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ID: 1551


July 13, 2007, 4:55 pm

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Ogone flies


These little buggers are the bane and blessing of adventurers.  If you find a location with lots of ogone’s, you know there is magic and magical treasure about.  However, since the average adventurer has more magic items than the normal area, the flies will hang around the adventurer and their items.

Full Description
These tiny mites are "normal" insects for a fantasy world. They absorb ambient magical energies, creating a small glow- like a lightning bug.  They only do this for the last seven days of their 21 day lives.  Ambient energy is created by any enchanted object, any magically charged place, or for a short time, anywhere a magical non clerical spell is cast.  The more energy they absorb, the brighter they glow. The brighter they glow, the more mates they attract.  Soon after mating, they lay tiny eggs, smaller than grains of sand.  7 days later the hatch. 

These little buggers are the bane and blessing of adventurers.  If you find a location with lots of ogone’s, you know there is magic and magical treasure about.  However, since the average adventurer has more magic items than the normal area, the flies will hang around the adventurer and their items. 

Note: magic items that can be turned on and off, and can not be noted by detect magic spells, do not attract Ogone flies, except when they are on.

Also remember that magic swords glow when pulled.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
November 14, 2005, 17:21
Only voted
Voted Zylithan
November 17, 2005, 0:01
A wise player would keep a few of these in a jar to detect magic items when dividing treasure. They remove the need of a detect magic spell.

Do the flies follow wizards also, or just items?
November 17, 2005, 0:06
I would expect they would follow wizards, if the wizards were not "careful" about cleaning up their spell remnants. So if they did not make good skill checks, they might pick up flies, until they can "cleanse" themselves.

The jar concept only works if you have fewer magic items than the surrounding area. So if you have no items, the jar would work. If you have more, then it does not work.

The only way to be sure, is to put said item and the visable jar, the walk a good distance away. Then wait for the bugs to reach the "current level of magic", anywhere from 10 to 60 minutes. Then repeat for each item.
November 17, 2005, 0:28
Also remember that the flies are attracted to those magic wielding stealthy character, as well as all the adventurers. Hard to sneak around when you are lit up like a christmass tree. Also, the monsters now have a fix on you because of all the light the bugs give off. They can avoid or ambush the adventurers.
Voted KendraHeart
January 1, 2006, 15:33
I like these. It is the magical equivalent of the 2 day scruff of a dirty PI, or the flies that follow pig pen. It allows the GM to show who is a good magic user and who is a stinky one.

It also is a great way to lead people to a search,
"Hey, look, I found some dead ogone flies. They were blown in here from upwind. "
"That means there is magic upwind, could it be that we are looking for "insert magic item of the quest" in the wrong place?"

Ranger and Lore people would have another "clue" to find when looking about with these critter.
January 2, 2006, 18:42
Thank you. Someone "got it". In addition, they (and animals/ plants like them) are the reason of why you would take animal/ plant lore and have it be useful.
Voted Wulfhere
October 1, 2006, 0:29
A fun little bug. I can see these adding color more than as a reliable way to detect magic.

...Corvus the Mage batted the tiny insects away from his face again as one of his druidic allies tried to find an herb that would repel the little pests...
Voted Michael Jotne Slayer
September 7, 2008, 3:17
Only voted
Voted Cheka Man
September 7, 2008, 10:35
Do they bite?
September 8, 2008, 15:22
Not in this write up.

However, if you have ever been pestered by a cloud of gnats, you know that insects don't have to bite to be a bother.

And these glow. So it makes "stealthy sneaking around" in the dungeon or trying not to appear as an "uberpowerful magic wielding person" a non option.
Voted Chaosmark
November 6, 2008, 13:43
Woo. Magic gnats to annoy spellcasters. As a general rule, I would think that these and manna fleas should be immune to bug-warding spells.

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       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp

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