Necromancer Freetext

Siren no Orakio
December 3, 2005
Hits: 4877
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
The Black Legions of Delegroth    Society/ Organizations  (Mystical)   (Country/ State)

These necromancers are maintanied by the warlord-king of Delegroth, in order to augment his armies and decimate his foes.

Siren no Orakio
December 3, 2005
Hits: 5820
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Doctor Adamson and Jillia    NPCs  (Major)   (Technical)

A mad doctor who dared defy the laws of the natural order, to transcend death itself, and the creature he created.

Scrasamax
December 3, 2005
Hits: 11612
Comments: 11
Ideas: 0
Votes: 9 / 4.222222
Funeral Gold and Grave Silver    Items  (Jewelry)   (Cursed)

Untold years, laying in the deep
Sheltered in the sepulchre earth
Borne by the dead who never speak
Funeral Gold and Grave Silver
Beware the gift
Beware the giver

Scrasamax
December 3, 2005
Hits: 6102
Comments: 10
Ideas: 0
Votes: 9 / 4.777778
Albus Sintaba    NPCs  (Major)   (Mystical)

“Come in, come in. I knew you were coming.

How did I know? Your brother told me.

Yes, yes I know your brother died in the war several years ago, he has told me all about it.”

Siren no Orakio
November 30, 2005
Hits: 5223
Comments: 9
Ideas: 0
Votes: 7 / 4.785714
Jorlek the Undying    NPCs  (Major)   (Mystical)

All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?

When one cannot die, obsession with death is such a natural thing.

Scrasamax
November 28, 2005
Hits: 8026
Comments: 13
Ideas: 0
Votes: 13 / 4.307692
Norbert the Creepy    NPCs  (Minor)   (Mystical)

This might not be suitable for the squeamish or easily offended.

Scrasamax
November 26, 2005
Hits: 32006
Comments: 9
Ideas: 2
Votes: 3 / 4.333333
eXtreme Makeover - Necromancer Edition    NPCs  (Major)   (Mystical)

...And then the evil necromancer killed everyone and made them into zombies to do really evil things. I mean really evil, kicking puppies, eating kittens and making lewd sexual gestures at unsuspecting shoppers at Wal-Mart. Yeah and he had a severed head for a hat and was eating a sandwich made out of real lady-fingers…

Shadoweagle
August 24, 2004
Hits: 11583
Comments: 22
Ideas: 0
Votes: 18 / 4.333333
Melkesjokolyde    Items  (Potion)   (Villanous)

A simple, almost clear potion with a misty swirl within it. Pungeant smelling and extremely poisonous to drink. Its purpose isn’t to drink, however, but to call upon aid.

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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