Tyren Freetext

Chaosmark
November 1, 2007
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The Sacred Seven    Systems  (Divine/ Spirit)   (General)

The precepts of the Triguian faith, passed down from generation to generation. What not to do.

Chaosmark
January 6, 2007
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Nether Energy    Systems  (Mystical)   (Specific)

"The nothing outside of Creation defies our description and reasonings, leaving us with just the effects and our attempts to explain it." ~Energies of the Universe, Praetor Skelundus H’renta

Chaosmark
January 6, 2007
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The Tear of Trigu    Items  (Other)   (Campaign Defining)

"I’ve nearly found it! The fabled Tear is almost within my grasp. Tomorrow I will finish my trek across this barren wasteland…" ~Fragmented page of a journal found in the Blasted Lands

Chaosmark
December 23, 2006
Hits: 3936
Comments: 16
Ideas: 0
Votes: 8 / 4.375000
Ska    Lifeforms  (Third Kingdom)   (Any)

Beware thy deeds my child, for they may come back to haunt you…

Chaosmark
December 23, 2006
Hits: 7945
Comments: 9
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Votes: 4 / 3.500000
Divine Gifts    Systems  (Divine/ Spirit)   (General)

The few, the Proud, the Gifted.

Chaosmark
November 11, 2006
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Comments: 8
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Votes: 6 / 3.000000
Shaltier Gremtre    NPCs  (Mythic/ Historical)   (Mystical)

A name lost to all but the oldest of history books and mythic tales, yet more important than many modern rulers.

Chaosmark
October 13, 2006
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Comments: 12
Ideas: 0
Votes: 9 / 4.166667
The Way    Systems  (Divine/ Spirit)   (Historical)

The Way is the predominant faith in Tyren, and thus it’s precepts hold major influence in the world.

Chaosmark
April 14, 2006
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Comments: 8
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Votes: 5 / 4.400000
The Supreme Order of Kren    Society/ Organizations  (Mystical)   (Regional)

And because they had shown they could not be trusted, Iev abolished the use of Kren save by those few individuals he trusted.
~The True History of the Order, by F’ian circa 300 AW

Chaosmark
April 5, 2006
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Comments: 5
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Votes: 3 / 3.500000
Hry'un    Items  (Materials)   (Non-Magical)

From Strolen: (Items) Village has a nearby natural substance that comes from the ground and burns well when lit. They use it only locally and try not to let the secret get out.

Chaosmark
March 19, 2006
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Comments: 9
Ideas: 0
Votes: 6 / 4.083333
Coivn    Items  (Melee Weapons)   (Campaign Defining)

When L’ruhk was banished to the Nothing Beyond Creation, he returned at the head of a demonic army, wielding a spear black as his corrupted soul.

Chaosmark
March 19, 2006
Hits: 4399
Comments: 15
Ideas: 0
Votes: 9 / 4.277778
Spectral Tablets    Items  (Potion)   (Magical)

Sometimes, the simplest things are the ones that get you in trouble…

Chaosmark
March 9, 2006
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Comments: 8
Ideas: 0
Votes: 3 / 4.166667
Tyren - Overview    Articles  (Resource)   (Game Mastering)

Tyren isn’t just another world for players to RP in. No, this setting goes far, far beyond that.

Chaosmark
March 5, 2006
Hits: 6751
Comments: 9
Ideas: 0
Votes: 5 / 3.700000
Elements of the Creation    Systems  (Mystical)   (Specific)

All that was, all that is, all that will be, all Creation is formed of the Five Elements.

Chaosmark
March 4, 2006
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Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Ritual Magic In Tyren    Systems  (Mystical)   (Specific)

Ritual Magic, a viable (albeit forgotten) alternative to Kren.

Chaosmark
March 4, 2006
Hits: 7927
Comments: 14
Ideas: 0
Votes: 10 / 4.150000
Kren, the Name of a Card    Systems  (Mystical)   (Defining)

The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…

Chaosmark
January 11, 2006
Hits: 15249
Comments: 7
Ideas: 0
Votes: 3 / 1.833333
Magic in Tyren    Systems  (Mystical)   (Defining)

The Magic of Tyren goes deeper than what one might expect…

Chaosmark
November 15, 2005
Hits: 3956
Comments: 5
Ideas: 0
Votes: 3 / 3.500000
Pyre, Guardian of the Flame    Items  (Armor)   (Heroic)

Pyre, first of the five elemental armors.

Chaosmark
November 5, 2005
Hits: 12095
Comments: 15
Ideas: 1
Votes: 6 / 3.666667
The Elemental Defenders    Items  (Armor)   (Heroic)

“...Ande in the Dayes of the War, the masses of the darke ones grew into a greate ande terrible force, ande thus were the Fyve Armours sent unto the worlde…”
~The Grynthar Codex, chapter three verse ten

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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