Campaign Defining
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ID: 411


December 6, 2005, 2:21 am

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Shards of the Storm


The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.

Many aeons ago, when the Gods were young and the world was new, the Storm Queen and the Mad Lord of Avarice met in battle in the heavens. The battle between the two raged not for hours, but for decades, with no quarter asked, and none recieved in their madness. Beneath them, the lands were shredded by mighty winds and shattered with the force of the Mad Lord’s blade, while the soil was soaked and charged by the very blood of the gods. In the end, both of the gods had been weakened enough in their battle that for precious moments, each was no longer immortal. In the beginning of their moment, the golden steel sword of the Lord of Greed crashed into the crackling blades of wind and thunder the Storm Queen called her own, and in one shimmering moment, each shattered as if they were made of fine glass. Reduced at last to biting and clawing, the Gods withdrew from their battle, concerned far more with survival than with vanquishing their foe, each drained of their fury, and indeed, much of their divine power. Swiftly forgotten by each was the remnants of their weapons.

Rejected by the earth, and forgotten by their creator, the shards of the Blade of Greed were soon subsumed by the chaotic forces that coursed through the shattered lands, dispersing into the magic of the madlands where the fought, later named the Desert of Divine Despair. The shards of Typhoon and Monsoon, however, were recognized by the Wind and Sky, and so the lands beneath them permitted them to exist, and thus remembered, so they continue to exist.

Twenty-six in all, thirteen from the Blade of Monsoon and thirteen from the Blade of Typhoon, the Shards of the Storm are thin, jagged shards of a translucent metal with a strange, silvery sheen. Each pulses with a blue crackling of thunder and keens with the howling of a vast wind forced through a narrow gap.

Magical Properties:

In their raw form, the Shards of the Storm are uncontrollable by mortal man. The eddies and currents of the power they express are far too chaotic for mortals to comprehend even the smallest portion, and there is little he can do besides let theme exist. They will draw chaotic, random events to themselves, and one will find that rain clouds and thunderstorms seem to be attempting to have a love affair with the bearer.

However, if they are taken and forged into an item, the act of forging will give pattern to the chaos, and allow the most willful the ability to control them. Further, the type of forging will determine what the shard grants to the wielder. In all cases, the inclusion of multiple shards causes the power of the artifact created to rise exponentially.

A sword or other weapon from the shard will manifest the destructive power of the storm: The sword may strike with lightning, thunder, fierce winds, sharp ice, pelting hail, or any other attack that might be expected of storm magic, depending on the forging of the sword and the mind of the wielder.

Wearing armor containing a Shard of the Storm, the protected will find that the winds and sky themselves are willing to come to his defense. He may find himself resistant, or even immune, to natural and magical thunder and lightning, or he may find that fierce walls of winds turn aside the blades and arrows of the foe. He may even find that his armor runs with lightning and electricity, which will leap to the foes that strke him, dealing damage to them.

Wands and staves fashoned from Shards of the Storm may grant the wielder powers over the weather of an area, the ability to call down lightning from above, or perhaps any other weather-related ability he had in mind when creating the stave.

To wear a crown or helm containing a shard in its making is perhaps the most dangerous, for while it will grant the wearer the voice of command, and perhaps knowledge of all that can be seen from the sky in the region, it will also grant him the fury of the storm. Once he has begun a course of action in battle, he will see it through to the end, no matter how devestating it may be.

Other combinations are possible, even likely. The shards may be fashioned as a part of any thing that contain their physical size, and each will grant the holder of that item a tiny fraction of divine power over the weather, as much dependant upon the holder as upon the fragment.

Only a few things remain constant between each of the shards. First, the larger the shard, the more powerful its abilities. Second, as they forged of the divine will of the Storm Queen, that will will begin to possess the bearer of the shard or the crafted artifact. Capricious, destructive, demanding, and utterly chaotic, the Storm Queen’s behaviour will slowly make itself the behaviour of the mortal who bears the shard.

Should all thirteen shards of a particular blade be gathered into a single place, a particularly powerful wizard or priest, also talented at the forge, may be able to reform them into the original blade. The shards of Typhoon cannot be combined with the shards of Monsoon into a single blade. Should either blade be reformed, they will grant the wielder an enormous amount of power over the storm and its related elements, however, the Storm Queen will -immediately- know of its recreation, as well as each and every use of its power. More than likely, she’s going to want them back. Badly enough to kill, if needed.

