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Rating: 4.9286
Condition: Normal
ID: 429


August 1, 2009, 8:03 pm

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Cheka Man (2x)
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Band of the Revenant


A curiously designed ring - but not uncommon. Similar in design to most traditional ‘magi-rings’, which often hold enchantments on them. But unlike those rings, this one may take quite a hold on you…

Several centuries ago, a signifigantly powerful, and undeniably insane warlock focused his work upon studying the makeup of the ‘ghosts’ that appear every once in a while to torment victims who had done their earlier, living selves some great evil. The man was intrigued by their indesctructability, their lack of form, and most of all, their immortality. The warlock, of course, was mortal and aging quite rapidly, so therefore lusted for a way to cancel his aging process. Using his gained knowledge of apparitions, he infused himself with the raw energy of the wraith-kind. Unfortunately for him, he had not done enough prior study, so, as this transformation had taken place, the energy warped his body, and tore away his soul, shredded it and replaced it, segmented around the husk of his body. Thus a new beast was created; a creature with everlasting ‘life’. As with all ghosts, its telekinetic, empathic and telepathic skills had increased dramatically - far more so than when the creature was a mortal. Due to its warlock heritage, it could still cast a bountiful amount of spells, but those spells are warped with shadow magic, altering both their power, and the effects they have on people.

He, too, could become insubstantial at will, and even completely invisible. This fractal strain of ghoul was able to penetrate the very minds of most people, whispering devious thoughts into their consciousness, and manipulating others lives in such a manner. This fiends voice seemed to be nothing more than the cry of a tortured soul in the wind which forms eerie, whispered words which change tone frequently. If it wished to converse, it could do so, though most of its words were arrogant, looking down apon what he deemed to be ‘mortals’ - which included near everybody. One last ability transposed to the shattered remnant of the warlock, was that of belonging to no dimension, and thusly bieng able to travel throughout the many parallels of its original world. In its maddened state, it saw only to do what a ghosts sole purpose was - to terrorise. Since it had no person that killed him, the revenant had to settle for feasting off the fear of whoever it chanced upon.

One particular magic user - the female arch-magus Meagatarius - proved to thwart the magnificent power of this beast in the end. having multi-planar view, She had been watching this creature for several dimension-hops, studying it with curiousity, for it was a creature unlike any she had seen in all her life. And thusly, she set up magics, spending weeks preparation to create a summoning circle to draw the creature to her with its next dimension crossing. Finally, the phantom materialised into the plane of Meragatarius, only to find the mage in wait. The woman swiftly called upon her magics to draw the surprised beast into the only item she had on her that would contain the essense of the creature - a simple, unenchanted magus ring.

This ring, which had dimmed from its usual, golden Lustre due to the presence of the creature, lay on her laboratory bench for several days whilst the woman performed the occasional study on its inhabitant. Unfortunately, A large band of Raiders arrived at the doors of the conclave where she studied, and quickly and efficiently slaughtered those they could find and stole whatever they thought was valuable - the ring was one of those items. So now, the ring is carried to all corners of the earth, sold over, lost in grass, found by ‘lucky’ adventurers, lost again… For a great many years this happened. It never stayed in the hands of someone for more than a few weeks - and, though unknown to the owners, this was very fortunate.


This particular ring seems akin to many of the golden-hued rings, a twisting and curling design adorning it with a large ruby, or amethyst captured which most sorcerers seem to favour to hold extra enchantments. This ring, however has what seems to be a platinum hue, and the gem in the center is a smoky, grey swirling colour. Many an unwary mage may slip this ring on and find, to their astonishment that instantly, they can sense the very life force of all living creatures in a modest radius from them. They can feel what weakness the people have, plus has an innate sense of knowing where people are without having to use the ‘traditional’ 5 senses. This, bieng such a useful trait to have, some sorcerers may choose to leave this ring on for a while. After several days, that sorcerer might even notice that his own powers have been increased, even added to. After a week or two, however, they may begin to feel just the slightest inkling of dread fear seeping into the back of their minds - they will understand that this fear comes from the ring, but the ring seems to have increased their powers steadily the longer they have had it on… Dare they take it off, and lose such glory?

Magical Properties:

Most seem to think that this ring is magical, when they put it on - that it has had a beneficial spell cast upon it to increase ones own powers. This is completely and utterly false. The only powers they get are actually traits of the fell beast which inhabits the ring. This ring seems very beneficial to start with, and gives more powers the longer they have it on. But what the wearer may not realise, is that that ‘power’ is simply a trait of the trapped revenant which is slowly possessing them. For this, the revenant has found out, is the simplest way to escape its prison of the ring - to take over the form of someone who wears the ring by transferring sections of itself out.


From the act of putting the ring on and leaving it on, this will occur:
Gain ‘6th sense’; able to determine fears of those nearby

Day 2:
- Empathic/telepathic skills begin forming.

Day 5:
- Any spells cast by the wearer will have random elements of ‘wraith magic’ such as mental effects (Confusion, fear, insanity) incoorperated in them.

