Full Item Description
At the core of it, the EAR-5 (the acronym standing for Explosive Antimatter Railturret) is no different than any other normal gauss weapon built for starship warfare; comprised of an ammunition storage, a loading mechanism, and an extended barrel lined with the electromagnets used to propel the ammunition at a significant fraction of lightspeed at the intended target.
Where it differs from ‘normal’ gauss weaponry is that the EAR-5 loads bolts comprised of antimatter iron; with no macroscale difference in response to electromagnetic fields, the weapon loads and fires just as smoothly as a gauss weapon designed to fire regular-matter rounds. Only the magnetic reinforcement and support fields of the containment and loader give away that this weapon carries much more dangerous ammunition.
History
Designed by the engineers of Gauss Firearms, the EAR line of railguns was born when a former demolitions expert, recently hired by the company, complained that while the rounds fired by the weaponry had plenty of power in terms of penetration, they were distinctly lacking in other aspects. When one of his fellow engineers pointed out the difficulties of loading an explosive payload in a railturret due to the sudden and violent acceleration, the demolitionist simply smiled.
"So make the entire payload explosive. Anti-iron still behave like normal iron in a magnetic field, right?"
The first four models were attempts to ensure the storage and loader mechanisms were capable of handling the violence of shipboard conditions during a fight; the last thing needed was the antimatter rounds being jostled into contact with the normal matter of the ship.
The fifth model appears to have worked out these issues, although the careful handling of the rounds means the weapon fires at only half the rate of a normal ship-mounted railturret.
The acronym, however, has led to a number of stress-induced jokes in the battlefield, most commonly, "Lemme give you an EARfull!"
Properties
-The EAR-5 fires at 1/2 the rate of a normal railturret due to the careful loading procedure.
-The antimatter rounds are designed to maximize contact with the target hull, and are somewhat broader than conventional penetrator rounds.
-The antimatter payload restricts use of the EAR-5 to vacuum combat.
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2008-01-11 06:47 PM
Link: [4744#33702|text]
2008-01-11 06:53 PM
I expect Moon and Siren can both give a better estimation of how much energy would irradiate the planet's visible surface, though.
2008-01-11 08:08 PM
2008-01-12 08:12 AM
2008-01-11 09:05 PM
Link: [4744#33707|text]
Actually, you'd expect atmospheric bleedoff from contact with the air to be relatively slow. Basically, you get to a point where thermal off-bleed balances out incoming air from a piece. The question is just where that happens...
You surprised me, does that make it my turn, Kassil?
2008-01-12 08:17 AM
And sure, why not?
2008-01-12 02:51 PM
2008-01-12 02:52 PM
2008-01-17 11:23 AM
You also have to remember that space is not empty. There will be interstellar gas particles, dust, and other such that will "degrade" the antimater before it hits the target.
2008-01-17 11:31 AM
Link: [4744#33835|text]
Siren how much of the energy conversion will fall into the kinetic in a pure vacuum? If I remember correctly, it should be neglectable.
If there is gas in the way, will that not create a variance? The energy will excite and agitate the gas. This will convert to kinetic, thus creating a shockwave to both alter the path of the projectile and create a dispersed kinetic strike against any target in the gas field?
So reaction jets would be a good thing.
The Sand Caster is a valuable defensive system. (They spray sand as a matter defensive field). Not only do they mess with lasers, they will diffuse (some of) the anti-matter strike.
2008-01-17 04:56 PM
Reaction jets on a gauss weapon - particularly gauss ammunition made of solid antimatter, which would have to be precision-generated without every *touching* the thing - just makes my head hurt, Moon. By the time you can do that with any reliability and not lose labs in the process, you can probably fabricate exotic particles with properties far more useful as weapons - particularly since such a reaction jet would likely need to use antimatter in the jet, which sprays extra mass across the field, which, if you fire these at even half the typically presented rate of a gauss weapon, means you're replacing a normal gas cloud with an antimatter cloud that is much, much more dangerous.
Yes, there should be a variance if you fire it through a dense enough cloud of gas; however, given both the velocities involved and the extreme high-band energies released, you'd likely have more to worry about if you were trying to be stealthy, as firing this through a dense cloud would be much like firing a tracer round, leaving a highly excited trail of gas behind it. Of course, firing antimatter rounds isn't exactly something you do to be stealthy in the first place - that kind of explosion isn't exactly quiet.
And yes, assuming the Sand Caster can push enough material in the way to absorb or deflect the antimatter bolt far enough from the ship as to have it safe despite the released energies, it would be a very good countermeasure.
2008-01-17 09:13 PM
No matter what happens, it is still many kilograms of mass moving at a very high speed. Whatever what is between here and there, unless it contain sufficient matter to either completely deflect or annihilate the antimatter projectile, it will strike it's target. This may be slightly less effective than a normal bolt of iron in the immediate strike - A bow-wave of gamma radiation from encountering matter in the path will, simultaneously, bleed off a small amount of kinetic energy from the piece, and serve to 'push' further intervening dust/light particulates from the path. Remember, even photons have a pressure associated with them, even if it is very low. You can use light to turn a propeller, you can use light to sail a starship. A pulse of really BRIGHT light may as well be an explosion. It bears all the same characteristics thereof.
If the target is really lucky, they're a small enough vehicle that this can punch through, with the addition of a lot of extra radiation and heat during the strike. If they're unlucky, it lodges. And it starts to react. Let me say this a few times, for emphasis: Solid Antimatter takes a long time to react with surrounding matter. Solid antimatter cannot immediately react in its entirety with local matter. The required distance between matter and antimatter for their mutual annihilation is extremely intimate, properly measured in the Planck Length, the smallest distance the universe itself bothers to track(Side note). Because of this, unless the antimatter projectile becomes lodged in a target, the majority of reaction will be between the positron shell structure of the anti-iron with the electrons of any near-by matter. This annihilation alone will suffice to push away fine particulate dust. The true ugly happens when the anti-iron becomes lodged in another piece of iron, and e+/e- annihilation is no longer sufficient to push it away. As the p/n pairs start annihilating, energy release will go up by a approximately 3 orders of magnitude, very likely causing the anti-iron to melt or vaporise, freeing it to pair annihilate more quickly, rapidly increasing the explosion's magnitude.
Side Note: Planck's Length is one potential answer to Zeno's Dichotomy Paradox, by denying the infinite divisibility of true space, we place a functioning limit on the infinite sum, making the full sum calculable by simple arithmetic means. Blam.
2008-01-18 01:42 PM
If you add something that will react and apply kinetic explosion/ reactions when high energy reactions occur around it it becomes more effective. These are not perfect anti weapons, but they will but a dent in them. And they are a ton cheaper than an antimater shell.
You might also have a remote that flies near your ship that will pull as an electromagnet helping to deflect these things (and other rail weapon rounds).
Besides, what about a laser tracking system that will simply shoot the thing as it is incomming.
There are always lovely (and cheap) anti weapons. systems.
2008-01-21 07:06 AM
Also, stray bullets would be a serious problem - they can stay as 'mines' on the battlefield long after the conflict has faded.