Melee Weapons
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ID: 3228


January 19, 2007, 5:44 am

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Cheka Man

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The Blade of the Chieftains


A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.

The Grave
Lifting the heavy slab of stone, the tired adventurers could see the withered petals of flowers still scattered over the ancient bones of the hero interred beneath.  In his skeletal grasp, a blade of gleaming pale-grey flint was visible.

Sir Wortham threw aside the cumbersome stone slab, crying aloud, “What stuff is this?  Did we venture forth to this distant cavern, forsaken by both men and gods, to find a mere stone trinket?”  As he reached down and tugged the blade from the antediluvian tomb, a strange expression came over his features, one of mixed fear and fierce joy.  “This stone blade!  I can feel its power coursing through me!”

An Earlier Age: In the Shadow of the Great Glacier
Crouched near the stream that ran from beneath the great wall of ice, at the northern verge of the Land of the Hunters, the old man sang the song of the Bear Spirit Tordun as he patiently chipped at the flint in his hand.  The wisest of his tribe, the leathery-skinned elder had seen over 40 summers.  He had mastered the skill of flint knapping many summers before, taught by the wisest of the Basket People, the tribe to the south. 

As he worked, he wondered if he would someday find an apprentice patient enough to craft blades as he did.  Perhaps his people would all be food for the spirits first, slain by the Serpent Folk that hunted them.  The thought distracted him for a moment, and the blade flaked at the wrong angle, ruined.

The patient craftsman picked up another chunk of stone and began again.  Perhaps this would be the one, the weapon of chieftains, a spear to guard his people in their desperate defense against the Serpent Folk.

The ancient craftsman’s quest paid off in the end, producing a spear blade of unparalleled grace and strength, into which he summoned the strength of Tordun the Bear Spirit, the cunning of Makt the Wolf Spirit, and the agility of Velen, Spirit of the Otter.  Nearly 6” long, this blade of pale grey flint brought all these gifts to its destined bearer, the chieftain chosen by fate to battle the Serpent Folk.

The Blade of the Chieftains
The ancient craftsman addressed the warriors of his tribe. “In the past, we have faced the Serpent Folk and have been defeated, but we will now find victory!”  He held aloft the brightly decorated spear, its decorative feathers and shell-bedecked thongs flapping in the breeze, its point of translucent flint gleaming in the sunlight.  “This weapon gives its wielder the strength of the spirits!  They will aid him in his battle against the Serpent Folk!  I have made it as a gift to our chieftain, that we may now prevail!”

Looking upon the old flint knapper’s shining face, the warriors of the tribe could sense the great totem spirits moving within him, called to defend their people.

This ancient blade still retains the powers it was given by the totem spirits, potentially giving its wielder increased strength, agility, and cunning in battle.  When the full power of the Blade is unleashed, it can increase its wielder’s strength to match that of a cave bear, give him an intuitive sense of his enemies’ weaknesses comparable with a dire wolf’s ability to judge its prey, and given him the reaction times and agility of an otter.  These abilities are not constant; instead, they are given by the weapon when it feels they are needed. 

While these abilities could make the weapon epic in its power, it will only unleash them fully for one that is the chieftain of the tribe it was crafted to preserve.  In order to gain the weapon’s full benefits, the wielder must be deemed worthy by the tribe’s totem spirits and he must be willing to bear the blade alone into battle, with no other weapons.  He must be dauntless, and relentlessly seek to slay all enemies of the Hunting People tribe.  He must defeat any other challenger that seeks to claim his chieftainship.

In its essence, the blade is the heart of a spear created to protect the Hunting People tribe from its enemies. It will only release its true power for one who is acting as the tribe’s leader and its champion.  As the Hunting People tribe has been dead for thousands of years, along with the Serpent Folk that battled them, any modern wielder of this blade will find it extremely difficult to get it to release its power. The blade does not communicate through words, only through an empathic sense, giving vague feelings and intuitions.  It is not able to readily guide its wielder’s actions, so just figuring out what the blade’s purpose is will be a challenge.  The wielder can sense its great power, but even discovering that it is supposed to be a spear tip will be beyond the capabilities of many heroes.

The other disadvantage to the weapon is that it’s a flint blade.  It is stronger than an ordinary weapon of its type, but it is not invulnerable.  A warrior that meets its demand that he bear no other weapons may find himself at a disadvantage when he faces a foe in modern plate armor that he dares not strike for fear of shattering his spear tip. 

In a medieval setting, the weapon is an ancient relic, a weapon rendered irrelevant by progress. While it still has the potential to bring forth awesome power within its wielder, it expects its wielder to champion a tribe that no longer exists. An adventure could be built around discovering or recreating a ritual to convince the weapon into accepting a group in the campaign as the heirs of the ancient tribe that it was built to protect.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
October 16, 2006, 21:28
What do the powers do?
Voted CaptainPenguin
October 16, 2006, 21:51
It interests me, but it seems vague and sort of unfinished... There must be more to the story.
I like prehistoric fantasy, though!
October 17, 2006, 0:34
The Blade of the Chieftains was intended to come across as a weapon of epic power at the time of its original creation that has become less potent as the march of time and progress left it behind. Some of the vagueness was intentional, as the weapon could be grossly overpowered if taken literally. In an era where a weapon’s materials limit how powerfully it may be enchanted, the enchantments may instead improve the abilities of the wielder.
Voted Scrasamax
October 17, 2006, 3:30
interesting bit of neolithic lewtz. Not bad, but it seems half done...
October 17, 2006, 8:14
Have to agree with the others on this one.

I like the vibe and feel though.
October 17, 2006, 12:05
Updated: I revised the entry to make it more detailed and complete, incorporating additional information about its abilities and role.
October 18, 2006, 15:24
The updates are nice additions.
Voted valadaar
October 18, 2006, 15:45
Good updates!

Voted MoonHunter
October 18, 2006, 15:56
Magic is an ancient power. Artifacts of power, steeped in the purer forms of magic, will also be ancient. Thus rocks, runes, and flint items will be magic. If they survive the tests of time, they will be odd, but potent carriers of power.
October 19, 2006, 7:53
tats a realkly good idea i just gotta like it...
Voted Pariah
October 19, 2006, 22:56
It's good. Fallen from the high position it once held, but still powerful.

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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