The 100 Word Submission is a writing format I've recently discovered online,( http://podcasting.isfullofcrap.com/ ) where authors submit 100 word stories spurred by a prompt much like the growing Freetext Friday plan. The idea has some merits and some flaws, and I would like to share my thoughts on it, and why the Citadel might be able to use it.
Brevity is the Soul of Wit
There are some monumental submissions on the Citadel, such as Captain Penguin's epic The Mountain of Boats or my own, the Sidereal Calendar. These submissions are highly rated, but are also simply huge. It took me months to write mine, and more than one sitting to read CPs. While great reads these really aren't all that useful for gaming, unless you find a way to spin them into campaigns in their own light. There has been a long trend of punishing short and brief submissions, while perhaps padding votes of larger, more wordy submissions. There is nothing wrong with a short submission, so long as it is complete.
The 100 Word post is roughly a paragraph in length, and forces the writer to be concise and to the point. There isn't going to be space for long rambling discriptions, florid purple prose, or tangents. In this format, the idea itself is showcased, rather than how much effort the writer puts into formatting, fluff text, statistics, and plot hooks.
That Seems Familiar
Another aspect of the 100 word submission is that it discourages writing something that is very similar to something else, ala my plot is about a band of heroes who have to carry a magic item to where it can be destroyed, and once stripped of whatever scene dressing it has, the plot is Lord of the Rings. Thus, good ideas and novel ideas can be separated from derivative and mediocre ones. While there is no real problem with using other material as inspiration, stripping one of your own ideas to a bare bones level can reveal unintended or unexpected similarities. Writing at this fundamental level allows the idea itself to be modified and reshaped where it can become its own unique creation.
Not up to Snuff
The Citadel has fairly high standards when it comes to writing, visiting other gaming resources and sites can often make us look like an English writing class with a major in fantasy gaming. Sometimes you might have an idea that doesn't feel like it is much more than a 3/5 submission, but the idea won't get on out of your head. The invisible trebuchet was one such submission. The idea has sat incomplete in my in work area literally for years, but there isn't anything I could come up to make it a submission of quality that I would accept submitting. There were ideas of adding fluff bits, or interesting characters, but these all eclipsed what I wanted to be the real showpiece, a stealth siege engine. Putting a good deal of effort into a submission and then submitting it can be difficult. Will everyone like it? Will someone find it useful? Will it be ignored, or will it be flamed because of some overlooked aspect or technical issue? The 100 word submission is short, and contains a core idea and a few corollaries and doesn't represent a major investment on the part of the writer. A 100 word submission should really not be more than a 3/5 at the best.
Aerith and Bob
There are often complaints about names and naming conventions, A name can be called too mundane, or too fantastic, or if a writer uses a foreign language to come up with names they can be called out on it, often to the detriment of the material in question. The 100 word submission plugs in generic templates rather than flourishing names and exotic adjectives. The Resplendent Queendom of Pottsdamington is reduced to 'the Kingdom'. While this does strip flavor and character from the submission, it also limits distraction by said discription, and using generic terms and template characters, no one's eyes are jarred by funny names.
The Springboard Effect
With the idea itself being on display, the writer can get feedback and ideas on the core idea itself, rather than on some aspect of the fluff material, description, or some incidental material that was part of the submission. This X submission should have been a Y submission, or This aspect of the submission was better than the submission itself, and should be expanded into it's own submission. The core idea itself can now be used as the seed of a full fledged submission, complete with all of the fluff and prose that garner the praise and accolades of the Strolenites.
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Codex
Bucky Batteries
By: axlerowes
( Items ) Other -
Non-Magical
Bucky Batteries: when you need batteries to last a long long long time
A 100 piece of sci-fi minutia
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Bucky Batteries are power generators built around a man-made radioactive core with a half-life of 91,634.4 years. The core is constructed by generating short-lived rare earth metal atoms inside buckyballs made from radioactive silicon isotopes. The steric and ionic forces of the buckyball extend the half-life of the metal. The battery’s hardware converts radiation into useable energy. They are inefficient to produce, less than a 10th of the initial energy cost will be released as radiation. They tend to be large; the battery in deep space buoys has a mass of 36 metric tons and produces 144 kilowatts a day.
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Green Sleeves
By: axlerowes
( Items ) SpaceShips -
Non-Magical
“Space farming ain’t like jumping through hyperspace boy! You got have patience, lots of water and thousands of kilometers of tubing.”
A 100-word piece of Sci-fi minutia
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Green Sleeves are man made leaves that float in deep space; connected to space stations and orbital habits by long umbilicals. The first sleeves were translucent boxes made of a poly-hydrocarbon that filtered out dangerous radiation. The standard dimensions were 500m by 500m by 4m. They were filled with phytoplankton or algae that had to be harvested and processed. Modern sleeves are made from monomolecular carbon nets. Their surface area is several square kilometers but their depth is a few centimeters. These sleeves contain trillions of pigmented microscopic phospholipids discs that carry out photosynthesis and produce pure O2 and sugar.
