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Lifeforms
Third Kingdom
Underground
3.42
6 Votes

19xp


Hits: 1995
Comments: 7
Ideas: 0
Rating: 3.4167
Condition: Normal
ID: 4438

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Updated:
September 29, 2008, 7:49 am

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Cheka Man

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Stalagmen

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"Is it just me, or is this cave moving?"
- Obin the Spelunker’s last words

Full Description
Beneath the more ancient streams and rivers of the world form caverns, eroded away by the chemistry of stone and water.  Beautiful formations of stalagmites and stalagtites grow from the dripping water and eroded minerals.  On occasion, such caverns form beneath enchanted streams, ancient bodies of water full of magic.  The caves these streams create are powerful in themselves and highly sought after by sorcerers and other students of magic.  Aside from the usual fey creatures that dwell in magical caverns, darker beings can arise who take it upon themselves to defend these cave fiercely.  In common tongue, they are known only as stalagmen.

It has long been questioned among scholars when or by whom stalagmen first came to be.  Some say ancient shamans created them to protect sacred groves, others that they are as natural as any other creature, or perhaps they were even created by cthonian gods to protect the earth.  Origins aside, stalagmen are regarded as some of the least friendly creatures beneath the earth.  To the average explorer, their appearance is no different than any other rock formation: a simple mineral spike, either hanging from a ceiling or sticking out into the air.  Even upon close inspection, one could assume it is merely a simple rock.  Their subtle camoflauge hides a fierce defender.  As an intruder passes stalagmen, the creatures will slowly approach from behind, making only the slightest of scraping sounds against the stone, less if a cavern is muddy.  A traveler being stalked by stalagmen can easily dismiss the approaching creatures as tricks of shadow or their own imagination.  By the time stalagmen are openly moving to block the spelenkur’s tracks, one may find herself completely surrounded.

At will the stalagmen reveal their true forms, dense stony limbs appearing from the mineral spikes, and angry faces forming from the stone.  They often wield spears formed from small stalagmites, or attack using their mineral-hardened mouths.  Unlike average cave formations, they are quite tough, perhaps from their magical nature or the rare minerals from which they are created.  They are formidable if slow fighters, forming phalanx-like walls of spikes to prevent an intruder from escaping.  The offender, once overwhelmed, is quickly chewed and ground into a fine mush by the stalagmen, returning their minerals to the cavern floor.  If cornered by stalagmen, one is best advised to try and manuever their way over or around the creatures to escape, unless willing to take the chances of fighting the stony beasts.

Little is known of stalagmen society or physiology.  It is generally assumed they are genderless, as they only reproduce by the centuries-long dripping of sacred cave water.  Also unknown is if they awake while no intruders are present.  Though it is generally assumed that they are mindless as guardian golems, a curious activity suggests otherwise: song.  Many miners report hearing low, rumbling chants just before coming across stalagmen colonies; whether this legend is supported by fact is unknown.  Suvivors of stalagmen attacks also report a gravelly language among their kind, suggesting some sort of culture.  Dwarves come across stalagmen colonies with annoying frequency, disrupting mining operations and causing skirmishes among the subterranean kingdoms.  The only boon of their frequency is dwarven expertise on quickly dismantling the creatures (most recommend a cold-forged steel battleaxe), and the indication of a valuable mining spot, as the caves in which stalagmen form are often rich in valuable minerals.

Roleplay Hooks
Any cave of significance might have stalagmen present, providing a potentially surprising encounter for interlopers.  Their presence can indicate valuable minerals present, or that a particular cavern is magically important.

The King’s Caves - A local ruler recently opened a mine in newly acquired territory.  Unfortunately, most of the miners seem to have disappeared.  The PCs are asked to investigate.  Their journey into the cave reveals a small and intensely angry group of duergar cultists who have apparently raised an impressive army of stalagmen to conquer the outer world.  An army that is now aimed at the party.  Defeating the duerger will stun the stalagmen for a time, but once they recover, they too will be violently upset at the invasion of their caverns.  If stalagmen and all are defeated, searching the cave will result in finding valuable duerger artifacts, and a very valuable mining operation that the king will reward the party handsomely for.

Based on a Penny Arcade comic: http://www.penny-arcade.com/comic/2007/10/10/as-seen-in-modern-lair/



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Michael Jotne Slayer
September 29, 2008, 9:02
0xp
A bit computergameish in my opinion but it still has some rather nice parts. The songs in particular. Solid.
Voted valadaar
September 29, 2008, 11:52
0xp
A neat critter for the deeps! I like it!
Voted Cheka Man
September 29, 2008, 14:51
0xp
Mine earth-elemential types who want to protect their caves.
Voted Maggot
September 30, 2008, 2:44
0xp
Do they really look the way that the comic depicts them? In your imagination, that is. All in all, nice work. Why exactly do they miners though? Is there a concrete reason for this?
Dozus
September 30, 2008, 4:29
0xp
In my mind, the comic image is a, well, comic-like image of them. I imagine them to look narrower, with thinner limbs and not such a large face, but something generally similar. They don't actually do any mining, they just exist in mineral-rich caves.
Voted manfred
September 30, 2008, 16:25
0xp
They seem to be fun, you basic stone elementals given a good overhaul. If nothing else, they can be used as a spooky story about the dangers of the depths.
Voted MoonHunter
September 30, 2008, 16:48
0xp
They are a nicely done random monster for underground adventuring (and Dwarf annoyances). You did add some touches towards the end that made them a bit more that suprise/ pounce attackers of the lower depths. So they are a mysterious monster people race of the deep.

Still, they are underground Gnollish/ Orcish bags of hitpoints with suprise options.

Nicely written though.


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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