Society/ Organizations
Combative
Country/ State
3.67
6 Votes

17xp


Hits: 4741
Comments: 8
Ideas: 0
Rating: 3.6667
Condition: Normal
ID: 1515

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Updated:
November 12, 2005, 12:14 pm

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Gryphon Knights

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The Gryphon Knights are the commanders of the Sovereign’s Finest, the King’s loyal advisors and bodyguards.

The Sovereign’s Finest is The Crown’s Personal Unit. They are not only elite fighters who have distinguished themselves in service to the Country (Caladania), but they are trained to be envoys of the crown and capable of special duties.

Before their was truly a Caladania, there was a group of nobles who followed their regional magistrate into rebellion against the Foren Empire. They were his friends in addition to his companions on his journey to Liberty. The Magistrate was proclaimed the first Sovereign of Caladania. Those loyal nobles, who risked all to free their people, were the Sovereign’s Finest. 

Through the Liberty Wars, the number of Sovereign’s Finest grew. While all were charged to protect and advise The Crown, most were far removed from The Crown and Court. While all were to be equal, the equal need leaders. Thus the most senior members of the Finest formed a group within the group, The Gryphon Knights.

Each Knight meet the requirements to be a Sovereign’s Finest (or met them easily when they were younger). They are still skilled fighters in they greying, but they are prized for their insights and practical wisdom. While most of these Knights are “of the line” of the original Finest, the Gryphon Knights are a meritocray (like most organizations in Caladania). There are roughly twenty give Gryphon Knights at a time. There are a few grizzled veterans, a young razor sharp warrior who is the Crown Primary bodyguard, a few noble courtiers, a slick master of guile and politics, a master scholar and mechnician, and a now lame wizard in its roster. They are “elected in” by the other Knights (with the King’s Inputs) as vacancies in their numbers occur. Grey Gryphons, those who are not “active” in their advancing ages, hold honorary positions in the Order. They normally only appear for ceremonial duties (in fact they often stand in for more active members in these affairs).



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 12, 2005, 13:00
0xp
You forgot to link this post back to Sovereign's Finest. I did it for you.

Again a good post, made better by being part of a set. (Alone it would be confusing, so if you are going to read and rate this post, read everything linked to it first).

These seem like the "Round Table" for the Sovereign. If that is correct, it would make a good analogy for people to hold on to.

How are you reconciling a Nobility with a Liberty/ Meritocracy country?
Voted Zylithan
November 12, 2005, 16:28
1xp
I like how this post answered many questions I had been wondering after reading the first two (how many griffon knights are there was one, for example.) I also like how you describe the current 20 at least in brief detail at the bottom. I wonder how the kingdom comes to have griffon allies? I imagine you'll let us know this in future posts. Keep them coming :-)
Voted Iain
November 13, 2005, 18:21
0xp
It would be a 4 but the extra .5 is for the three posts taken as a whole. They're really starting to grow on me. Why are they called "Gryphon Knights"? Does the kingdom actually have gryphon allies as Zylithan suggested? If so, do they ever ride them?
MoonHunter
March 4, 2006, 14:41
0xp
I would bet that the gryphon is the heraldic symbol of the country/ king's house.
axlerowes
November 1, 2012, 17:12
0xp
I wouldn't bet against you.
Voted Silveressa
July 13, 2011, 13:32
0xp

A enjoyable conclusion to the trilogy, and good back story for the knights order.

Voted axlerowes
November 1, 2012, 17:16
0xp
An answer to Moon's question would have been nice. But a solid idea, if not strong on imagery, narrative detail, or drama.
Voted valadaar
May 21, 2013, 15:02
Only voted

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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