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Hemangini Tree
By: Scrasamax
( Lifeforms ) Flora -
Any
A coveted tree, 100 words
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Named for a nearly forgotten goddess of wealth and prosperity, the Hemangini Tree is a rare thing. The tree's roots burrow deep into the earth and draw out rare and precious metals. The tree blooms with the most lovely flowers, hued by the metal it has consumed. The long lived flowers fall away, and come fall, hard nuts of near solid precious metal are dropped. The composition of these acorns is determined by the metal present, and the trees range from most common copper to etherially rare platinum and mythril. Most dwarves dislike these trees, and burn them when possible.
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Jack and the Icicle
By: ephemeralstability
( Locations ) Regional -
Tundra/ Arctic [
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In the cold cold winter of the frozen frozen North the temperatures drop so low that the clouds freeze.
Scholars believe a permanent ice cap sits in the sky over the north pole, casting that land into eternal shadow. With the onset of winter, the clouds freeze ever further southwards and the skies darken. Great stalactites of ice form, connecting earth to sky. There are legends of men who have climbed these and of the giants who live in the realms of eternal frost above, whose footsteps may be heard in the creaking icesheet. Of course, they are only legends...
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Power Fist
By: Scrasamax
( Items ) Melee Weapons -
Combat [
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The power fist is a primitive weapon system used by conventional battle armor. An armored head is shot forward by powerful hydraulics, delivering a staggering punch. This is effective against structures, barricades, and for close range called shots against tanks. The power fist is cheap to make, easy to maintain, and sickeningly effective against infantry and unarmored vehicles. Unfortunately, the fist is a slow weapon and usually goes last in combat. Heavy, ultra-heavy and impact absorbing armor can also stop a power fist. There are special power armors that mount two fists, and there are mecha sized power fists.

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Rockytop Freehold
By: Scrasamax
( Locations ) Fortification -
Mountains [
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Rockytop Freehold is a basic castle, a central keep with a curtain wall around it and a few small guard towers. The keep is principally defended by terrain, with rocky crevasses, crumbling cliffs and sharp ridges breaking up army groups. A rural keep, it is more involved with local festivals, grain spirits, and hunting traditions than campaigns and war. The township around the castle has a reputation for being lowbrow and inbred. An obscure wizard did create a very powerful and well known spell while working here, though magic is frowned upon by the locals. It's cabbage salad is famous.
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The Carved Kingdom-
By: valadaar
( Locations ) Country/ State -
Mountains [
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Mountain easels for vanity of kings.
The precious stone squandered for pride of the unworthy.
The chip chip of centuries bringing down the bones of the earth.
Busts and Equestrians, Statues and Bas-reliefs.
All adorn the diminished mountains.
For power, deserved or not, emanates from these works.
Shaped as the stone was shaped, strengthened by the art of stone.
Princes undo the work of Kings - a cycle repeated.
Until now.
A new King. A new Rule. A circle Broken.
A Plan to arise the bones of the earth and make things anew.
The old must perish to nourish the new.
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The Forestal Crown
By: Scrasamax
( Items ) Jewelry -
Magical [
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Senior rangers are often known as Forestals, and they care for the wood as much as a druid would. They are known for the crowns they wear. These are made of tree bark and vines, flowers and braided herbs. The magic of the crown allows the Forestal to pass unhindered, without trace, and to speak with plants and animals as he wills. These crowns can only be made by spirits or tree-kings and convey honor and respect among rangers and druids. On rare occasions they will be given to friends of the forest, often for marriages or auspicious child births.
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The Glade
By: Scrasamax
( Society/ Organizations ) Mystical -
Local [
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The Glade is a trust composed of wizards who make monstrous human hybrids, mongrel men, and augmented beings. They have no qualms about the horror they inflict in their search for a superior fighting specimen. Victims are forced to fight gladiator style, using only their weaponized bodies. Escapees are hunted down ruthlessly and those who help them become test subjects themselves. Driven mad by pain and sorcery, the once-men who escape are little more than real monsters, and many think the Glade noble for capturing and disposing of them. Little do outsiders know the truth behind the Glade's monster hunting.
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The Hemangini Flying Squirrel
By: axlerowes
( Lifeforms ) Fauna -
Mountains [
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Their chattering was heard for miles. It was a piercing metallic scream; when you heard it you felt your skin was shrinking and ears bleeding. Today they are known only as the small metal skeletons adorning pubs and curio cabinets. The Hemangini flying squirrels once roamed these mountains; sharpening their alloyed teeth on whatever metal or ore they could find. Their favorite dietary supplement was worked metal. If left alone a single squirrel would consume an entire coin purse, ventilate someone’s armor or circumcise his sword. The dwarves labeled them an abomination and a holy war was declared.
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The Invisible Trebuchet
By: Scrasamax
( Plots ) Crisis -
Side-Quest [
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A Usurper and a Wizard have conspired to create a trebuchet of exceptional size and strength, but it's real power lies in it's charms of enchantment. The King plans a jovial celebration and tournament, which the Usuper plans to ruin by bombarding the festivities with projectiles that only become visible after they crash to earth. The Heroes must find a way to stop the usurper and destroy his siege engine. The Celebration cannot be interrupted, and the search must be done in secrecy, both for the guests, and to take the Usurper by surprise. Won't someone think of the children?
