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November 20, 2005, 1:12 pm

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North Ward

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If you travel North from city’s main gate, you will have traveled some of the great and grandest elements of Antioch. Then you will enter the most common and humble. The NorthWard is classic Antioch. It serves as the “average” that all other quarters are measured by.

If you travel through the city’s main gate, travel down the grand ArchStreet, travel across the DiPlaza (walking around The Hall) and travel in approximately a straight line, you will reach the gate leading to NorthWard. 

You will have traveled some of the great and grandest elements of Antioch. Then you will enter the most common and humble. The NorthWard is classic Antioch. It serves as the “average” that all other quarters are measured by. 

It defines the “Way” of Antioch. The buildings are Neo-Tudor town homes; white stucco with some half-timbering, high-pitched slate roofs, asymmetrical configurations, enclosed entryways, an ornamented chimneys. They are all two stories tall, with shops and workshops selling goods on the lower level, families with apprentices and journeymen living above.  A few lots are green and have common wells (not that Antioch water is fit to drink). The roads are a smoothed cobblestone, similar in appearance to the Imperial roads. There are normally sidewalks made of a weak local concrete. Their size and condition often explains the commonness of taxis in the city.

The exception to the Shop/Home configuration is the Antioch Inns, which seem to be everywhere in the ward.  There the owners often live in the house next door. Every business and home has a place for accidental guests to stay. The Streets of Antioch are magical at night, and not in a good way.  The StarStone that originally borough people to the Antioch Biome still impregnates the soil here. Tiny crystals of magic are part of life here.  At night, upon occasion, an elemental, a spirit of magic, appears.  They wander the streets. Normally they just pass through and fade away one bell later. Occasionally damage things in their passing; even more rarely someone is directly harmed. To listen to the natives, it happens every night on every street where walking home from the Inn on the corner can be a harrowing experience. But in reality, it is a uncommon occurence. But the natives consider it an unlucky sign, so they avoid travelling the streets at night when they can.

There is only two other ways in and out of NorthWard. One leads to the Crafter Ward.  The other leads to the DiPlaza.



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Comments ( 2 )
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Voted KendraHeart
December 1, 2005, 0:36
0xp
This is one of the more useful posts. It tells you what the city is like. With this post in place (in your head) you can work with the other ones.

Star Stones are a cool idea.
Voted Scrasamax
October 11, 2008, 0:38
0xp
This should be called the Quiet Ward.

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       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 0xp


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