2 Votes


Hits: 5761
Comments: 2
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 1588


November 15, 2005, 12:10 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status




The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza.  Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza.  Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

The DiPlaza has three areas: Wall, Open, and The Hall.

The Wall surrounds the entire plaza, except where there are gateways of course.  It is general Antioch design, two to three stories, with the bottom story being a business or office.  The Wall supports a number of cafes/ inns, some guild shops (where various guildsmen sell things they normally do not sell in their own shops), and a large number of offices. The Carter’s guild (those who sell goods they do not make from pushcarts) has its hall here.  Most of these offices are for translators, contractsmiths, and certain crafts that pertain to government.  The houses above most of these businesses are normally broken down into apartments, which is rare for Antioch.  Some of the Cafes are said to be the best in the city.  All have seating areas that spill out into the plaza. Some of the most notable is The Elemental and Cashmirius’s (Cashmirius has been dead for nearly 150 years, but her name and recipes live on).

The Open is the vast open area of the DiPlaza. Except for the continuation of the cut river stones from ArchStreet, it is paved in hexagonal shaped carved stone tiles.  The entire city was to be paved in them, but they proved both expensive and unwieldy.  The cut river stones mimic the imperial road look and design, but are neither as indestructible nor tractionable.

In the open area there is always traffic. Furry folk pulling taxi’s, carters hawking their wares, people travelling through the plaza, others travelling to and from the Hall. The carters are so thick some days (the weekend mostly), those new to the city might think it is a market place.  (Most of the carts are food and drink. The people of Antioch love food on the go and to buy food for later).  Most of the time, carters go through the other districts, but all of them spend part of their “circuit” here.

Note: Directly between The Hall (the pylon actually) and the ArchStreet diarch, along the riverstone path, is a set of standing stones.  These stone are the Imperial Gateway for Antioch.  Everyone understands to stay somewhat clear of them, should they become active and the person find part of themselves somewhere else.

The Hall is a hexagonal building in the center of the DiPlaza. It is three stories tall, with a white stone done on the very top.  That dome appears to be supported by six very tall doric columns. Each plaster column has a different colorful elemental pattern on it.  There appears to be an arched doorway on each of the six walls, but only one (the one that faces ArchStreet) is actually a functional door.  (There are a large number of arrow slit windows on each wall that are almost invisible among the textured stones of the walls unless you look carefully.

The first floor is a large rotunda. The ceiling appears to be a stained glass mural lit by the sun (but actually by magical Lightstones). The mural shows the history of Antioch (and a bit of the known world) up to the time of the rebuilding.  The floor is marble inset with mystical symbols (arcane langauge Elventi).  The center of the Rotunda has the Biome’s Pylon. Inset in the Pylon are give KeyOrbs. Discretely off to the side, is a doorway that leads to the narrow stairs that lead to the second and third floor. 

The second floor is taken up with the Guild Council Chambers.  Here each ArchGuildsman (GuildMaster) sits in the amphetheater like room so they can discuss things before putting them to a vote. All rulings take two votes.  In the first one, each guild gets one vote stone; in the second, the guild gets a number of votes stones based upon its membership. For each vote, the stones are openly counted and the results determined A locked area under the amphetheater seating hold the city’s copies of the guild records.

The third floor is taken up by two areas.  The first is the Governor’s office, should the Imperial Governor come to Antioch. The other area is the ArchGuildMaster’s office.  From here, he runs the city.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 1, 2005, 0:28
Many cool touches, but not as many links to the other places.

The details you have added are handy and useful.
Voted valadaar
April 24, 2013, 13:32
Only voted


  • Associated ideas.
  • Arth

Random Idea Seed View All Idea Seeds

Two Minerals

       By: Murometz


Also called "pale-yellow witch" by alchemists, this mineral is known to possess a peculiar attribute. When found, a Yupiorite will appear the palest yellow. Rather than crystalline in structure, Yupiorite occurs in weird, smooth, ovaline shapes, as if already carved by skilled hands to serve as ring or necklace ornaments. Yupiorite somehow detects and reacts to mood. When the wearer of the gem is content, calm, and happy, the stone will remain the palest yellow. As the person gets more excited, angry, or otherwise stimulated, the mineral will darken progressively to a dark corn-yellow in color. Why the gem reacts this way to sentient mood swings, is still debated by gemologists and alchemists alike.

It is said that the Elven Halls of Vala-Aluduwy are resplendent with wall-sized mirrors of pure Yupiorite, showing plainly and ironically, the emotions of everyone present, despite the Elven love of restraint and stoicism.


"Cave-grass" or "cave-pine" is a deep forest green in color, rare and often mistaken for other minerals, though otherwise mundane. Crystals form into tiny, ultra-thin, needle-like clusters by the hundreds of thousands, creating vast dark green bursts and structures, resembling evergreen conifers, if viewed by any sort of light. Despite its ephemeral shape, Aragdulose is only second to a diamond in hardness.

Dwarves are said to keep these mineral "trees" in their homes, putting them up during festive family holidays, leaving presents beneath them, for kin to open.

Ideas  ( Items ) | December 2, 2015 | View | UpVote 6xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.