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ID: 2799
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Comments: 10
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Rating: 3.9286
Condition: Normal
Submitted:
June 26, 2006, 11:27 pm
Updated:
October 19, 2009, 10:23 am


HoH not available due to level or sub is not 10 days old
The Miscreant Labyrinth
By: Erfunden

Deep below the small, peacful country of Vorbild is a dark, impossible maze filled with the countries bad-eggs.

The population of Vorbild is, by any measure, a perfect one.  There are no highwaymen, burglars, or thugs.  There are no brawls and little drinking.  Even the children engage in only the most pleasant activities, never chasing dogs or breaking windows.  Of course they are not perfect, the people of Vorbild have disagreements and arguments just like anyone else.  But conflicts are always solved in the most mature manner possible.  Best of all, the perpetual peace of Vorbild doesn’t have to be enforced.  There are no sheriffs, courts, or prisons.  Still many people from the neighboring lands wouldn’t move to Vorbild for all the lost treasure of Zwergeld. 
 
Vorbilders aren’t really superior to the people of the troubled countries that surround it.  If left alone for long enough, Vorbild would become riddled with corruption and crime.  But it’s not left alone.  The witch who rules Vorbild, a hag by the name of Rasse, takes special measures to ensure the wellbeing of her country.  It is said that she visits the beds of every child by the time they reach the age of three and peers deep into them with her magic eye, spying on their souls and their futures.  And if she doesn’t like what she sees, she steals them away into the night and casts them into her Schurkekerker, her miscreant labyrinth, where they wander through the darkness with all of the other potentially nasty children for the rest of their lives. 
 
Children are tossed in through a shaft, straight and deep like a well, that is said to be at the very center of the labyrinth.  No one can know that for sure as none have ever come out of the shaft and there is no indication of any other exit, but the tales say that the maze radiates out into the earth from the shaft like the roots of a great twisted tree.  The more recent of Rasse’s victims, memories of their homes and parents and a world of light still fresh in their minds, huddle at the bottom of the shaft, wailing with fear.  Deeper into the labyrinth older children prey on each other, savagely attacking and devouring anyone they bump into in the darkness.  These children become desperate and feral, nightmare goblins that can’t be described as human any more.  These vile creatures are Rasse’s children, the atrocities that are preformed in the dark corners of the maze feed the hag’s power.  This is what keeps Vorbild a beautiful, happy country. 
 
All this would seem like a great argument for staying well away from Vorbild.  However, vagabonds sitting around far away tavern tables, well out of Rasse’s earshot, lay idle plans for delving the depths of the Schurkekerker.  None have actually been sober enough to follow through, but the intentions behind the proposed quest are as numerous as the maze’s dead-ends. There have been some stories about parents, unhappy with the disappearance of their children, tossing powerful magical items into the labyrinth in the hope of helping their progeny.  Untold power and riches could have accumulated in the maze over the course of Rasse’s unnaturally long reign.  There are also rumors that Rasse is increasing her territory, stealing babies from families that thought they lived outside the border of Vorbild.  The neighboring governments might handsomely reward the one who returned these young hostages.  There has even been some speculation by the more noble-hearted that were the maze emptied, its occupants freed, slaughtered, or otherwise disposed of, Rasse would be drained of her power and the entire country would return to the natural way of things.



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Comments ( 10 )
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Voted CaptainPenguin
2006-06-27 12:02 AM
Only voted
Voted Cheka Man
2006-06-27 07:18 AM
0xp
This is a hag that could have a considrable support-base amongst those of her people who would fear the area desending into crime and lawlessness if the hag was to be killed.A mob could form to protect the witch.
manfred
2006-06-27 07:32 AM
0xp
Exactly what you should expect in an utopian land - the dark secret it is built upon.

Question, though: isn't the population quite small after this long weeding out of the unfit? There is a potential for Evil in every human being, so only the really bad ones have to be removed (does the witch see the nature of the child that grows up, or can she see its future?). Also, what happens to those that commit a crime, if not by purpose (even the best people can turn to it), then by chance? There witch has cetainly made a few mistakes during the years, so do they just 'vanish'?

The dungeon offers many plot hooks, not last would be the attempt to release/escape of all of its inhabitants outside. Good work.
Voted Murometz
2006-06-27 09:14 PM
0xp
Schurkekerker! nice
Voted Mourngrymn
2006-06-28 10:42 AM
0xp
This has some interesting ideas to ti. I will contemplate this on the Tree of Woe!
Voted Ria Hawk
2006-06-28 09:04 PM
0xp
Ooooh, I like this a lot. Of course, I've always been rather fond of Shadowy Malevolent Figures. Of course, the labyrinth is positively infested with horrible, horrible former humans, and I suppose you could make the case that they're evil. But I know that a lot of people are going to look at it, and say that they wouldn't be if they didn't have to be to survive. "The only way to survive that kind of darkness, I suspect, is to become it."

And as others have said, I'm sure the people look to Rasse as a savior, keeping their land pure. It doesn't matter to them what she really is. Also, it's widely accepted that the children who vanish would have tended towards evil... but they only have Rasse's word for that, don't they?
Erfunden
2006-06-29 08:34 AM
0xp
You totally got it! Those are my favorite parts of this dungeon. I guess I kind of left them unsaid... but oh well.
Voted Chaosmark
2006-06-30 08:58 PM
0xp
Also, it's widely accepted that the children who vanish would have tended towards evil... but they only have Rasse's word for that, don't they?

Nicely said Ria! Perhaps the children thrown into the dungeon are not only the 'bad' ones, but the ones who would revolt against her rule later in life. Morality isn't just given when you accept a religion, it's there 24/7, whether you ignore it or not. There will always be those who would resent and revolt against such treatment of children. Those are the ones you want to get rid of as soon as possible!
Voted Scrasamax
2006-07-05 11:54 AM
0xp
I see a seething community, violently divided by the policies of the hag and those who oppose her, yet her power keeps things in check for the time being. It is the glass smooth surface of water floating above a tar pit, to step into this is to risk being swallowed by it.
chilled
2006-08-25 06:37 AM
0xp
really good idea i like it.

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While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way. The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin. The Party spends another night and day with Ferrin's group. One of four things can happen on the third night. 1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's. 2: Hordel gets mad after repeated questioning about his life from the PCs. 3. Preminitat gets mad after repeated questioning from the PCs about what god he worships. 4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult. All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.
By: Almar | UpVote

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