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The Red Fortress
By: Scrasamax
( Locations ) Fortification -
Plains [
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Built in another age, lost to time, the Red Fortress is massive and ancient. Made from millions of hand made red bricks, it is the size of a small town. A river runs through it's foundations, and there is a city within, piled on top of itself, and a city without hiding in it's shadow. Seat of the King, and Shrine to the Sun God, it broods, a man-made mountain. It is the heart of a nation of cattle herders, merchants, and semi-nomads, and the bane of the plains dwelling orcs. The fortress is named in more than one prophecy.
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The Shaolangan religion
By: ephemeralstability
( Society/ Organizations ) Religious -
Regional [
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"You find yourself in a vast temple filled with terrifying carvings."
Shaolangan religious art is deemed to be some of the most graphic and terrifying art known in the world. Their temples are filled with hideous frescoes depicting their goddess subjected to horrific methods of torture and cruelty.
The calm and peaceful Shaolang believe that their goddess suffers for them and all mankind at the hand of demonic tormentors in the underworld. The more she suffers, the better the world is. Shaolang monks also self-harm in imitation of their goddess.
Needless to say, the religion is widely misunderstood.
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The Tyrant of the Mind
By: axlerowes
( NPCs ) Minor -
Political [
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“Every new idea is a threat.” The City is the most efficient and orderly known. Twenty years of growth and stability predicated on the Lord’s abilities to limit his subjects’ thoughts. With an ancient item won with a hidden dagger, the Lord keeps a clairvoyant presence in his subjects’ minds. His only command: “Follow thy path.” The comprehensive bureaucracy assigns tasks. These tasks become the day’s first and last thoughts. Homogeneity and routine prevent deviation; novelty is the enemy. All culture, material and otherwise is regulated. The Lord and his untested narcissistic heir are alone free to set their paths.
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Unit/Mission Network
By: axlerowes
( Items ) Computers -
Combat
A 100-word piece of sci-fi minutia
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Unit/Mission-Network (UMN) is the network for the computers within a military unit’s equipment. UMNs are assigned a unique data encryption and a transmission prefix codes for each unit. UMNs vary in size; a sniper and spotter have a small UMN, while logistics units have millions of signals in their UMNs. UMNs have two essential components: the hardware (the HUB), assigned to the HUB specialist/s, and the KEY assigned to the unit commander. The KEY is a list of unique commands necessary to access the network and change parameters. Ideally, administrator access is limited to the commander and the HUB specialist/s.
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Ve'laan
By: Dozus
( Items ) Materials -
Non-Magical
"Ve'laan rust!" - Sailor slang, meaning "nonsense"
A metal with unique properties, ve'laan is prized by seafaring folk and admired by jewelers.
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Ve’laan is a unique metal, completely waterproof. It occurs naturally only on the seafloor around hydrothermal vents; thus mining is limited to merfolk and the like. Smelting the ore into metal is difficult, done in submerged forges with heat and steam. Producing a dark silvery blue used in jewelry, it also keeps a hard, sharp edge. Ve’laan must be kept constantly wet; left dry for more than a day, the metal will weaken and crack. Weapons from it are popular with pirates and some explorers, with custom sheathes of soaked cloth. Jewelry can often be worn in water-filled glass globes.
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Zxtkvf, God of the Unfathomable and Unbelievable
By: Moonlake
( Systems ) Divine/ Spirit -
Defining
A 100-word submission about a Placeholder God
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Since even priests of Zxtkvf cannot pronounce his name but rather respectfully refer to him as Our Lord, the common populace simply refer to him as UU. His domain lies in all that is unfathomable and unbelievable, from unpronounceable names, strange phenomena to events with such a miniscule chance of occurring as to be negligible. He is also known as God of the Strange and Desperate, as his worshippers are either those fascinated with anything out of the ordinary or those in dire circumstances wishing for the one‘impossible’event that will turn things completely around.
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January 9, 2012, 16:30
I would love to sit down and pick this, apart disaggree with minor points, suggest a removing of the really esoteric stuff that clogs an already esoteric article, on as you point out a fairly exclusive, forum for a people with a very specific hobby. I found this article in turn condescending, amusing, refreshing and I had one "well said moment" while reading the Aerith and Bob section. Everything you would expect in an op-ed piece. All in all, I think this article hits it mark, makes it point and engages the reader. Well done, I accept your 100-word challenge and thanks for again spurring my interest in this cite.
January 9, 2012, 21:10
Nice.But I haven't made those stubs as they can't be voted on.
January 10, 2012, 12:15
A fine idea. Reading this makes me think about how I actually vote on subs. I think writing subs like this is a challenge for some (read: me), as some (I) tend to springboard from "fluff" to "stuff". A worthy challenge.
January 10, 2012, 13:05
That is a super neat idea. I read a few of them, like the idea, but then didn't know what to do with them because I was thinking a vote of 3 but no comment really. Glad you are thinking the same way on it. I absolutely love the idea getting down to the brass tacks!
January 31, 2012, 0:11
Updated to Codex
November 17, 2012, 22:15
April 28, 2013, 21:21