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MoonHunter
June 15, 2007
Hits: 3798
Comments: 12
Ideas: 0
Votes: 4 / 3.875000
The Spirit's Pub    Locations  (Establishment)   (Any)

"You head down this back alley, and check that last door on the left. If it opens for you, you are in, one of the gang. If not, well you are not ready for the place yet. If you can’t see that door on the left, you will never be one of us. "  Silverwind, aka Alex O’Tor

Scrasamax
June 14, 2007
Hits: 13425
Comments: 7
Ideas: 6
Votes: 4 / 3.625000
The Gentleman's Pub Scroll    Locations  (Establishment)   (Any)

The Official citadel directory for all of your carousing needs.

Scrasamax
June 3, 2007
Hits: 3396
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Celestial Lense    Locations  (Other)   (Any)

A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.

MoonHunter
June 1, 2007
Hits: 3657
Comments: 10
Ideas: 0
Votes: 4 / 3.875000
Chandler Row    Locations  (Neighborhoods)   (Any)

In the sprawl that as become The City, there is an oasis; a little pocket of urban perfection, mixing the living, the urban, and the commerical.

MoonHunter
May 31, 2007
Hits: 7069
Comments: 9
Ideas: 0
Votes: 4 / 4.000000
HellPit    Locations  (Other)   (Any)

A HellPit is a spring of green ectoplasmic goo that spring forth from the bowels of the astreal to the materail realm in out of the way places. These points of concentrated Evil and Chaos create dangers untold in regions around them.

Wulfhere
April 4, 2007
Hits: 5988
Comments: 13
Ideas: 0
Votes: 8 / 4.500000
Regency Boulevard    Locations  (Neighborhoods)   (Any)

"Build a road, wide and surrounded by beautiful architecture, to lead from Guilders’ Court to the new palace," the Regent commanded Master Thraso.

Dragon Lord
February 8, 2007
Hits: 3245
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
World of Madness    Locations  (World)   (Any)

When mans’ smallest, and most deadly, enemy strikes the world is thrown back into a darker, more primitive age.

A post-apocalyptic setting for any system.

valadaar
February 5, 2007
Hits: 11916
Comments: 15
Ideas: 3
Votes: 6 / 4.833333
The Crystal Retort    Locations  (Establishment)   (Any)

This alchemy shop has two faces - its above ground establishment which serves the general public with the typical love potions, cure-alls and whatnote, and a ‘secret’ below-ground operation which is where the real action is…

Scrasamax
January 17, 2007
Hits: 5196
Comments: 7
Ideas: 0
Votes: 6 / 3.500000
The Dead Dragon    Locations  (Establishment)   (Any)

A den of mercenaries, murderers, bounty hunters and thieves…

ephemeralstability
January 16, 2007
Hits: 5220
Comments: 7
Ideas: 10
Votes: 7 / 4.071429
Trollisquarry    Locations  (Other)   (Any)

A mysterious quarry. Feel free to suggest explanations - it’s just an eerie thought that struck me that I intend to play with.

Ria Hawk
January 10, 2007
Hits: 3066
Comments: 7
Ideas: 0
Votes: 7 / 4.142857
Lahsk Hall    Locations  (Ruins)   (Any)

“There’s something not right, up on that hill.  Something about that place makes men go mad.  The de Lahsk family never should have built the mansion there.  That only made it worse.”

Wulfhere
January 4, 2007
Hits: 5505
Comments: 19
Ideas: 0
Votes: 12 / 4.333333
Abyrwythynsternwdt, the Village of the Unpronouncable Name    Locations  (City)   (Any)

The villagers paid dearly after they slew the stuttering old crone!

Akihikio
December 21, 2006
Hits: 6206
Comments: 11
Ideas: 18
Votes: 5 / 4.000000
Local Winter Holidays    Locations  (City)   (Any)

Christmas type holiday that can be thrown into any city/town.

ephemeralstability
December 21, 2006
Hits: 7061
Comments: 8
Ideas: 17
Votes: 6 / 4.416667
Local History    Locations  (City)   (Any)

The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural feature.

the Wanderer
December 7, 2006
Hits: 8718
Comments: 17
Ideas: 0
Votes: 6 / 4.250000
The Carnival of Forgotten Souls    Locations  (Establishment)   (Any)

Come one, come all! Lords and Ladies welcome! Enter through the gates and be amazed!

MoonHunter
December 3, 2006
Hits: 2789
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
Inns and Taverns of Antioch    Locations  (City)   (Any)

In Antioch, the Inn and Tavern is an institution. You hit the corner or neighborhood tavern a couple of nights a week, if not every night. You go, eat, drink, socialize.

manfred
November 25, 2006
Hits: 59810
Comments: 141
Ideas: 153
Votes: 11 / 4.772727
Worlds and Planets    Locations  (World)   (Any)

These are the worlds and planets encountered by daring space explorers.

MoonHunter
November 3, 2006
Hits: 17654
Comments: 26
Ideas: 48
Votes: 7 / 4.142857
Cool Fight Scenes    Locations  (Other)   (Any)

A list of locations and/or situations for a cool fight scene. (list)

Wulfhere
October 28, 2006
Hits: 6062
Comments: 8
Ideas: 0
Votes: 6 / 4.750000
The Dovecote Rookery    Locations  (Neighborhoods)   (Any)

Nowhere else in the city would you find a place more tragically downtrodden.

Scrasamax
October 7, 2006
Hits: 5748
Comments: 9
Ideas: 0
Votes: 9 / 4.777778
Baldric and Frog's    Locations  (Establishment)   (Any)

Should we fail to deliver a good promised within seven days, whence it arrives it shall be delivered free of all charges.

Baldric and Frog’s Semaine Promise

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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