Items
Melee Weapons
Campaign Defining

4.06
9 Votes

52xp


Hits: 6813
Comments: 16
Ideas: 0
Rating: 4.0556
Condition: Normal
ID: 2203

Submitted:

Updated:
January 18, 2007, 6:12 pm

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Cheka Man
manfred

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Shard of Deluge

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Long sword built from storm sword shard. Empowered with the force of storm-water.

Full Item Description

This blade and tang are constructed from a single long shard. The blade is irregular in shape, with grooves along the edges, and variable width along the blade (The forte is thick, the Foible is thick, in between is thinner). There is a wide and deep fuller along both sides of the blade, which is not a straight line, but a gentle curve. The two fullers are asymetrical.

The grip is brown leather strips wrapped around the tang. It is always soaked, and can never be dried. Fixed to the grip is the pummel, which is modeled after a sea conch, and made of gold. The quillions of the blade are elegantly carved snails of gold, and the Ricasso of the blade has a intricate Annellet of gold. The annellet is constructed of loopings of gold.

(You can find out what these sword parts mean here: http://www.historicalweapons.com/swordparts.html)

History

The descent of this shard, after the sundering, rested it along the shores of an ancient lake, the exact name and location have been lost into time. It is known that the shard was found, by elves, and became a matter of contention among the elven people. This shard had the gift of water.

After being struck with sufficient force, or during times of storm, the shard would pour water in a great deluge. Its fullers would fill, the water would run and large puddles would form with each blow.

After the splitting of the elves, and the creation the hated drow, the knowledge of the shards was not forgotten. The drow sought the shard and attained it. It is not known how long the shard remained in the underdark, but it became a source of life to the drow. With its powers the deep unclean places, where the water is fetid and wrong, could be settled.

It is thought that the shard was forged into a blade by a drow Matriarch, who wielded the blade - symbolically and paradoxially, life and death in one woman’s hands.

But all empires fall, and in the great battles the disperesed the drow finally and forever into the furthest reaches of the underdark the sword was recovered to the surface world. Once on the surface its history is hazy; lost and found, traded and sold - in the large human inhabitants where clean water is ample the sword is a novelty. It has passed undocumented through the hands of many people.

Magic/Cursed Properties

The sword is always wet to the touch, and dripping of water.  In times of storm the output increases, till the sword is pouring drinkable water. On impact the sword releases a burst of water. The amount of water is so great that when wielded as a weapon, and planted harshly into the body of an opponent, the quantity of water will dilute blood and rearrange tissue. Its possible to drown a man by stabbing into the chest or mouth.



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Comments ( 16 )
Commenters gain extra XP from Author votes.

Voted manfred
January 19, 2006, 8:31
0xp
What a logical and useful application of a Shard.

Also an amusing effect of splashing the enemy with lots of water with each sword-hit (watch out, slippery ground...), but in an intensive fight both combatants will be soon completely soaked, making them tired and cold.

The historical bit is also fine (except for the drow, know there is little love for them in these parts), and it shows that a quirky item in one place is a blessing of the gods in another one. Anyone tried to bring it into a desert, btw?


All in all, I like it. Bonus for a solid first submission.
Welcome, wildcorn.
wildcorn
January 26, 2006, 10:57
0xp
Hey manfred,

Were I running a campaign I would try to keep the sword away from the desert. Its too useful there. However it might make a good plot focus for a desert campaign. A tale of three cities fighting for control of the sword they just stole from your party.
Voted Cheka Man
January 19, 2006, 10:00
0xp
Now this is a wonderful first submission-a sword that spurts water. Really useful in deserts-noone will die of thirst whilst they have this sword.Extra deadly (although to both sides in the fight) in artic regions and in confined spaces.I hope all your submissions turn out as good as this.You've earned an HOH point allready. By the way, most people here really HATE the drow.
Voted CaptainPenguin
January 19, 2006, 14:22
0xp
Well, it isn't allowed as a Quest submission, since it's a weapon, but it works. Not an incredibly original application of powers... Many swords in Ix. ;) Ooh, totally oblique reference, who can tell me where it's from?!
I like the power. The history is adequate, simplistic. I hate to beat a dead horse, but avoid the drow.

3/5.
Voted Mourngrymn
January 19, 2006, 14:39
0xp
A nice first set of submissions.

And yes the drow are a topic for difficult conversation here at best.

Once again this has a set of unique affects that you do not see everyday. However, I find it very difficult to see a delluge of water to erupt from a blade while in combat. It would, in effect, nearly finish the combat on the firest swing and it would be near impossible to continue. From the explanation of how it works. I may be reading far to much into it however.

It is still a good item none-the-less.
Voted Pariah
January 19, 2006, 22:25
0xp
'I will not beat a dead horse, I will not beat a dead horse'

Other than that good job, I've managed to set aside my annoyance with races that exist only to slaughter/be slaughtered and given you what I would've given you anyway. Good Job.
Voted Scrasamax
January 20, 2006, 8:29
Only voted
Voted KendraHeart
January 20, 2006, 20:48
0xp
I think it is an interesting piece. The concept if good, the history seems a bit wonky... and yes, I hate drow. But still a very interesting piece.
CaptainPenguin
January 20, 2006, 21:57
0xp
Oh my god, there's a dead horse in the street and people are still beating it!
Mourngrymn
January 21, 2006, 19:44
0xp
That is actually funny!
wildcorn
January 26, 2006, 10:35
0xp
I suppose I've learned my lesson:

If you want many many responses quickly, mention the drow. If you want a nemesis: glorify them.

Actually though, the only reason I took drow over duegar or dwarves is because in my last adventure the DM had us traverse a mountain range via a secret underdark tunnel. Drow were on my mind.
Mourngrymn
January 26, 2006, 11:14
0xp
There is nothing wrong with it wildcorn... the most famous of all Strolen submissions is about a Drow Paladin names Drizzt. It's classic.
CaptainPenguin
January 26, 2006, 22:52
0xp
Oh, god, don't even mention it... It's liking saying Bloody Mary, it brings it back to life.
Cheka Man
January 18, 2007, 20:49
0xp
LOL-if you speak of this demon it appears.
Voted Siren no Orakio
January 19, 2007, 0:41
0xp
Despite the love for drow, this remains fairly good.
Voted valadaar
May 14, 2012, 18:30
0xp
With or without the silly demonizing of Drow, it is still good. It is not hard to remap the race since it plays little part in the nature of the item.

Link Backs

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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