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Dozus's Profile

Our Author's latest news and articles.

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Dozus - Social Profile

- Grand Lord King Master of Wordsmithy

For Next Level: 18904xp of 33910xp complete.
18904xp

Hall of Honour

79 HoH

Golden

2 Golden

Quests

9 Quests
- RANDOM
Items | 185xp

Ve'laan

"Ve'laan rust!" - Sailor slang, meaning "nonsense"

A metal with unique properties, ve'laan is prized by seafaring folk and admired by jewelers.

- RANDOM
Locations | 110xp

Venator's Necropolis

'We came expecting a broken moon or wayward asteroids, but this... I don't think anyone's seen anything of its like. There's an astounding amount of material here. We're looking in the records, trying to match some of the artifacts, but there's nothing like it. I don't know what most of this does, but my God is it complex. We're looking at, at least, what, two decades of potential salvage, maybe more, then the cartography of the local moon for more. We're definitely here to stay.'

- Phaeton Venator, recovered personal log

- RANDOM
Items | 255xp

Goeric's Bountiful Creel

What appears to be a simple fisherman's basket has a storied past and secret usage.

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Guilds
“ In ancient China, women bind their feet for cosmetic reasons, resulting in them not able to walk without help and walking in a shuffling gait. Possibly this can be modified such that people do it for less stupid reasons. Disclaimer: This is NOT a racist remark since I'm Chinese myself and hence entitled to freely judge Chinese customs. NOT sexist either since I'm female as well.”
Moonlake
“ A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?”
Magus
“ Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins. Additionally, most possess the ability to 'spout' or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their 'bodies' feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related 'gauntlets', where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.”
Murometz
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