Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.
The 228th Mountain Lion battalion faced a situation not entirely unlike General Custer some 500 years before. Like Custer's men, the 228th was almost completely destroyed, despite their laser cannons and drop ships.
All you need to stop a brain is a bullet.
30 generic problems to dole out for homebrew, custom made, and scratch built machines
The walking siege engines of the Cosmic Era
The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.
Technology in the Cosmic Era can become corrupted and infested. When this happens to a mecha, the result in codenamed a Hekatonkheire.
The home base of the mighty mech
The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.
A common light mech of the Atlantic Federation
The ultra minimalism mech, for the common consumer
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
The Sogans were a mystically aware technological society. Queen Stavarang is the last surviving Sogan in the galaxy
Darklings are a kind of Halflings living in the sewer of medium to large cities.
Even though they smell badly and are quite dirty, Darklings are friendly and clever.
They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.
Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.