Blood Freetext

Chaosmark
December 9, 2011
Hits: 1666
Comments: 10
Ideas: 0
Votes: 2 / 3.500000
Anaszti, Hands of the Blood God    Lifeforms  (Intelligent Species)   (Any)

A name shrouded in the mists of time. A scheme of pure genius. A relic of the Mage Wars.

Ted
March 28, 2011
Hits: 5456
Comments: 11
Ideas: 0
Votes: 4 / 3.625000
The Blood Beast    Lifeforms  (Constructed)   (Other)

The Blood Beast, while originally a construct, has surpassed its beginnings to assume a place of infamy.

Pieh
March 26, 2011
Hits: 1459
Comments: 7
Ideas: 4
Votes: 5 / 4.400000
My Notes on Blood as a Component of Magic    Articles  (Fiction)   (Gaming - Genre)

Blood. Ah, yes. Blood. Such a wonderful tool when you know how to use it. Welcome, my friend, to the wonderful world of Blood Magic.

Railus
October 4, 2007
Hits: 3710
Comments: 16
Ideas: 0
Votes: 13 / 4.230769
Fate    Items  (Jewelry)   (Cursed)

...The ring slid onto her finger as if it were lovingly crafted just for her. Its diamond seemed to take in the sunlight, amplify and reflect it in every direction. Then almost immediately, the light waned and the stone went dark. Her throat clutched in a constricting gurgle before she slumped to the ground, still and lifeless.

Railus
September 25, 2007
Hits: 5849
Comments: 31
Ideas: 0
Votes: 15 / 4.100000
Bloodmail    Items  (Jewelry)   (Cursed)

...The rubies seemed to withdraw into the ring and then into his flesh. The man howled in pain, two small holes were the only reminder the rubies existed, but he could feel them still.

Selected Freetext

Blood (5)


Associated Freetext

Join Now!!



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0178