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3.25
6 Votes

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Hits: 3200
Comments: 7
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 1487

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Updated:
August 2, 2007, 2:44 pm

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The Returning Gem

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The Returning Gem buys and sells goods, like a good pawn shop should.

The Returning Gem has three parts. Through the large grilled window, one can see a variety of goods in the main shop. By the door, there is a counter where the clerk will take sales and answer questions. (There is a loaded crossbow under said counter). It is an diverse mix of goods. The source of these good is found in the cages, along the right wall of the main shop.

In the Cages, the proprietor Craigius Salescrafter, sits and surveys his domain.  Here he will loan money to those who want it. He takes their items as collateral. If they default on the loan (do not repay it in 36 days), he will then sell said goods.  The amount of the loan is based upon 40-50% of the worth of said item. The item is then sold in the store for approximately the item’s worth. Some people do not take the loan chit, only wishing to unload merchandise.

Cragius will not deal with those he thinks stole said merchandise.  He is a shrewd judge of character. Occasionally he will "set up" amateur and foreign thieves for the Guard, when they try to pawn more things.

In The Back is where the "exceptional merchandise" is displayed, items of great worth or historical significance. You can only be invited "in back" if they believe you have both the inclination to buy and the money. For certain items, he will hold auctions in back for a handful of buyers.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 10, 2005, 17:58
0xp
These kinds of places are vital to make the imaginary ecomonies of imaginary countries work.
Voted KendraHeart
November 20, 2005, 1:21
0xp
yawn. So? The only good point is that proprietor has scruples.
Voted Strolen
August 27, 2006, 21:35
0xp
Yes, this place just is. Nothing really jumps out at you.
Voted Chaosmark
November 4, 2007, 17:57
Only voted
Chaosmark
December 12, 2008, 23:10
0xp
Bumpage. Useful world-filler/fluff.
Voted Silveressa
December 13, 2008, 3:19
0xp
Nice sub, but a little abrupt. Perhaps a bit more detail into why the owner runs said pawnshop and a few of the more outstanding items for sale in the back.

It would fit well in the Malver's Way codex though, as a simple pawnshop nearly lost among the clutter.
Voted valadaar
September 2, 2014, 12:02
Only voted

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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