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Rating: 3.375
Condition: Normal
ID: 6861

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November 28, 2016, 12:40 pm

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Cheka Man

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So How Was That Made?

By:

Herin are a number of ways your magic item might come into being, apart from something you order from your local wizard.

1. The Divine Gift

The item was a reward provided by a divine/supernatural entity, made to be a worthy gift for the recipient. Myths and legends are rife with this origin. Excalibur for one.

2. Bloodborn

After being plunged deep into the heart/crushing the head of an enemy, a lover, a liege, a family member, the weapon became invested with the slain person's spirit, or the taint of the crime.

3. A Singular Event

An item was used in some famous, pivotal act such as a battle, a unique feat of arms, some dreadful atrocity, etc. The collective awe of the populace has imbued it with power.

4. A Piece of Greatness

The item has gained its powers through association with some powerful entity, such as a Saint or Great Hero. Sometimes these are in fact body parts of said individual and properly termed relics. No effort was made to create the item, it has simply acquired these attributes by their association with the being.

5. Beyond Mastercraft

The item is of such legendary quality that they surpass the normal bounds of reality. The craftsman put such time, skill and energy into the item that the universe itself has gifted it with the power to bend reality in some way. The sublime Boots Too Fine For This earth by Captain Penguin are the epitome of these.

6. Lightning Strikes

Some massive discharge of energy - magical, mystical, diabolic, etc, resonated with the item in some manner and granted it power. Muro’s Gravediggers Legacy is an example of this one.

7. Lost Technology

The item was once part of the standard equipment of some long lost empire and was mass produced in its time. The ages have scattered and destroyed most specimens. This works especially well for items that can not be created easily in the current campaign world.

8. Special Ingredients

The item is created from a special magical material and all of its powers are drawn from this source. An example of this is the Soulturner of the Spring, created from the Shards of the Storm. A simpler example are the Gems_of_the_Underworld.

9. Magical Body Part

This item was once part of a magical creature and although separated from that creature, still retains powers associated with the creature and its body part. An example would be Medusa’s Head used by the Greek hero Perseus.

10. Divine Inspiration

The item is crafted by the hands of sentient beings, but inspired by divine help. This is an example of this, though the god or being that aided her is anonymous.

12. Sub Conscious Creation

Ah, the mysteries of the mind. Coupled with mysteries of magic, and you can get this.

13. Unexplained Discovery

A cop out, but it hints at mysteries. The item’s origin is lost to time - someone simply has found it in some odd location, or something that has been around has been found to have magic powers.

13. A Fine Pedigree

The items are magical because their creator was a entity infused with great magic, power and/or divine favor. i.e. http://strolen.com/viewing/Nial_Ironspirit

14. Merely a Shell

The item itself is not at all magic, but all of its powers derive from a being that either resides or has been trapped within. See The Band of the Revenant for details. Another excellent example is https://strolen.com/viewing/Glaive_of_Balundir



Additional Ideas (2)

15. Aliens!

The item just fell from the sky one day. Everyone assumes it was from the gods, but a close examination by a person of knowledge will reveal this is clearly a work of complex handicraft from some unknown being. Perhaps a passing UFO tossed it out with the trash.
2xp

2016-11-28 12:22 PM » Link: [6861#96736|text]
16.

The item is only magical because everyone thinks that it is, meaning that it has no effect on those from another culture.
1xp

2016-11-28 03:37 PM » Link: [6861#96740|text]
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Comments ( 6 )
Commenters gain extra XP from Author votes.

valadaar
November 28, 2016, 11:45
0xp
Update: Yargh, Out wit' ye!
Voted axlerowes
November 28, 2016, 11:58
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Solid list! Was in the forums? This could have been fun community project. You gonna toss this into a generator?
Voted Dozus
November 28, 2016, 12:22
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A handy reference list. This certainly has room for expansion.
valadaar
November 28, 2016, 12:39
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Absolutely! It is absolutely open for additions!

valadaar
November 28, 2016, 12:40
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And its now a wiki. I think you can add entries directly.
Voted Cheka Man
November 28, 2016, 15:37
0xp
A useful idea list to have.
Voted Scrasamax
January 23, 2017, 18:20
0xp
Solid

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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