent. To use, the glass is snapped at the middle, where the hourglass is the thinnest. Once snapped, the two halves are held together by the golden ribbon.

Once the glass has been broken, the liquid begins to float skyward, and as it goes up, there appears to be much more of the black fluid pouring from the glass than was originally contained.

As the black liquid reaches the clouds, they become stained the same sable hue. As the mercurial fluid continues to pour out, the clouds get thicker and blacker. After nearly half a minute, the liquid stops, and the clouds break. Sheets upon sheets of rain and hail come down within miles and miles of the glass. As the rain and hail continues, tornadoes, severe lightning, and very strong winds commence. Trees are scorched, houses lifted from their foundations, and entire fields uprooted.

In regions of either sand, snow, or other such factors, the winds could result in blizzards or sandstorms. In large cities, tornadoes will rip down streets between buildings.

Finally, after over ten minutes, a massive lightning bolt will strike the point where the glass was broken, and the storm will dissapate as quickly as it gathered.

This item could be used for many reasons. Escape attempts, setting up for an invasion, sabotage, or anything the generally requires chaos on a large scale.

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Comments ( 10 )
Commenters gain extra XP from Author votes.

October 8, 2004, 1:06
An interesting idea. It smacks of Old-Skool Magic, if you know what I mean. Instead of the sorceror conjuring a storm from his fingers, he breaks an item or something. That's cool, I dig that.
No real background, except for a mention of being created in ancient times.
Seems a little powerful. It's a Diversion Item, one the villain would use to destroy the Army of Light or the city of his enemy, while he went to find the Crucial Artifact.
I'm going to take off points for not having a background, as well as being a little overpowered, but, overall, not so bad, so I'll say...

October 8, 2004, 9:24
One shot item? Not that I have any problem with that, but is it a very cool special effect for a "one shot potion" of weather manipulation?

Also everything does not have to be a "one of a kind" unique item. Classes or categories of items are still very useful.
October 13, 2004, 0:37
You wrote a beautiful description. Core idea is pretty good, too.

I have to agree that "minor artifact" and "one shot" don't really seem to jibe. Scale down the power (a good lightning or rain storm is plenty, without massive destruction - and might even have many more interesting uses), and make it a creatable object, and I think it's a winner (and still very powerful).

I'm also confused by the title, "Sands of Fury" -- there's no sand! I have to admit, my first thought was hourglass -> sand -> timed sandstorm (feel free to take the credit if you can use it).
Barbarian Horde
December 18, 2004, 20:55
Like the description. It sounds very innocent-looking. I can imagine Little John, playing hide-and-seek, in his uncle's study, accindently breaking a small baubel........
Voted Dragon Lord
December 2, 2005, 9:47
I have no problem with it being essentially a one-use item - that's fine

I DO have a problem with it being way too over-powered - an entire hurricane, with all the attendant destructive power, just by breaking a glass vial - a little rain and small lighting bolt is MORE than enough

I also don't like "ancient artefact" type items - it's a cop-out

Basic idea - pretty good (4)
Way too powerful (-1)
Ancient artefact (-1)
But really cool special effects (+1/2)
So - 2.5 / 5
Voted Chaosmark
April 5, 2006, 10:00
Honestly, I like this sub. It's one of those McGuffin items that make things much more interesting when used.
Voted valadaar
October 18, 2006, 15:43
Personally, I like powerful items (to a degree) and a one shot hurricane item does not bother me, so long as it was dang expensive and difficult to create.
It could easily cause an "Oh Crap!" moment :)

I would have it take effect over a slightly longer period then 30 seconds. To affect miles and miles of clouds, the magic effect would need to take a while.
What if there were no clouds? I could see them appearing, but 30 seconds?

Now, this really is the equivalent to a magic Atomic Bomb and would need to be treated as such with attendant magical protections, security forces, etc.

An enemy mage could easily teleport (if available) into a city, plant and activate it, and then leave.
Voted Cheka Man
October 18, 2006, 19:55
Good but a bit over-powerful in it's orginal form.
Voted Murometz
February 5, 2014, 20:51
Only voted
Voted Dozus
February 5, 2014, 21:57
I love the description, and the overall idea. It would be nice to have some background to fill it out.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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