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Comments: 16
Ideas: 0
Rating: 3.85
Condition: Normal
ID: 2374


March 2, 2006, 2:38 am

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Cheka Man

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The Potion of Explosive Entrails


Even at the best of times, goblins and alchemy don’t mix well…

Full Item Description
This elixir is usually encountered on the body of a goblin, sealed in whatever happened to be handy when the maker of it distilled the foul substance. The color is invariably a filthy-looking mix of putrid green and rotting brown, and exposing it to air produces a horrific stench that leaves most unable to do anything but hold their last meal down. Many have decided that the foul elixir is a stink bomb of epic levels that the goblins were killed too swiftly to use, when in truth the potion is much, much deadlier, although only goblins and their close cousins can stomach the revolting flavor to drink it.

The Potion of Explosive Entrails is created by a mixture of secretions of any spiders, poisonous amphibians, toxic molds, and other deadly poisons the alchemist can lay their hands on, all brewed in a kettle with a thick base of goblinoid blood. Left to sit over a low flame for two weeks, and then stained through sacks of molding grain, the resulting elixir has the power to turn the drinker into a powerful explosive, although the cost is such that few but the stupidest or most suicidal of goblins ever dare to use it.

The origins of the Potion are lost to the crude nature of goblin history, but most of them generally agree that it was first used in the old wars when the dwarves and their allies forced the goblins from their ancestral homes. Rather than surrender the caverns, brave goblin heroes, who would be honored if anyone could remember who they were, stood near weak structural points in the caverns and quaffed the foul potion, leading to tremendous explosions that brought the caverns crashing down when their foes struck them down.

In the present age, the foul potion occasionally sees use among the most fanatic goblins, who drink it before charging into battle so that when their foes strike them they can take their enemies with them.

Magic/Cursed Properties
The Potion of Explosive Entrails requires a short while to work, but when quaffed it has the following effects:
Immeadiately, it begins to react with the gastric acids of the drinker, combining to form a thick liquid that explosively ignites on contact with air.
After fifteen minutes, the body begins to absorb the foul liquid into the blood, effectively making the blood of the drinker highly flammable, and explosive enough that in most cases any scratch will cause the liquid still in the digestive tract to explode as well.
After half an hour, any scratch will make the drinker explode, as the liquid begins to permeate the flesh as well as the blood, effectively turning the unfortunate soul into a walking bottle of nitroglycerin.
The only way to avoid this explosion is to subdue the drinker and keep them in complete safety for a minimum of 24 hours, by which time the substance begins to break down as the body processes it. Some creatures with exceptionally slow metabolisms may remain volatile for much longer, however.

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Comments ( 16 )
Commenters gain extra XP from Author votes.

Voted manfred
March 2, 2006, 4:43
What an explosive idea! :)

Goes well with the image of critters and cannon fodder - they need ways to survive the harsh persecution by other races... and sometimes it means to sacrifice a few of them.
Voted Scrasamax
March 2, 2006, 5:33
What a fiendishly nasty surprise for any band of adventurers, the goblin bomb-man
Voted Cheka Man
March 2, 2006, 7:11
Goblin suicide bombers.
Voted MoonHunter
March 2, 2006, 8:53
Goblin Bombs. Woohoo! I like the stink factor. It is a good self deception for the humans and other races.
March 2, 2006, 12:55
Goblin suicide bombers, indeed. And more, if a tribe was known for explosive tendencies (and, no doubt, breeding like rabbits) when cut, the sightof one holding a dagger to his own throat would likely be enough to set off panic attacks in any locals.
Voted Spark
March 2, 2006, 14:06
It's a very unique and origonal idea for a roleplaying setting, and I give you tons of props for that. However, the ending explanation felt a little rushed. Isn't it a little unrealistic that spider venom and goblin blood would make someone explosively sensitive to impact? I can imagine the formation of flammable gases, but for an explosion, you need not only that, but fire. Where does the fire come from?

I think this would work better if the explosion was less "James Bond Shoots a Tanker"-like, and more of a "hard" explosion. Hmmm...ok, I'm being really specific here...but if you could just hear me out - Instead of a huge fireball, think more of a huge bang and a shockwave of air. Nothing fantastic to look at from across a field, but still deadly as heck for anyone nearby.

That, or you could just use magic to explain the fireball. Anyway, despite my nitpicking, I thought it was overall good work!
March 3, 2006, 14:42
There's no need to use magic; there are a fair number of substances that can combust on contact with others - in this case, it combusts on contact with something in the air.
Voted fenixphire
March 3, 2006, 9:18
Quite an interesting idea. I liked it, overall. Be nice to know more specificly how it was made, or what happens if something goes wrong in the creation process. (I would think that it would have to be a very specific recepie to get the exactly correct chemical reaction each time.)

As far as how they explode without fire...Well, in battle blades, armor and shields often clash, causing sparks. And, there are explosives that will ignite without fire. Some react to air that way. Anyway, the way I picture it is more of a napalm type substance.

Nice work. :)
September 16, 2009, 22:32
Honestly, long after making this, my guess would be that the key component is the mixture of oxidized goblin blood and stomach acid; the other stuff is merely superstition on the part of the goblin witch doctor and alchemists. Mind you, this stuff can /only/ exist like this in a high fantasy world with a fair tolerance of absurdity.

Fireblood Elixir would likely be a less absurd way consideration of the Potion.
Voted Murometz
September 2, 2007, 15:45
Goblin Bombs :) of explosive entrails, no less! I am mildly amused.
September 16, 2009, 22:33
Goblin bombs, yes. I am less pleased by this entry these days. The explanation behind it is lacking.
Voted Strolen
April 23, 2008, 19:54


I simply can't imagine the first one to try this.

"What did you make Urk."
"I dunno."
"I bet you your toenails that Mikey would eat it."
"You are on."

September 16, 2009, 22:37
If they're Kuramen goblins, the first one to try it was either the inventor, who was convinced that THIS batch would do what he wanted, or else it was someone or something chained to a table in a medical lab as a 'test subject'.
Voted Pieh
August 26, 2009, 20:10
I think I have to use this one in my next game. I like it.
September 16, 2009, 22:38
I see the Fireblood Elixir as a somewhat more logical and less inexplicable version of this potion.
Voted valadaar
April 11, 2014, 7:53
This is perfectly gobliniod in its nature - using one of the few advantages that race has.

I see no need to into its details or how it works - its a potion in a fantasy realm. Where you trying to shoehorn it into modern or sci-fie, then you need to start wiggling.

Good job!


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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