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ID: 1951
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Comments: 3
Ideas: 0
Rating: 4
Condition: Normal
Submitted:
December 6, 2005, 1:39 am
Updated:
August 16, 2007, 1:20 am


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City Image - Carnous
By: MoonHunter

Carnous is the famous Boardwalk city, built upon the toxic lands of The Wastes. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. Carnous is a wooden city that is never stationary and always growing.

Carnous is the famous Boardwalk city, built upon the toxic lands of The Wastes. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. The bubbling sulfur and ectomass pools (HellPits too) are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks.  If it was not for the special resources here (dyes, alchemical elements, resins,  Grimrock, Verner glands, etc), it would be a place that no one would come.

Carnous is a wooden city that is never stationary. All the buildings are wooden, built upon wooden platforms.  They are usually one story, but there are a few two story buildings. There are boardwalks and bridges (wood and pitched ropes) that connect the various platforms. The longer the platform is in contact, the more likely it is to fall apart. Thus the older parts of the city are not that old, as the truly old part have collapsed into the soft soil, first being rubble, then a green globby mass. The City Pilot, the head councilman, keeps plotting a new course… where new buildings/ platforms are built in that direction.

The local woods are blond in color, quite flexible and light. (Local is an approximate, all good wood is from the edges of the toxic lands). In the end, all buildings here are temporary. Though you would never know that given the craftsmenship invested in them.  Door frames, Frame beams, and Roof Trims are intricately carved. Various clans in the city have their own distinctive patterns, so you can tell ownership of the building (or at least who built it) by carefully looking at the patterns carved in. Interior walls and some exterior ones (for less secure buildings) are made of thick lacquer paper to save upon weight. The presence of these translucent walls helps "light up" the city at night. One would think fire would be a constant danger here, but the resins used to preserve the wood from the corrosion help to make it fairly fire resistant.

There are airship docks and Verner/ Giant Wormish pens spread along the edges of the city. These are the only safe entrance and exit ports for the city. Walking or riding a normal beast is not an option here. In fact, the cry "Soul Overboard" will galvanize every native to action, gathering ropes and vaulting on poles out to the person in an attempt to save them before the soil claims them.



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Suggested Submissions
GrimRock By: MoonHunter
Items » Materials » Non-Magical

This somewhat magical stone contains fire within it, just waiting to be released

HellPit By: MoonHunter
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A HellPit is a spring of green ectoplasmic goo that spring forth from the bowels of the astreal to the materail realm in out of the way places. These points of concentrated Evil and Chaos create dangers untold in regions around them.

The Wastes By: MoonHunter
Locations » Area » Desert

The Wastes can be beautiful. Here the land is toxic: slowly corrosive to the touch, causing illness and death with prolonged contact. The bubbling sulfur and ectomass pools (HellPits too) are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. If it was not for the special resources here (dyes, alchemical elements, resins, Grimrock, Verner glands, etc), it would be a place that no one would come.

Verner By: MoonHunter
Lifeforms » Fauna » Other

The toxic lands of the Wastes should support no life. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. The bubbling sulfur and ectomass pools are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. Other than a few migrant birds and some exotic small insects, The Wastes support only one native lifeform - The Verners - Exerpt from the often wrong but very popular Kalemandi’s Beasts of Lore and World.

Comments ( 3 )
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Voted Scrasamax
2005-12-06 04:54 PM
0xp
Two goons - I thinks that our little snitch needs to talk a little walk...with the worms.

Certainly interesting, and a unique setting. Would there be a way for the locals to discover some material that is resistant to the corrosive effects of the soil? Houses sitting on glass pontoons might be weird, but it would be an interesting application of Toynbee.
MoonHunter
2006-02-10 05:24 PM
0xp
To date, nothing seems to withstand the caustic toxic landscape. I am assuming everything is eventually eaten.

Glass, had not thought about a proper thermal glass.

That would be interesting. It would destroy the character of the place, but it would be a fascinating change. Of course, the city would then sheer off a couple of sections, every now and again, leaving behind islands.

Though, would they be able to support themselves. Since everything corrodes eventually, just from the toxic elements in the air (which are thousands of times less concentrated than the ground), would the things built on the glass pylons stay around long enough to be worth it?
Voted KendraHeart
2005-12-09 02:53 PM
0xp
Very Cool. A city that is constantly being built up. It is like a boat, except its water is toxic land.

Spelling and Grammer erros annoyed me enought to downgrade from a 5.

And about the post above, actually I hope they never find anything resistant, otherwise this would become "just another city", rather than a place of business that is ever changing.
MoonHunter
2007-01-13 12:20 PM
0xp
Updated: Updated for some capitalization errors and links.

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