NPCs
Major
Political
3.83
3 Votes

13xp


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Comments: 4
Ideas: 0
Rating: 3.8333
Condition: Normal
ID: 2116

Submitted:

Updated:
December 31, 2005, 2:43 pm

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Magistrate Delgarius

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I believe I need to contemplate this further. However, I know that I can reach a proper solution that will resolve the issue. It will take a little time. Not too much mind you. But every piece must be contemplated in turn. Now if you would excuse me.  Oh and if you could allow my Man to look around, I would greatly appreciate it.

Appearance:
Human/ Male/ 60s (he looks older than he is)

The Magistrate is a tall, gaunt man, who age shows in the thinning and sagging of his once powerful form. His features have become stronger and sharper over the years due to sagging and stretching skin. He is almost a caricature now. His eyes are still green, but have lost much of their luster. His greying brown mop is in a bowl cut that was once the height of fashion. It was ill suited for him then as it is now. His clothing is fairly new, of his station, and impeccably kept up.

History/ Background
Magistrates are agents of the State. They help enforce the laws, pass rulings and judgements, make sure the local governance follows the laws and opinions of the state, and take accountings of local wealth and taxes. Each district’s magistrate helps keep the district running well.

Magistrate, all anyone really ever calls him anymore, came from a minor noble family. His superior education and connections allowed him to succeed at the Magistrate’s Test and secure a position.

He has served well for a number of years. His strengths are oration, etiquette, a near perfect memory for noble lines and orders, and the ability to work through the red stamps (bureaucracy). While these are helpful, they are not always enough to complete his duties.

It was true, his first few years as a magistrate were rocky. However, over the years, his prestige and reputation have grown (especially since gaining his assistant). He is well known for his wisdom, reasoning, and ability to find solutions. He is quite well known for it across the land. He is often called in for special cases and events.

Special Equipment
Signet Ring of Office

Several Traveling Trunks

Roleplaying notes
He seems a bit off, like he is not really here.

He has a grand fatherly air about him. Sometimes that can be annoying, as he treats full grown adult men as young children.

He is always polite and usually diplomatic.

He always has a wise saying or carefully chosen phrase ready for every situation (look up a book of quotations). He will often be quoting historical and legal references.  Sometimes the relationship to what is going on around him is vague.

He often spends a great deal of time in contemplation, sitting or standing out of the way, his fingers templed and touching his lips. He can stand there for hours, ignoring most of what is around him, all the while his assistant is scurrying around.

The secret to his success is actually Grisus. Grisus’s keen logic and observations provide the best answers in most situations. Grisus has almost no diplomatic skills (except the wisdom to know when to listen), so it takes the Magistrate to take in what Grisus has deduced and present it in a politically and legally appropriate way.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 31, 2005, 15:57
0xp
Cute
manfred
January 1, 2006, 6:31
0xp
Alone, he is a just the average wise NPCc. But with Grisus they build an interesting pair, both knowing their strong and weak points.

Like them.
Voted manfred
January 1, 2006, 6:32
Only voted
Voted valadaar
April 13, 2016, 13:52
0xp
A neat pair. They certainly could be sitting in a campaign's Central Casting...


Link Backs



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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