homunculi of the Old World, epargner daemons were once as common as cats…
To see an Alerion, is to be blessed. The lords of the sky are a sign of good offering and an omen of well being. Welcome the feeling into your heart and let the warmth cascade into your soul. You will be a better person if you do.
- Daeser, Scholar and Wiseman.
When in towns or near human habitation, be careful what you use your swords on, for that large sluglike Velvet Worm you might be facing could well be someone’s beloved family pet.
Often mistaken for the mystical Black Lotus, the Black Oleander is a common blooming plant found in temperate swamps.
To the vulture, the body of the lion down below seemed to be a tasty morsel. It appeared to be slightly swolen with the beginnings of decay, but that was to be expected. He dived down, landed beside it, and bit deeply inside it.And the body exploded, showering him with entrails, blood, and a strange dust.
He preened himself to get as clean as possible, ate his fill and flew off. And an hour later he fell dead to the ground, and his body began to swell with the spores and fibres of the Corpse’s Revenge.
The numorous denizens of Thanethia all in one place.
The Hill Folk are friendly, as well known for their crafts as their crops.
To see one of the wolfkin running is an inspiring sight, they move as if they had wings instead of legs, as if they were not tied to the ground, but could soar among the clouds
The children of the Sea of Pandemonium, the Viles of Salt are always thirsty, and they draw water from living beings with even a single brush from their crusty white flesh, dessicating those who are touched.
The Seyeverasin are supernaturally excellent musicians- no other can play a cello as well as them, and when the moon wanes, one may hear their haunting phantom strains echoing about night-time mountain cliffs, by dark pools, and in places where mortals no longer go or have never gone.
The Lavas are animalistic warrior-demons who converge in packs like lice on the inconceivable walls of Hell, filled with inconceivable fury and berzerk bloodthirst.
Where the ships float, empty, and the ocean lay wide and empty, where the northern lights shine and the winds chill live the Gesthari. Wraithlike predators who ride the storms.
Blibs are generally genial in nature, posessing malicious thoughts only for the flying insects they eat. But regardless of their peacful predispositions, bodily harm is inevitable if one happens to be standing in a blib’s shadow as it falls out of the sky.
“It is said that the shadows hold many dangers, and that is true. I am one of those dangers.” - Saja Jyn
“It is not merely the things lurking within the shadows that you must be wary of. Sometimes, the shadows themselves can be your enemy.” - Moraten Li
A thief’s invaluble companion, this little invertebrate is a must-have among burglars determined to pull off an extremely difficulte heist.
As long as the thief in question, isn’t too squemish about what his little accquisition feeds on..
Whenever the earth trembles and shakes, it is the children of the Stinging One furious that the nourishment due to them, has been denied. Honor them unceasingly by sating their hunger, or the earth itself will swallow man-kind whole to feed them’‘.
-Taken from the Arahuain Codex, the most sacred text known to the priests of Ixtili, the Stinging One.
Adapted to the northern tundra, these hardy little insects dwell among the Fireleaf ferns…
In lakes throughout the East, these lake squid are as plentiful as fish.
This odd, fern-like plant taps into the power of fire to protect itself and prosper amid the cold northern tundra…
“The last thing we ever saw was its inky tail as it swept under the door. I fear the scions of Durnthar have taken yet another piece of us.” - Gould Maran, Keeper of the Throne Seal
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.