The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?
Be it a tank, mech, aircraft, or warship, the same basic rules apply for writing speculative fiction about them.
Food of the gods.
After Buddha died, his shadow was still shown for centuries in a cave—a tremendous, gruesome shadow. God is dead; but given the way of man, there may still be caves for thousands of years in which his shadow will be shown. And we—we still have to vanquish his shadow, too.
No nose, hardly any body, a terrible wine, really.
Pocket dimentions for Supers and Modern Horror. With some modification many are useable in other genres
From the shadows sneak thirty secret agents, on the trail of top secret infomation.
30+ Burial Customs for building cultures
Twenty questions to help create a cult.
101 plug and play communities in 10 sub-categories
Spare parts of the Fantasy sort.
Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.
30 Guards, who in peacetime patrol the Palace and in wartime are the Royal Bodyguards and the King’s last defence.
A list of thirty aristocrats, ready to be dropped in the king’s court, the ball, or what have you.
‘That’s a nice tunic you’ve got there, I think I’ll take it…’
Marv, the Brigand
Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.