Society/ Organizations
Mystical
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ID: 6590

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January 6, 2012, 1:20 am

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The Glade

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100 Word Society

The Glade is a trust composed of wizards who make monstrous human hybrids, mongrel men, and augmented beings. They have no qualms about the horror they inflict in their search for a superior fighting specimen. Victims are forced to fight gladiator style, using only their weaponized bodies. Escapees are hunted down ruthlessly and those who help them become test subjects themselves. Driven mad by pain and sorcery, the once-men who escape are little more than real monsters, and many think the Glade noble for capturing and disposing of them. Little do outsiders know the truth behind the Glade's monster hunting.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted axlerowes
January 9, 2012, 17:52
0xp

Fanboydom is about passing baton.  Role-playing is the purest form of the relay race, if the one handing you the baton got to you with purpose and grace, then your race will have the freedom and confidence that you can only get from a head start.  This one is a good start.  

Voted Dozus
January 10, 2012, 14:15
0xp

Like Robot Wars, but with fantasy sentients. It's a good thing.

Voted Dragonlordmax
January 11, 2012, 21:56
0xp

I think this is a good one - there are a lot of adventure hooks that could come out of it. I could imagine them being behind all sorts of crime, from kidnappings, to abducting criminals from prisons (technically still kidnapping, I guess), sexual slavery, etc. Nicely monstrous. I like it.

Voted valadaar
January 16, 2012, 19:00
0xp

 A great little idea easily expanded upon. A worthy 100.

 


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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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