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Lifeforms
Fauna
Desert
4
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18xp


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Comments: 6
Ideas: 0
Rating: 4
Condition: Normal
ID: 3580

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August 16, 2007, 1:20 am

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Soarers

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From their home, the winds high above the desolate lands below, these giant winged creatures strike silently and sure.

Full Description
Like many animals in The Wastes, it is large. Soarers appear huge at first glance, with long broad webbed wings and long snake like bodies and tails. That is only when they are fully unfurled. In honesty, they are merely good sized flying creatures of the Wyvrn branch.

The body, though snakelike is flat, but able to curl in any number of serpentine ways. It is quite strong though. It can crush a man if grasping in a right way.

The wings remind one of a bat’s stretched skin wings emerge from the body soon after the head. Each wing is nearly twice as long as the body. 

The bat-like wings make the large forward facing ears even more batlike than they appear. The beak like mouth holds two retractable fangs capable of injecting a paralytic poison into most things.  The poison regenerates slowly, so often the Soarer will either crush its prey or carry it high into the sky and release it.

Soarers live in colonies of 6 to 40. The Colony’s activities center around the high cliffsides or large standing boulders that they will use for nesting. They will always be within a one days flight of these places.

Soarers seldom touch the ground. They can spend days at a time in flight, riding the thermals from The Wastes (or any place hot or windy enough). They appear to even sleep while flying.

While They glide high on thermals and the occasional wing stroke. These "gliders" are actually floaters. They have "gas bags" in their bodies to help keep them afloat. This allows them to be in constant flight and not spend too much energy staying aloft. *never hit a Soarer with a flaming object at short range*

They hunt on the wing. They can strike and bite. Most of their prey is fairly small, so this is not a problem. Larger prey is easy for them as well. Most often, they grab things with their tails. They either crush their prey or kill it with toxic fangs or both. Sometimes, they will swoop down and pick up a target, then drop it from on high. They can decide to bash a target with repeated swooping attacks, but that seems to be the thing of tall tales. They do make repeated sweeping runs at the corpses they drop on the ground, taking out chunks each time. On rare occasions, they will land to lick up the remains. Most of the time, they will eat their fill and drop the remains.

Soarers are creatures of the air. They seldom touch the ground. They are awkward on the ground as they are a large unbalanced large headed snakes. The only ground they normally touch is the high peeks and boulders that their colonies call home. It is there they give birth and raise any young.

Additional Information
Their cries are a long and piercing sound that seems to carry for miles upon miles.

It is unconfirmed if their cries after feeding is to signal other Soarers of the colony that they can feed off its remains or not.

Soarers have some of the best vision of the flying world. They can see things from on high.

Soarers can also do a falcon like drop, achieving incredible speeds.  Unlike a falcon, they can not "snap out" of the dive easily. Their approach is diving down far enough away and silently moving upon the prey parallel to the ground.

These things tend to stay away from City Image - Carnous. If they could, they would pick off people there. However the city is built with sharp right angles, walls, and arches to break up any "straight runs" that a Soarer could use to pick off a person.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

MoonHunter
March 23, 2007, 12:43
0xp
80 views are all mine. This has been in my work area for a while.
Voted Cheka Man
March 23, 2007, 14:07
Only voted
Voted valadaar
March 23, 2007, 14:28
0xp
An interesting creature that puts me in mind of the turbo-jet equipped flying predators on the Alien Planet series on the Discover Network. They look nowhere near alike, just thats the impression it provides.
Voted CaptainPenguin
March 23, 2007, 17:41
0xp
It's definitely interesting. And I think bat-like creatures are a bit more interesting sometimes than say a dragon-like or bird-ish beast.
Voted Murometz
March 23, 2007, 18:47
0xp
cool critter.

Nice details Moon, such as this one...Unlike a falcon, they can not "snap out" of the dive easily. Their approach is diving down far enough away and silently moving upon the prey parallel to the ground
Voted Scrasamax
March 24, 2007, 2:42
0xp
A bit repetative, but an interesting flying predator. For fun, shoot them at long range with a flaming arrow and watch the fireworks.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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