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RPG Tips Freetext

Mourngrymn
April 16, 2011
Hits: 9185
Comments: 14
Ideas: 0
Votes: 8 / 4.562500
Use of Constellations    Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

Scrasamax
December 22, 2008
Hits: 3308
Comments: 10
Ideas: 0
Votes: 5 / 4.200000
How to Write Fictional Military Hardware    Articles  (Character)   (Gaming - Genre)

Be it a tank, mech, aircraft, or warship, the same basic rules apply for writing speculative fiction about them.

Murometz
December 14, 2008
Hits: 5126
Comments: 31
Ideas: 0
Votes: 14 / 4.500000
30 Beers    Articles  (Campaign)   (Gaming - In General)

Food of the gods.

Murometz
December 12, 2008
Hits: 5521
Comments: 30
Ideas: 1
Votes: 13 / 4.461538
30 Divine Concepts    Systems  (Societal/ Cultural)   (Defining)

After Buddha died, his shadow was still shown for centuries in a cave—a tremendous, gruesome shadow. God is dead; but given the way of man, there may still be caves for thousands of years in which his shadow will be shown. And we—we still have to vanquish his shadow, too.

-Frederick Nietzsche

Magus of the Citadel
September 24, 2008
Hits: 3940
Comments: 11
Ideas: 0
Votes: 9 / 3.888889
30 Bottles of Wine    Items  (Potion)   (Heroic)

No nose, hardly any body, a terrible wine, really.

Aramax
May 28, 2008
Hits: 6431
Comments: 26
Ideas: 1
Votes: 5 / 3.500000
30 Pocket Dimensions for Supers and Modern Horror    Locations  (Other)   (Any)

Pocket dimentions for Supers and Modern Horror. With some modification many are useable in other genres

Cheka Man
May 12, 2008
Hits: 3401
Comments: 10
Ideas: 4
Votes: 6 / 4.166667
30 Agents    NPCs  (Extras)   (Criminal/Espionage)

From the shadows sneak thirty secret agents, on the trail of top secret infomation.

valadaar
April 27, 2008
Hits: 13024
Comments: 19
Ideas: 4
Votes: 11 / 4.454545
30+ Burial Customs    Articles  (Campaign)   (Game Mastering)

30+ Burial Customs for building cultures

Kuseru Satsujin
March 11, 2008
Hits: 4083
Comments: 12
Ideas: 0
Votes: 8 / 4.125000
Cult Generation    Articles  (Campaign)   (Game Mastering)

Twenty questions to help create a cult.

Scrasamax
November 14, 2007
Hits: 8523
Comments: 20
Ideas: 11
Votes: 13 / 5.000000
101 Villages    Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

valadaar
October 26, 2007
Hits: 5110
Comments: 12
Ideas: 7
Votes: 5 / 4.300000
20 Fantasy Prosthetics    Items  (Other)   (Magical)

Spare parts of the Fantasy sort.

JohnnFour
September 3, 2007
Hits: 97829
Comments: 25
Ideas: 0
Votes: 19 / 4.578947
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

Cheka Man
March 26, 2007
Hits: 4671
Comments: 10
Ideas: 0
Votes: 6 / 3.833333
30 Guards    NPCs  (Extras-Horde)   (Combative)

30 Guards, who in peacetime patrol the Palace and in wartime are the Royal Bodyguards and the King’s last defence.

Ria Hawk
February 22, 2007
Hits: 6966
Comments: 19
Ideas: 0
Votes: 10 / 4.300000
30 Aristocrats    NPCs  (Extras)   (Political)

A list of thirty aristocrats, ready to be dropped in the king’s court, the ball, or what have you.

Scrasamax
October 18, 2006
Hits: 6879
Comments: 11
Ideas: 0
Votes: 10 / 4.300000
30 Brigands    NPCs  (Extras-Horde)   (Combative)

‘That’s a nice tunic you’ve got there, I think I’ll take it…’

Marv, the Brigand

B9anders
May 6, 2006
Hits: 8588
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
Four Maxims for World Building    Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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