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Arth Freetext

MoonHunter
November 15, 2005
Hits: 3485
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
Records of the Grand Historian    Items  (Books and Scrolls)   (Non-Magical)

This was the magnum opus of Dougus RecordSmith d’Archerous who had written a number of lesser historical pieces. In this work he recounted history of The Known World and Imperium from mythic and pre-imperial times to his present (a mere 130 years ago).

MoonHunter
November 15, 2005
Hits: 3439
Comments: 2
Ideas: 0
Votes: 2 / 3.000000
North Ward    Locations  (Neighborhoods)   (Any)

If you travel North from city’s main gate, you will have traveled some of the great and grandest elements of Antioch. Then you will enter the most common and humble. The NorthWard is classic Antioch. It serves as the “average” that all other quarters are measured by.

MoonHunter
November 14, 2005
Hits: 3713
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Quiet Ward    Locations  (Neighborhoods)   (Any)

It was supposed to be the district of hearth and home: the domestic soul in a city of industry and trade. It has been the quiet ward for most of the city’s recent history. It is still the “soul” of the city, but now that soul is changing.

MoonHunter
November 14, 2005
Hits: 3515
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Greenway Ward    Locations  (Neighborhoods)   (Any)

Originally planned to be a green area, where an Elventi community would thrive, this area has become the ward where the rich and powerful live. It is neat, orderly, and practically invitation only.

MoonHunter
November 14, 2005
Hits: 4269
Comments: 5
Ideas: 1
Votes: 3 / 3.666667
Maker's Ward    Locations  (Neighborhoods)   (Any)

Every city needs a place for building things. These places often have pompous names that nobody ever uses, except those in the City Offices. The Maker’s Ward is just such a place.

MoonHunter
November 14, 2005
Hits: 4311
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Alley District    Locations  (Neighborhoods)   (Any)

There are always places between other places. The Alley District is sandwiched between the Temple Ward and the Docks Ward. Of all the wards, this one has the most ways in and out, thus is one of the most heavily traveled areas in all of Antioch.

MoonHunter
November 14, 2005
Hits: 4559
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
DiPlaza    Locations  (Neighborhoods)   (Any)

The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza.  Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

MoonHunter
November 14, 2005
Hits: 3941
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Undertown    Locations  (Neighborhoods)   (Underground)

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

MoonHunter
November 14, 2005
Hits: 3607
Comments: 8
Ideas: 1
Votes: 4 / 3.500000
Dock Ward    Locations  (Neighborhoods)   (Water)

The Antioch river is slow and broad in most places. Due to some quirks of biome geography, the best place for riverside docks between the headlands and the sea is Antioch. Given the biome’s convient access to a number of other biomes (and paths to said biomes), it is only natural that a trade city with a dock would thrive here.

MoonHunter
November 14, 2005
Hits: 4104
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
ArchStreet    Locations  (Neighborhoods)   (Any)

Many people would assume that this main stree is called ArchStreet because of the arches across it.  In the local language (See the Arth Threads), Arch is a prefix of importance.  More than main street, ArchStreet is the Street of all Streets… an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet.  It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch’s pivotal and growing role in the Imperial in recent centuries, it may be well named after all.

MoonHunter
November 14, 2005
Hits: 8177
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Gateway Plaza    Locations  (Neighborhoods)   (Any)

Surrounded by a massive wall 10 Imperial strides tall, there are only two ways into The City. One is accessible only from the River. The Other is the Massive Gate that leads into the Gateway Plaza.

MoonHunter
November 13, 2005
Hits: 2854
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
Wall Line    Locations  (Neighborhoods)   (Any)

The Outer wall is a barrier against the dangers from outside the city. In its shadows is another barrier, one from hope, comfort, and warmth.

MoonHunter
November 13, 2005
Hits: 32655
Comments: 4
Ideas: 0
Votes: 2 / 5.000000
Antioch    Locations  (City)   (Plains)

Antioch is the most important city on ThirdLand. It is not the “capital”, that is Amar. It is not the “heart”, that is Avon. Antioch is it’s “Center”. It is where things “happen”. Antioch and its’ City State seems to be the “center of the modern universe”.

MoonHunter
November 12, 2005
Hits: 2181
Comments: 5
Ideas: 0
Votes: 2 / 3.500000
The Place of Holding    Locations  (Establishment)   (Other)

The People of Antioch are pretty forgiving. However, when their laws are transgressed, you really do not want to be the person who is caught.

MoonHunter
November 11, 2005
Hits: 12863
Comments: 6
Ideas: 23
Votes: 3 / 3.666667
Antioch Books    Items  (Books and Scrolls)   (Non-Magical)

In Antioch, since the invention of the impressor (the printing press), books have been the “in thing”. Here are some of the most common ones.

MoonHunter
November 11, 2005
Hits: 22667
Comments: 22
Ideas: 21
Votes: 10 / 3.900000
DogBounds    Items  (Books and Scrolls)   (Non-Magical)

DogBounds are the pulp magazines and books of their day: cheap, lurid, with a charm of their own.

MoonHunter
November 10, 2005
Hits: 3953
Comments: 12
Ideas: 0
Votes: 11 / 4.227273
Salt and Herb Shoppe    Locations  (Establishment)   (Any)

Many think gold and silk are the way to wealth, but people always need to eat and they hate to eat the "same old bland thing". Thus they will always buy herbs, spices, and salt.

MoonHunter
November 10, 2005
Hits: 3260
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
The Food Shack    Locations  (Establishment)   (Other)

The Food Shack is one of those little holes in the wall that you would either miss or want to avoid. It is also “the place” to have Kenditho.

MoonHunter
November 10, 2005
Hits: 3857
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Peterus He-Who-Knows-People    NPCs  (Minor)   (Criminal/Espionage)

Peterus Winecrafter is a Thirdman, "He who knows People". He finds people work, arranges meetings between people, and can make other arrangements for you.

MoonHunter
November 10, 2005
Hits: 3727
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
The Corner Klah    Locations  (Establishment)   (Any)

This is a Tea and Klah shop on the corner of two large streets. The streets meet at an odd angle, so the Corner Klah is a odd pie wedge shaped establishment. It has a few chairs and small table outside for patrons to avoid the noise inside for the noise outside.

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Arth (51)


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Dreams are Stars

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A society in which people believe that the hundreds of stars that dot the sky are the dreams of the sleeping. When the sun goes down, and the people of the world rest, the dreams begin to seed the sky, disappearing in the morning as the populace awakes once more. It could be just a folk tale, or it could be real...

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