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Collin's Confusing Puzzle By: Nobody ( Items ) Home/ Personal - Magical

Collin was always good at solving blacksmiths puzzles, but this time he had finaly met his match. Collin’s Confusing Puzzle is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.

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Crest of the Stormhammer By: Mourngrymn ( Items ) Other - Magical

This is a Quest Submission for the Shards of the Storm Quest.
The shards of Typhoon and Monsoon were recognized by the Wind and Sky, and so the lands beneath them permitted them to exist, and thus remembered, so they continue to exist.

But what of the shards themselves? When the hands of mortal interfere with the Gods, woe to thee who believes them worthy.

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Desert of Divine Despair By: Siren no Orakio ( Locations ) Area - Other

The ruins of the lands that bore the confrontation between the Mad God of Avarice and the Storm Queen, this place has been soaked by the divine essence of two of the most chaotic gods.

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Eye of the Typhoon By: Siren no Orakio ( Items ) Jewelry - Magical

A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.

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Monsoon and Typhoon By: Siren no Orakio ( Items ) Melee Weapons - Magical

The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.

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Shard of Deluge By: wildcorn ( Items ) Melee Weapons - Campaign Defining

Long sword built from storm sword shard. Empowered with the force of storm-water.

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Soilturner of the Spring By: Siren no Orakio ( Items ) Tools - Magical

In accordance with my own Quest:

And they shall beat their swords into plowshares, the implements of war returning life to the land.

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Spectacles of All Seeing By: Mourngrymn ( Items ) Jewelry - Villanous

The eyes of the all seeing are never ending. The truth can only be revealed to those willing to bear the burden.

His eyes opened in disbelief, the battered spectacles rising slightly on his brow. To everyone around him, everything was normal. As it should be. To his eyes, the light was nearly unbearable. An aura of energy filled his vision completely. He knew what it was he saw, what the others could not. He knew he saw the impossible, and he wanted it all for himself.

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The Boots of Storms By: Nobody ( Items ) Clothes - Magical

These boots are an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.

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The Rod of Arcane Power By: Nobody ( Items ) Other - Magical

The Rod of Arcane Power is saught after by wizards everywhere as a source of limitless power. The Rod of Arcane Might is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.

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The Star of Breezes By: Nobody ( Items ) Home/ Personal - Magical

There is always a cool breeze blowing through the room that has this simple table decoration. The Star of Breezes is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.

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Thunderheart By: Siren no Orakio ( Items ) Armor - Heroic

A Breastplate containing a Shard of the Storm, and blessed with its powers… after a fashion.

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Winter's Bounty By: Siren no Orakio ( Items ) Transports - Heroic

A mid-sized sailing ship with an embedded Shard of the Storm.

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Winter's Tempest By: Siren no Orakio ( Items ) Melee Weapons - Campaign Defining

Forged of destruction, in the name of hatred, Winter’s Tempest is a cold echo of its parent blades, yet still it bears the destruction of the frozen elements.

[ Show / Hide Submission ]   [ Visit Submission ]

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Comments ( 11 )
Commenters gain extra XP from Author votes.

January 11, 2004, 3:28
An excellent "item" that can spawn a number of quests, counter quests (stopping those searching for such items), and gives an explanation for many magic items (and one strange magikal place). It is upon items like this (and the events surrounding them) that campaigns can be formed.
Voted Mourngrymn
October 11, 2006, 9:13
Now that the entire quest is over I revisited some of these subs and am left wanting. Left wanting the last thirteen shards that make up the total 26.
October 11, 2006, 11:25
Given their background, not all Shards should be discovered, and made into items. (But I think not all of the questing items are linked here anyway.)

Great list. Too bad I can't vote on it. :(
Voted manfred
June 5, 2007, 16:11
Vote I can now.
Voted Murometz
June 5, 2007, 16:13
I'll join you manfred.
Voted Fallen Angel
June 22, 2009, 7:00
Only voted
Voted Renlim
February 21, 2011, 22:18

This has been one of my favorite submissions for a long time now.

Voted RGTraynor
March 13, 2011, 10:34

And another in the same ilk of Winter's Bounty.  Outstanding.

Voted valadaar
April 28, 2013, 20:29
I have seen many of the linked subs, but never the original. This is a great submission and can be used just about anywhere. Very well done!
Siren no Orakio
October 15, 2013, 19:28
Man, old time fun here.

Random Idea Seed View All Idea Seeds

Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 2xp

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