Society/ Organizations
Mystical
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3.5
4 Votes

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Comments: 4
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Rating: 3.5
Condition: Normal
ID: 6590

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Updated:
January 6, 2012, 1:20 am

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The Glade

By:

100 Word Society

The Glade is a trust composed of wizards who make monstrous human hybrids, mongrel men, and augmented beings. They have no qualms about the horror they inflict in their search for a superior fighting specimen. Victims are forced to fight gladiator style, using only their weaponized bodies. Escapees are hunted down ruthlessly and those who help them become test subjects themselves. Driven mad by pain and sorcery, the once-men who escape are little more than real monsters, and many think the Glade noble for capturing and disposing of them. Little do outsiders know the truth behind the Glade's monster hunting.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted axlerowes
January 9, 2012, 17:52
0xp

Fanboydom is about passing baton.  Role-playing is the purest form of the relay race, if the one handing you the baton got to you with purpose and grace, then your race will have the freedom and confidence that you can only get from a head start.  This one is a good start.  

Voted Dozus
January 10, 2012, 14:15
0xp

Like Robot Wars, but with fantasy sentients. It's a good thing.

Voted Dragonlordmax
January 11, 2012, 21:56
0xp

I think this is a good one - there are a lot of adventure hooks that could come out of it. I could imagine them being behind all sorts of crime, from kidnappings, to abducting criminals from prisons (technically still kidnapping, I guess), sexual slavery, etc. Nicely monstrous. I like it.

Voted valadaar
January 16, 2012, 19:00
0xp

 A great little idea easily expanded upon. A worthy 100.

 


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Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 3xp


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