Login or register. (You can now login/register with your social networks.)

Forest/ Jungle
8 Votes


Hits: 8113
Comments: 9
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 4711


January 4, 2008, 12:25 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Picnic Basket of Confinement


Beware of food that isn’t yours for the taking.

Enchantress Myna Willowind loved nothing more in the world than finding a remote location in the woods, camping out for a few hours, and partaking in her homemade tea and sandwiches.  However, her excursions would not last long before being crashed by unwanted creatures ranging from petty ants to ferocious wolves to overly friendly people.  She ended up spending more time preparing spells to get rid of these pesky visitors than she did relaxing.

In an attempt to get more peace, she decided to build a trap.  It had to be portable and deceptive in order to make sure that the job got done. Thus, she created the Picnic Basket of Confinement - an unassuming wicker picnic basket with two hinged lids: one on the top and a smaller one on the bottom. 

To activate the basket, simply place the bait (or food in this case) into the basket through the bottom lid.  Then close the bottom lid and open the top lid.

There are two parts to the trap: it will shrink anything or anyone that gets through the traps range, then it will trap them said perpetrator in the basket itself.  Ants or any other creature this small are not affected by the shrinking spell.  Harmless in nature, the spells can be reversed by simply closing the top lid and opening the bottom one.  The creatures or people will drop out of the basket and in an hour, they will revert back to their original size.

*There is no way to avoid this trap beyond not getting near the basket (You shouldn’t be grabbing food that isn’t yours anyway!). 

*There is no way to defeat this trap; you are simply stuck. 

*The biggest concern is to make sure that you survive the picnic trip.  Unfortunately when you place people or creatures in a confined space and they’re all the same size, things are bound to go wrong.  Not all creatures or people will pop out of the basket still alive. (GM Note: While shrunk, players have the choice to fight whatever creatures got confined with them or not.)

And of course, this is an item that players could own the item as well.  Some plot possibilities:

  • Players want revenge on Myna so they follow her, watch her use the basket, and steal it.
  • Players strike up a conversation with Myna without getting near the basket, and offer to buy it.
  • Get it the old fashioned way -  kill her.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
January 2, 2008, 20:47
One of those items that I want.
Voted MoonHunter
January 3, 2008, 10:46
While coded wrong (not really a dungeon item, or dungeon trap) this is a fun little item you could actually see someone in a world with high magics actually making. It is well explained. It is also annoying enough to make an interesting encounter.
Voted Scrasamax
January 3, 2008, 12:53
I think this could be a fun item that once activated bumps everyone to the same size, which could be fun with a group that has alot of size variety, such as the halfling becoming the same size as the rippling muscle berzerker. I also kept getting this image of Myna shaking out the same bear time after time.
Voted Murometz
January 3, 2008, 18:43
Yep, i am becoming a fan of your quirky, deceptively simple, and thought-provoking subs, Stephie!

Another nifty item.
Voted valadaar
January 3, 2008, 18:44
Once active, how does one get close enough to deactivate it?

I think this could have rather unharmless applications. Keeping a jar of fire ants nearby would be evil as once your victims are inside the basket, shrunk, one could dump the fireants in, and they, unshrunk, would be deadly foes.

I think it needs a little bit of added controls to arm/disarm the device.
Voted Strolen
January 3, 2008, 20:08
I think this is hilarious. The simple yet fully explained backstory is perfect for a sweet quick little trap that could be a lot of fun. Is she able to disarm them without getting trapped? I would guess so, maybe a charm of protection or something so she can eat in peace inside the protective circle...that is the point right? :) Either way, this one is fun.
January 4, 2008, 0:25
Updated: Updated: Added link to NPC: Myna Willowind.
Voted Kassy
August 1, 2008, 7:57
This has got to be one of the funniest subs ever.
Voted Nouri
September 19, 2009, 19:01
This was a lot of fun to read. It might be more fun with having a way out in addition to timing to keep the playes guessing and fighting at the same time. As a spin on the idea, perhaps it could be used to carry or transport a lot of people to safety or prison? Perhaps a village of refugees could be rescued and passed by border guards? A bandit or criminal, etc., could be tricked by one individual slight of size but mighty of brain and transported for the reward money.

Link Backs


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.