Login or register. (You can now login/register with your social networks.)

Systems
Technical/ Mechanical
General
3
4 Votes

10xp


Hits: 2937
Comments: 5
Ideas: 0
Rating: 3
Condition: Normal
ID: 1783

Submitted:

Updated:
July 16, 2006, 4:53 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Known World Measurements

By:

The measurements on Arth center around The Emperor and the Imperium.  The Imperium imposes certain standards upon its subjects to make communication and trade between areas easier.  Some of the most important was how much each coin was worth (and its basic size), the common language (imperial-low and high), and a system of measures.

The measurements on Arth center around The Emperor and the Imperium.  The Imperium imposes certain standards upon its subjects to make communication and trade between areas easier.  Some of the most important was how much each coin was worth (and its basic size), the common language (imperial-low and high), and a system of measures. 

Since the Emperor is immortal, his body is used as the standard for measurements. In each Regions city center, there is a hall of standards, where you can receive a true measurement of something.

An Imperial

Stride

(1 Meter or a fraction less, a Yard and a bit more).

An Imperial

Span

is the most common width for a public hallway, being two strides wide.

An Imperial

Foot

(less than 1/3 of a Meter or more than a foot).  Since the two do not conviently line up, most people measure larger things in Strides.

An Imperial

Walk

(50 Miles or 80 KM). The distance the Emperor can conviently walk in a day.  It is also the distance the Imperial Army expects its forces to cover in a day. 

An Imperial

Weight

, called A weight, is approximately one pound.  Some areas call it a stone, as each weight stone weighs one pound. 

Elventi have an innate sense for time linked to their longevity, so they never developed a system fo measuring time.  They adopted a Humanti system and made it the standard. 

Each 24 hour day is divided into two cycles of the six elements, one for day, one for night. Dawn (6 am) starts the first cycle. It usually ends at approximately sunset (6pm). Noon occurs at the begining of the 4th cycle. Most people call each part of the cycle either a candlemark, or one hour (which is two Modern/ European hours). 

So by local reckoning, Noon is not 12’oclock, but 4th Hour or Fire Hour.

Each Hour is broken down into six Sets (2o minutes each).
The next smallest unit is a mark (approximaley 12 seconds), with 100 marks to a Set. This unit was created by magic users, based upon the flow of magic and the duration of magical knots. A fivemark is a commonly used unit of measure. 

In Antioch, the archaic unit of beat is also used. There are 12 beats to a mark.  It is said that each imperial heartbeat is one beat long.  But in actuallity, it is an Elventi magical tool, as one beat is one increment of action. The fighting arts still use this measure to be fancy. It is coming back into vogue is because certain impressor tools need consistant percision and the beat is a good measure for timing.
So to sum up
1 Day is 12 Hours (two sets of six) or 72 sets or 7200 Marks (1440 FiveMarks), or 86400 beats.
Light, Earth, Air, Fire, Water, Darkness, is the elemental day cycle
Darkness, Water, Earth, Air, Fire, Light, is the elemental night cycle.

The measurement of days, weeks, and months were also adopted from Humanti ideas and have become the standards.  So there are 216 days in the Imperial (and real) year. There are six months, with six, six day weeks each month.

One Moon cycle on Arth is normally 36 days, but that can change from biome to biome.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Mourngrymn
December 1, 2005, 14:35
1xp
Interesting. It is hard for me to comment or vote on this.

It is definately inspirational to fix my time system to more of a defined setup like this. It is nice and defined, but not worth 5/5. It is nice information to have however, even though the day time thing took me a few trys to completely understand it.

Good job once again though Moonhunter. As always top notch.
Voted Priv8eye
February 7, 2006, 3:12
0xp
Its nice to see a measurement system laid out like this, nice and clear and I realise its not that simple because I've been trying it myself and you want to make it a little differant from what already exists now.

I like the day/time measurements, and they can look confusing, just look at any 'real' equivilents on history sites.
MoonHunter
July 16, 2006, 16:53
0xp
It is close to the Japanese system of time keeping.
Voted valadaar
July 9, 2014, 9:17
0xp
I view messing with time measurements a somewhat low-reward activity - you may add flavor, but you put a new layer of translation between how we are used to reckoning time, and the game world. Worse still since the game rules themselves, unless you are using a home-brew, will also use real-world time.

I see Dates as much more flexible on that front, but messing around with hours or smaller strikes me as somewhat masochistic. I'd need a really good reason for that :)

Voted MCoorlim
August 24, 2014, 19:22
0xp
I like it and it's cool detail, but I don't see ever using it in actual play. I've run historical games using different systems of weights and measure, and they tend to just confuse players. Or maybe that was just my players.

Link Backs

Freetext

  • Associated ideas.
  • Arth


Random Idea Seed View All Idea Seeds

Found on the Road Dead

       By: rickster

Just off the road a man lies dead, pierced through the heart from behind by an expertly thrown and ornate dagger which remains in the body. A long strip of cloth torn from the man's shirt has been tied around his neck; on the tag end an unknown hand has written a cryptic inscription: "For Djaygo."

When you get to the next town, everyone is talking about a mercenary woman found slain in exactly the same fashion in her room at the inn where she was staying.

Encounter  ( Other ) | February 26, 2014 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0377