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Items
Clothes
Magical
4.32
11 Votes

50xp


Hits: 4636
Comments: 17
Ideas: 0
Rating: 4.3182
Condition: Normal
ID: 2946

Submitted:

Updated:
July 30, 2009, 11:06 am

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manfred

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The Hands of the Master

By:

In these gloves was placed a seed of the power used to create the world.

Full Item Description

A pair of finely crafted leather gloves of utmost softness. The leather does not appear to be that of any identifiable creature.

History

This pair of enchanted gloves where created by the heretical Dwarven priest Tharken.  He felt that the use of metal to carve and gouge stone a blasphemy, and instead sought to shape stone as a potter shapes clay.  After much research into the ways of stone and great amounts of prayer, the means to make such gloves was revealed to him.  In these gloves was placed a seed of the power used to create the world.  As such these gloves are considered a holy relic by the Dwarven sect that Tharken established.

Alas, his sect was not a powerful one within the Dwarven society and could not command armies of defenders to hold their temples.  And so it came to pass that the main temple fell to a raid by humanoid forces, the gloves joining much of the other treasures within as loot.

Magic/Cursed Properties

Normal stone provides only as much resistance to the wearer’s hands as would soft clay, and will spin on a potters wheel if it will fit and both hands are in contact with it.  Only enough stone is effected to allow for manipulation- a whole wall would not soften and collapse at the touch of these gloves.

The user can make holes, remove fittings with ease and even cut pillars.  They do nothing to reduce the mass of the stone, so it is quite possible for the wearer to be injured or killed when working with large amounts of stone.

The grain of stone is not changed by manipulation of the glove which makes an interesting visual affect – similar to parametric textures in 3D rendering packages. This leaves objects with the impression of being carved out of a single piece of stone.

The gloves function ONLY in direct contact with stone – tools and weapons will find stone as unyielding as ever.

Animated, but not living stone is subject to the same effect, allowing golems or other animated stone creatures to be fought in melee quite effectively – they can be torn apart by the wearer.

Living stone (elemental creatures, etc) is not as easily affected - it is treated as normal flesh.

Substances such as Glass, Brick and concrete are not effected by the gloves – only natural stone.


Other uses include:

Making sling and catapult ammunition.
Burrowing through stone (waste material still needs to be removed, so this is slow!)
Create caltrops on stone floors simply by pinching and drawing it into a point.
Create and conceal hiding places within stone walls that are virtually impossible to locate.
Scooping out handholds in cliffsides.

Plot hooks

A stone sculptor named Mulikin has recently been named the winner in a kingdom wide competition for stonework.  His work showed striking grace and style beyond all of his other rivals – things that others thought impossible but were easy once you could manipulate it like clay.  Sorcery, of course, was not allowed in the competition, but the divine nature of the gloves, tied to the forces that created the world in the first place, left no trace of magic above that present in all things.

However, shortly after his victory, a rival sculptor (Thurnak the Old) hired a thief to discover Mulikin’s secrets.  The thief, upon discovering the secret, stole the gloves for his own use – it would make many of his tasks easier!

So, we can have the PC’s being hired by either sculptor – Mulikin to retrieve his gloves and preserve his secret, Turnak to find the thief who has not lived up to his side of the deal, or even a member of the Dwarvish sect who saw Mulikin’s work and is trying to recover the gloves as well



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Comments ( 17 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
August 21, 2006, 20:22
0xp
I have a plan for gloves of my own with a different power-I loved these gloves btw.
Voted manfred
August 22, 2006, 3:00
0xp
(Psst: A large part of the properties is posted twice! You may really want to edit that, possibly also a few other things.)

A simple, interesting, and useful item I must say. It is potent, but has risks a careless user may easily bring upon himself. I like that it is one of its kind - uniques are all the more sought and valued.

You have given serious thought to the effects and uses of it, and it shows. Cookie for the artistic use - and the plot hooks that came of it. Great work.
Voted B9anders
August 22, 2006, 5:13
Only voted
Voted Dozus
August 22, 2006, 6:07
Only voted
Voted Murometz
August 22, 2006, 8:57
Only voted
Voted CaptainPenguin
August 22, 2006, 13:09
Only voted
valadaar
August 22, 2006, 18:47
0xp
Updated: Cleaned up duplicate text in submission - Doh!
Voted Scrasamax
August 23, 2006, 7:29
0xp
Good history, decent powers that don't seem to be over the top. Not a bad work Val.
Voted MoonHunter
August 23, 2006, 11:42
0xp
A nice submission, good details, a touch of history, nicely writted, and a few plot hook. What more could I want?
chilled
August 25, 2006, 6:52
0xp
keep it going man this is one good sub.
Voted Wulfhere
September 27, 2006, 14:22
0xp
An interesting item! I had a knife that was similar to these gloves in a game I ran some years ago; its wielder drove me nuts with the creative uses he'd find for it.
Voted Strolen
October 23, 2006, 13:13
0xp
These are a great idea! A few great extra uses. Catapult ammunition, cliff handholds, etc - perfect. :)
valadaar
October 26, 2006, 8:15
0xp
Might not want to climb a stone wall with both gloves on...
valadaar
January 17, 2007, 7:37
0xp
Updated: Spelling corrections made...
manfred
April 20, 2008, 17:57
5xp
Bump!

Just to note, if they can harm stone creatures, they should be also able to heal them - with the right user of course.
valadaar
December 19, 2011, 18:16
0xp
That's an excellent idea!
Voted Stomphoof
June 23, 2008, 13:27
Only voted

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