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Society/ Organizations
Mystical
Local
3.5
4 Votes

11xp


Hits: 879
Comments: 4
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 6590

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Updated:
January 6, 2012, 1:20 am

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The Glade

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100 Word Society

The Glade is a trust composed of wizards who make monstrous human hybrids, mongrel men, and augmented beings. They have no qualms about the horror they inflict in their search for a superior fighting specimen. Victims are forced to fight gladiator style, using only their weaponized bodies. Escapees are hunted down ruthlessly and those who help them become test subjects themselves. Driven mad by pain and sorcery, the once-men who escape are little more than real monsters, and many think the Glade noble for capturing and disposing of them. Little do outsiders know the truth behind the Glade's monster hunting.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted axlerowes
January 9, 2012, 17:52
0xp

Fanboydom is about passing baton.  Role-playing is the purest form of the relay race, if the one handing you the baton got to you with purpose and grace, then your race will have the freedom and confidence that you can only get from a head start.  This one is a good start.  

Voted Dozus
January 10, 2012, 14:15
0xp

Like Robot Wars, but with fantasy sentients. It's a good thing.

Voted Dragonlordmax
January 11, 2012, 21:56
0xp

I think this is a good one - there are a lot of adventure hooks that could come out of it. I could imagine them being behind all sorts of crime, from kidnappings, to abducting criminals from prisons (technically still kidnapping, I guess), sexual slavery, etc. Nicely monstrous. I like it.

Voted valadaar
January 16, 2012, 19:00
0xp

 A great little idea easily expanded upon. A worthy 100.

 


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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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