Locations
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Tundra/ Arctic
3.5
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ID: 1919

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April 2, 2006, 11:16 pm

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City Image - Avon

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Avon is the southmost city state in Thirdland, built in a natural protected harbor. The climate there is colder and wetter than most parts of Thirdland, so the buildings are sturdier and more utilitarian than in Amar or Antioch even.

Avon is a city more by Imperial decree than actual size or purpose.  It looks like many of the sea side villages that dot the southern coastal region, just larger and with a city wall (two imperial strides tall) which it has yet to grow into.   The walls do not enclose the water side of the harbor area.  The piers jet out over the rocky shore lines into the water.  Since Avon makes most of its living from the sea, there are nearly as many boats as adult males. 

The streets are packed earth with additional stones packed in.  They get bog like in the spring and fall, but when the weather changes drastically, they become functional. 

Most of the buildings are tudor styled cottages (one to four room affairs), with slate roofs rather than thatch.  This means they have half-timbering (some of which is decorative), steeply pitched roof, prominent cross gables, small narrow windows, and large brick chimneys.  They are covered in an off white local plaster, with the half timbering showing. 

The larger buildings are tudor and neo-tudor in style, all with high pitched slate roofs.  They may have overlapping gables, enclosed entry ways, parapets, and beautifully patterned brick or stonework.  Newer buildings are taking their cue from Antioch, with asymmetrical configurations (one side lighter/ lower than the other) and a longer, narrower floor plan. 

These designs are fairly fire resistant, easy to replicate, and use local materials.

The only building of notes are the Imperial Hall and the Temple. 

The Imperial Hall is where the local clan/ guild council meets.  It also holds the Imperial Gate as well. 

The Temple is a huge affair, the size of a French Catholic Grand Cathedral.  It has a sleep hall and a community hall as well.  The clergy here supports the needs of all the Deities of all tiers in one building.  The beliefs here are more monotheistic, focused on Ge-Em than pantheistic as in most of Second and ThirdLand. 

Note: If you had visited a fishing town in England in the 1900s, you might think Avon a larger one. Until you saw the odd appearing MaskLanders and the furry folks of course.  Avon is closer to Mask and ForthLand.  Though the currents take one up the coast, many ships stop at Avon.  Being so close to the plains and lost biomes, there are a proportionally larger population of furry folks.  The people here treat the non-peoples more fairly than most other ThirdLanders.



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Comments ( 3 )
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Voted KendraHeart
December 5, 2005, 0:19
0xp
Again, I have only seen this one mentioned in the uber thread of Arth.

The last few paragraphs make this place for me. (The religion clicked from the odd notes from Arth and Temple Ward from Antioch scroll.. so there are different ways to see the same religion.).
Voted Scrasamax
October 11, 2008, 0:41
0xp
Good detail on how the houses are laid out and described, that is a rather uncommon detail in most settings, even the City Image ones.
Voted valadaar
January 30, 2015, 14:28
0xp
It does provide an image of this city.

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       By: ephemeralstability

The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.

It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.

A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.

But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 1xp


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