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valadaar
December 14, 2007
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Comments: 14
Ideas: 0
Votes: 8 / 4.687500
30 Assassins    NPCs  (Extras-Horde)   (Criminal/Espionage)

30 Assassins, both great and pathetic. - Die, by our hands…

Scrasamax
September 18, 2006
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Comments: 12
Ideas: 0
Votes: 10 / 4.250000
30 Pirates    NPCs  (Extras-Horde)   (Criminal/Espionage)

Barnacles and bilge rats, a pernicious package of perfidious pirates!

necromancer
August 25, 2006
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Comments: 8
Ideas: 0
Votes: 4 / 2.375000
30 Criminals    NPCs  (Extras-Horde)   (Criminal/Espionage)

The are 30 thieves, killers and other criminals that ought to be behind bars.

MoonHunter
August 20, 2006
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Comments: 8
Ideas: 0
Votes: 6 / 3.583333
30 Police Officers    NPCs  (Extras-Horde)   (Criminal/Espionage)

Some times you just need a horde of police officers…

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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