Touchstone—This is Nim’s trusted longsword. It’s hilt is bound black leather with a hydra as the pommel. Its crossguard is black with deep green wire raveling around it. The blade itself is 37 inches long to the tip, and the false tip is 35 inches long, cutting a V shape indent two inches before the end. It is double sided with an indenture down the center on the front. The entire blade itself is white with inlaid green metal. These wind along the center of the blade in the design of olive leaves.
Itoecn—This is a blood red figurine of a squirrel named Itoecn. Nim claims that he can come alive as a familiar every once in a while.
Nim looks slightly younger than twenty nine, perhaps around twenty five or so. Her hair is blazing red… thick and down to her elbows. It is curled but not curly curly. She has a high forehead above two round, piercing dark slate green eyes. Her cheekbones are high under this, and she has a pointed chin and rounded human ears. The rest of her body is small, she stands only 5 foot 4 and a half. Her form is thin and lithe, one could easily mistaken her for a child in the distance. She is wiry and strong from years of training, and there are scars about her arms and one running from her ear to just under her chin on her right jawline.
She marches to the beat of her own drum. Consequently, Nim is chaotic, eccentric, innovative and weird. She follows goodness and the law to a certain extent, delights in helping others, and is outgoing. Mistakes are often made but make no impact on her life; she has very high self esteem and strong inner strength. Nim enjoys details, LOVES thinkings and she loves even more getting down to the point. This often means that Nim will come of brusque, amusing and more than rarely offensive. But she is quick to make up in her charm; Nim hurts nothing unless deemed necessary, and then she is ruthless. She rarely fights, preferring to reach more for an insult than her sword. However Nim doesn’t mind a heated arguement, in fact, she loves them. And she is very quick to hang laws she doesn’t like, as long as she follows the codes she was brought up by. While not all of that is positive, Nim also has a habit of acting rash, changing sides at the drop of a hat, and possesses an acute delight with destruction.
- Strong body and strong immune system
- Mentally Derailed… let’s say
- Emotions (don’t let them show or they’ll bring her down!
- Lack of Dexterity, Agility (more a lack of dex than agi, but…)
Nim grew up with her family in a rather large house. All four of her brothers were paladins, her father and her little brother was soon to become one. It may have been that influence that forced her to take the responsibility and knighthood too, but Nim, though good and birght, had a distinct disrespect for most laws. From a very early age she was forced to read doctrines on moral principals, sainthood and whatnot… things a paladin should be interested in. Her life as a child was boring, except for the every day lessons in chivalry and diplomacy, politics and whatnot. Nim longed to end up like her friend, Luinhairle, an adventurer of no small skill. He was long gone before she was ten… on the other side of the world no doubt.
The paladinic order came to the family when Nim was ten. They spoke of glory and respect on the battlefield, enthralling her parents. They, in turn, forced her into the knighthood. Grudgingly she accepted, and on her twelfth birthday ended up becoming a squire. When she was twenty seven she became a full paladin, though many frowned on her for her… wierd ways. Especially Itoecn… she found the squirrel entrapped in the library, and its figurine. Nim would bring Itoecn everywhere, including the council meeting where he would merrily disrupt everyone with his chatter.
Nim kept her disliking towards the gods the paladins followed, and didn’t hesitate to make it known. She left the order one day, disgusted at their skewed idea of bravery, and their ridicule of cowardice. Nim knew that once she left she would never return. Instead, Nim traveled… seeking Luinhairle and getting herself in trouble. Nim calls herself a Paladin, though she doubles also as an alchemist. In her homeland she would be stripped of rank for both; alchemy seemed to be forbidden. But this leaves her undaunted; the tantalising taste of destruction is too great for her to resist. She doesn’t appear concerned when anyone approaches her now, she just shows them Touchstone, instead, and contents by saying she is a wanderer, a crazy lunatic and with Itoecn, very wise.
Play this character as you’d play Minsc from BG. In otherwords like this:
-Has a habit of talking to herself and Itoecn.
-Claims Itoecn can speak and is as smart as a human.
-Goes of on random tangents during conversations.
-Fairly rattlebrained and her ideas are usually WAY out there.
-Always looking for a way to make her explosives more powerful.
-Will not settle nor stand for unlawful actions. (But she’ll gladly blow up and entire block of a city)
-Due to Nim’s alchemical lore, her clothes most of the time are soaked with chemicals that are highly flammable. She’s not too fond of fire.
-Lay on Hands
Usually, as long as her spell isn’t disrupted by anything, there is an 85% of success and about a 10% of a victim’s full recovery. Nim can’t perform this spell to herself without some sort of aid from a magical item. This spell involves calling down spirits from another realm to help heal.
-Detect Evil Auras
Works in similar ways with the spirit realm, except this time instead of healing she can determine who in a group is not of “true” intent, or is otherwise “evil.” This spell will last until her concentration is broken by something else, or until there are no more evil presences to detect.
Sorry no hooks folks; but I’ll add more as I do. I never really got around to RP’ing: it had to do with the RP site, not Nim. But I’m working on it, she’s my favourite charry!