Day 8/10:
- Irrational sense of dread begins forming.

Day 10:
- Empathic/telepathic skills greatly enhanced.
- Ability to let limbs/body become ‘ethereal’ for a short time (normal weapons will glide through form without doing damage; addition to hiding/sneaking skills)

Day 12:
- Spell modification at its height.
- Ability to go ethereal for extended lengths of time.
- Temporary invisibility.

Day 13/15:
- Odd sense of another consciousness guiding your thoughts. Desire to terrorise emerges.

Day 14/16:
- Domination. Loss of consciousness, Form alters to the original form of the ghoul inhabited by the ring. Soul torn apart. (In a nutshell - death.)
- Ring loses its silver hue, returns to golden. Smoky jewel in ring returns to original colour - that of an emerald.


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Comments ( 14 )
Commenters gain extra XP from Author votes.

February 12, 2004, 3:19
Ah. The kind of toy you should throw into a treasure pile when you want something that will shift your campaign. If this thing manages to take over someone, then that "being" will have an impact on the campaign.

A few months later, our heroes, return to the city where they pawned off all that treasure. They find terrified citizenry living under martial law. They gladly hide in their houses after dark. All the city guards are zombies, of a sort. And this new sorcerous king is in charge. Funny thing is, once they see this new kind, he sort of looks like Lucius the pawn broker, they guy they sold that treasure too.
December 4, 2006, 11:53
Wonder why I can't add XP to this particular update - the plot idea is great! :)
May 6, 2004, 23:37
A quick side note for this item: Since the rings inhabitant is multi-planar, this may mean the ring, too, can skip dimensions - perhaps at the ghouls will. This means that this item can essentially appear in ANY world - even non-magic ones :)

It would be interesting to see, for example, what would happen if it appeared in the Armorican kingdoms. What if it ended up in a fabled sorcerers hands? :O
Obsidian Shadow
May 8, 2004, 20:20
Why can't the wraith, if it's so powerful, escape fom the ring once it has a host body?
May 8, 2004, 22:06
You mean instantly?

Because of the enchantments holding it. Think of the enchantments which are holding it as a locked door. It cannot get through as a whole, but it can slip segments of itself through the keyhole parts at a time. It transfers itself periodically through.
May 25, 2004, 5:00
Sweet, the classical "at what cost power?" item, letting the wízard ascend to a great height before being toppled from it into the deepest abyss of oblivion...some players might not even object, seeing how powerful their 'mere 3rd level whizzard' has become in the end :D
I wonder - if the wrait's host body is killed, will he return into the ring? Or once having possessed the victim, is he free again?
Could the ring be taken of and re-set to the original 'intant' effect after a period of waiting, thus letting it gain power, reset, put on again?
May 25, 2004, 5:45
Personally, I would think that unless the same magics which put him into the ring are performed again, the wraith would be free in his ethereal form again. But it's really up the the GM - if he wants the wraith to return, then by all means.

When the ring is taken off and put back on, the wraith will detect someone who has already worn it, and thus will be aware of that hosts capabilities, and can quickly pass itself through back to the stage it was, before it slowly advanced again.

The wraith is undectable by everyone in the ring, and the wraiths thoughts are this: The person who took the ring off and back on, must think that they will regain those powers up to what it was passed through, thus it won't be quite as suspicious to pass himself back through to that level again.

The wraith DOES have a limit on how quickly he can pass, though. If he were to pass all the 15 days worth of traits as fast as possible, it would take perhaps 4-5 hours.
Cheka Man
October 7, 2004, 21:18
One of the best items ever. 5/5
Voted Mourngrymn
November 15, 2005, 17:13
I give very few of these out... 5/5 but this is worth it. Good job.

I never would have found this if I had passed up my urge to put all the rings into the codec. By doing so I found that some of these items are rather interesting. This one most of all.

I agree with Moon that this is a devistating change the campaign type of item and is perfect for those players who get a tad to big for their britches. I personally have kidnapped my players, stripped them of their hard won gear, set free al ltheir secrets, and made them escape a prison naked. This seems more devious.

Sure put that ring on... you are os much more powerful now.

I want to give it a 4.5/5 due to it being a close to the Ring of Power, but I just can't bring myself to lowering it .5 points.
Voted Michael Jotne Slayer
January 11, 2006, 4:50
As stated above, this is the perfect item to throw into a treasure, lying there innocently waiting for the PC's.

Splendid post Hooded one, from the Shadowy tower of the Eagle.
Voted Cheka Man
January 11, 2006, 18:45
I get to vote again. This is one of the best magical rings ever.
Voted Ria Hawk
April 9, 2006, 19:10
I like it, but then, I have a fondness for Shadowy Malevolent Figures, and you can't get much more shadowy or malevolent. Also, I have to wonder what would happen if a possessed or mostly possessed person ran into a descendant of the mage that sealed him.
Voted valadaar
August 26, 2006, 20:01
Quite awesome :)
Voted Strolen
May 27, 2007, 10:21
Tons of available options!!


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