13 Votes


Hits: 8518
Comments: 16
Ideas: 0
Rating: 4.1538
Condition: Normal
ID: 389


October 28, 2005, 2:24 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Coat of Teeth


We’ve seen magicians pull rabbits out of a hat, but have you ever seen a druid pull a boar out of his shirt?

The Coat of teeth is a scale mail hauberk or tunic made of many different teeth. All of the teeth are old, some are yellowed, and all come from animals. A great variety of animals large and small were used in the creation of this coat. Teeth from the size of a rat to a bear can be seen sewn onto the leather backing with sinew.

What sets this coat apart from being a macabre scale mail is the ability to pull teeth off of the coat and use them to summon the animal spirit of the tooth. The animal spirit will fight for the holder of the tooth as the holder directs it for it’s duration. This spirit is almost exactly like the animal was in life, save for the fact it does not need to eat, sleep, and will disappear when killed. Only one tooth can be held in a hand at a time, so two creatures is the most a humanoid can control at one time.

If the wearer spends a round seaching the Coat, he can find a tooth he’s looking for if it exists on the Coat. Supernatural creatures like unicorns or dragons teeth are not on the Coat, and neither are creatures that have no teeth, like griffions. No teeth of creatures above animal intelligence have ever been on the Coat either.

Magical Properties:

This item can be recharged. To add a tooth, the wearer must either be freely given the tooth by an animal, or defeat the animal in an equal combat. Equal combat means no weapons, no magic, no clothes. Once the tooth is obtained, the wearer may sew it onto the Coat with sinew. If the original owner of the tooth is dead, the tooth may be used as normal.

If the wearer does not take the time to search for a tooth, use this random table:

1 Bear
2 Giant spider
3 Venomous snake (natural size)
4 Wolf
5 Puma
6 Giant Rat
7 Porcupine
8 Fox
9 Dog
10 Skunk
11 Rat
12 Raccoon
13 Lynx
14 Giant Ant
15 Wild Dog
16 Boa Constritor
17 Badger
18 Mountain Lion
19 Boar
20 Giant Snake

Creatures summoned by throwing teeth last untill combat is over or the dawn of the second day. The creatures can be killed just as they were when they were alive and disappear on being killed. Each time a creature is summoned using a tooth, the tooth becomes more ivory, and after being used twice, crumbles to powder. There is a one in four chance a randomly drawn tooth has been used once before.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 16 )
Commenters gain extra XP from Author votes.

Ria Hawk
December 4, 2003, 10:50
How does a giant ant have teeth?
December 4, 2003, 18:51
Well, mandibles then. They do the same thing. Feel free to use any kind of random chart for generating the monster type, that is more of a guideline.

Also, I have edited my submission for two things I'd forgoten to consider.

How many times can you use a tooth?

Why can't you have a temporary varmit army?
December 4, 2003, 22:12
December 5, 2003, 15:47
No, Coolio is above animal intelligence, so his teeth would not be found on the cloak. ;)
Barbarian Horde
September 26, 2008, 12:18
The fact that Coolio is above animal intelligence is debatable. Although I love "Fantastic Voyage"
Ria Hawk
December 5, 2003, 20:39
That's debateable...
December 5, 2003, 23:32
Sweeeeet. These are the kind of items I give to my NPCs. I see an old senile dude wearing this one, rifling through the shirt looking for something and keeps pulling the wrong animal out for whatever he is trying to accomplish. I would probably even make the guy powerful enough to summon the creature on accident just by searching through the shirt.

Looking for a raccoon to carry a grappling hook to the top of a tree he accidently summons bears, wolves, deer, rabbits etc...
Voted Iain
November 13, 2005, 10:47
I particularly like the two ways you can add teeth to the coat.
Voted Cheka Man
July 11, 2006, 17:54
I like this a lot. Why would an animal willingly give a tooth? 5/5
Voted manfred
July 11, 2006, 18:02
There's a lot of reasons for that, any druid could tell you.

A simple and excellent item. Great work and entertaining value!
Voted valadaar
August 24, 2006, 11:38
Cool item! Druidic types do need more interesting items.
Voted MoonHunter
September 26, 2008, 13:03
I missed this one way back when.

Well that is easily fixed. I like the visual image of the piece, though I am less enamoured by the chart and function. Recharge is interesting.
September 21, 2009, 18:53
Cool item.
Voted Peppe Pepis
September 30, 2009, 2:41
I love this one!
Voted Ramhir
September 20, 2010, 12:45
Very interesting item for the players to find. I personally like the random chart. Thanks, Agar!
Voted Dozus
March 22, 2013, 12:10
I love the image of this armor, and its practical uses even more.

Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 5xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.