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MCoorlim's Profile

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- Master of the Plain Thought

For Next Level: 175xp of 970xp complete.
175xp

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Plots | 130xp

A Game of Princes

Five heirs. Five years. One crown.

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Guilds
“ Head priests of a order are buried sitting up with their skeletal hand sticking out of the ground so worshippers can still kiss his hand for a blessing.”
Strolen
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
“ Poison can only ever be the tool of a murderer - as such, alchemists are tightly regulated by the Crown, and anyone found in posession of an unknown substance is forced to taste it themselves.”
StrangeLands
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