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Items
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Non-Magical
3.4
5 Votes

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Comments: 6
Ideas: 0
Rating: 3.4
Condition: Normal
ID: 6584

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Updated:
December 31, 2011, 12:58 pm


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Levy Sys Mk III Thaumaflare

By:

With bright light and 5 minutes burn time, this is required equipment for any cave-diver worth his salt.

Appearance

A wooden palm-sized rod, about .3 meters long. Activated by sharply tapping it against a solid surface. Once activated, the entire surface gives off an extremely bright white light.

 

The Spiel

Ever been in a cave before? No? Well let me tell you, the one thing you don't want is to be stuck in that all-encompassing dark. Yes yes, you've got a Cogtorch, and you've got plenty of regular torches, but what exactly do you plan to do when you're staring down a deep dark pit that your light doesn't completely illuminate, hmm? Do you plan to just toss a burning torch across a chasm to light the way while you're climbing across? That's a recipe for disaster, not least because it might go out from being tossed.

And what if you need to shed some light on the underwater rivers that cause so much trouble for cavers, eh? Surely you don't think a torch can burn underwater, and anyone with a Cogtorch surely knows they don't work when wet either. So how're you going to light up the water? Why with one of our amazing Thaumaflares, of course! Thanks to our superior-quality engineering and thaumaturgy, we can do all this and more!

Our Mark III's are brighter than any torch, and give off a clear green-white light for maximum illumination of an area. Effective distance of illumination is 10 meters, more than enough for all but the largest of caverns and tunnels. We talk about burn time, but they don't really burn, they merely put out light, so you don't even have to worry about scorching your hand while holding it, nor will it go out from an unfortunate gust of wind. These are the perfect device for temporary lighting.

 

The Tech Specs

Approximately 10000 lumens of light; a 10 meter radius of good visibility (definitely brighter than a standard adventurer torch). Slightly less than 5 minutes of burn time, so they're good for temporary remote illumination, such as throwing across a chasm to light up the other side. Light this bright will definitely ruin anyone's night-vision, and if used properly could even temporarily blind an assailant in the dark. Powered by a small Ether capsule.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
January 1, 2012, 8:08
0xp
I want one of these.
Voted EchoMirage
January 2, 2012, 6:50
0xp

Ok...

Voted Scrasamax
January 2, 2012, 8:52
0xp

How many come in a pack? Are they rechargeable or are they one shot specials? Useful and good to have, but maybe a tad beige, rather like the roadside kit in the trunk.

Chaosmark
January 2, 2012, 10:35
0xp
The mechanism I have in mind for them would be sigils carved into the tube, which are then activated/powered by the ether capsule once it's broken open. So theoretically they could be recharged, but my intent was that they're small, they're cheap, and they're one-shot. You light one up and toss it where needed, just like an actual flare.

Cost and amount are negotiable. XD Honestly, that's left up to the GM; how much light do you want your players to have available?

As for being 'beige', yeah, they are. Honestly, I was thinking that they're pretty much a fantasy port of the real thing. It's a device that's proved useful to us over the past few decades, surely they'd come up with something similar in a magical society. A nice bit of fluff to add to the world, and even gives a bit of utility to the players too.
Voted axlerowes
January 23, 2012, 8:04
0xp

I like these posts that give depth and details to little items.  Things like this don't make your game or your plot but they make the world richer.  Also the more detail an item has the more a PC can take to manipulating it and problem solving with it. 

Voted sverigesson
February 5, 2012, 9:09
0xp
A steampunk (or magitech) gliwstick. Anyone up for a fantasy rave?

Freetext



Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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