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July 16, 2006, 4:53 pm

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Known World Measurements


The measurements on Arth center around The Emperor and the Imperium.  The Imperium imposes certain standards upon its subjects to make communication and trade between areas easier.  Some of the most important was how much each coin was worth (and its basic size), the common language (imperial-low and high), and a system of measures.

The measurements on Arth center around The Emperor and the Imperium.  The Imperium imposes certain standards upon its subjects to make communication and trade between areas easier.  Some of the most important was how much each coin was worth (and its basic size), the common language (imperial-low and high), and a system of measures. 

Since the Emperor is immortal, his body is used as the standard for measurements. In each Regions city center, there is a hall of standards, where you can receive a true measurement of something.

An Imperial


(1 Meter or a fraction less, a Yard and a bit more).

An Imperial


is the most common width for a public hallway, being two strides wide.

An Imperial


(less than 1/3 of a Meter or more than a foot).  Since the two do not conviently line up, most people measure larger things in Strides.

An Imperial


(50 Miles or 80 KM). The distance the Emperor can conviently walk in a day.  It is also the distance the Imperial Army expects its forces to cover in a day. 

An Imperial


, called A weight, is approximately one pound.  Some areas call it a stone, as each weight stone weighs one pound. 

Elventi have an innate sense for time linked to their longevity, so they never developed a system fo measuring time.  They adopted a Humanti system and made it the standard. 

Each 24 hour day is divided into two cycles of the six elements, one for day, one for night. Dawn (6 am) starts the first cycle. It usually ends at approximately sunset (6pm). Noon occurs at the begining of the 4th cycle. Most people call each part of the cycle either a candlemark, or one hour (which is two Modern/ European hours). 

So by local reckoning, Noon is not 12’oclock, but 4th Hour or Fire Hour.

Each Hour is broken down into six Sets (2o minutes each).
The next smallest unit is a mark (approximaley 12 seconds), with 100 marks to a Set. This unit was created by magic users, based upon the flow of magic and the duration of magical knots. A fivemark is a commonly used unit of measure. 

In Antioch, the archaic unit of beat is also used. There are 12 beats to a mark.  It is said that each imperial heartbeat is one beat long.  But in actuallity, it is an Elventi magical tool, as one beat is one increment of action. The fighting arts still use this measure to be fancy. It is coming back into vogue is because certain impressor tools need consistant percision and the beat is a good measure for timing.
So to sum up
1 Day is 12 Hours (two sets of six) or 72 sets or 7200 Marks (1440 FiveMarks), or 86400 beats.
Light, Earth, Air, Fire, Water, Darkness, is the elemental day cycle
Darkness, Water, Earth, Air, Fire, Light, is the elemental night cycle.

The measurement of days, weeks, and months were also adopted from Humanti ideas and have become the standards.  So there are 216 days in the Imperial (and real) year. There are six months, with six, six day weeks each month.

One Moon cycle on Arth is normally 36 days, but that can change from biome to biome.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Mourngrymn
December 1, 2005, 14:35
Interesting. It is hard for me to comment or vote on this.

It is definately inspirational to fix my time system to more of a defined setup like this. It is nice and defined, but not worth 5/5. It is nice information to have however, even though the day time thing took me a few trys to completely understand it.

Good job once again though Moonhunter. As always top notch.
Voted Priv8eye
February 7, 2006, 3:12
Its nice to see a measurement system laid out like this, nice and clear and I realise its not that simple because I've been trying it myself and you want to make it a little differant from what already exists now.

I like the day/time measurements, and they can look confusing, just look at any 'real' equivilents on history sites.
July 16, 2006, 16:53
It is close to the Japanese system of time keeping.
Voted valadaar
July 9, 2014, 9:17
I view messing with time measurements a somewhat low-reward activity - you may add flavor, but you put a new layer of translation between how we are used to reckoning time, and the game world. Worse still since the game rules themselves, unless you are using a home-brew, will also use real-world time.

I see Dates as much more flexible on that front, but messing around with hours or smaller strikes me as somewhat masochistic. I'd need a really good reason for that :)

Voted MCoorlim
August 24, 2014, 19:22
I like it and it's cool detail, but I don't see ever using it in actual play. I've run historical games using different systems of weights and measure, and they tend to just confuse players. Or maybe that was just my players.

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When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

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