A bald, runic-tattoo covered elven mercenary who looks out only for himself.
Kagero is amoung rare kind of Ninjas serving that she is a woman. She spent her years as her Grandfather’s pupil until he was killed by her major enemy, the Kawagami. She fought with Tsimbaro a trusted friend until he disappeered. She now is a Ninja Wanderer following where her feet take her.
An ingenious alchemist. An insane idea. A disastrous result.
(—Joint Character by Shadoweagle and CaptainPenguin—)
Once an adventurer, this now disembodied mage is seeking a reason to continue, or a way to die.
Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.
Ranfral is the proud son of King Althuar of Conqaz. He is in a difficult position. When his father is stricken ill by orc poison and is on his death bed, Ranfral has a choice. Ascend the throne or find the legendary staff of Leviadan to heal his father. The problem is if he ascends the throne, he will not be permitted to encounter his peasant love Ladrave. His choice is simple, his quest begins.
A sad little spirit who lives by a pond, and is very lonely…
A lonely and scared fairy looking for someone to heal her home.
A soft smile and good nature hides this mans true intentions.
A bitter lady of the night, who has found a better occupation: removing the lives of those who once used her.
He was a madman, that was undeniable. The called him a prince because of the remains of a noble bearing and fine clothes. But sometimes, in his lucid moments, he seemed very sad.
An elder lich recently returned from a journey across the worlds who seeks an artifact of ancient times.
A great bird so rare (according to some legends only one exists), that with its high intelligence and uniqueness it deserves the status of an NPC.
A less-traditional NPC, a magical creature, formerly a tree. Might function as a druid or hermit.
A mighty tree it was, giving shelter to wanderers and many birds, until one night two dragons battled on the sky, right over him. Their motives are unknown, but the loser fell to his death on the tree, and that, broken and burned with the acidic blood of one and the fiery breath of other become what it is now.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.