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ID: 247


October 29, 2005, 12:42 pm

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The Horn of a Fakast


The everful horn of a vengeful bull-like creature who wants it back…

The Fakastr are a race of semi-intelligent, massive, brutal bull-like creatures who grow limbs back after they have been hacked off, with a single exception. Their horns. The horns, when severed, remain alive and the Fakastr see it as a great dishonour to lose one. They always attempt to retrieve lost horns, escaping and travelling miles to seek out the owner and punish them. They can sense the presence of their horn and instinctively follow it, sometimes across continents…

The Fakastr are used by the people of Ichyria as entertainment: there are fighting rings where men contest the beasts and try to render them harmless. Of course the advantage is that any lost limbs grow back and the same Fakast can be used for many fights.

It is seen as a great prize for a Toreador-Warrior to hack off a horn of his Fakast, and Fakastr with no horns left are generally considered no good for the fighting ring.

Of course this is only known in Ichyria. In Malista, thousands of miles away, a severed horn has come into the hands of thieves and confidence tricksters. It has the strange property of filling up with a sweet red liquid when left overnight (of course the horn is still alive, so its fibres are still producing blood*). This they sell to the PCs as an “everful drinking horn” at a high price.

Can you imagine their faces when the Fakast turns up?

Magical Properties:
The item will eventually regrow into a full monsterous critter if left alone. 

As an added curse you could make any drinker of the horn-blood gradually transmogrify into a Fakast.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

September 26, 2002, 5:54
Make it sweet, with bonuses while fighting etc. Easier to rage, like its former owner. Let them realize later they sipped BLOOD all the time.
Voted Scrasamax
May 31, 2006, 11:16
While the bloody horn isnt that awesome, I would like to know more about the Fakasts. They sound like they have alot of game potential and might be related to trolls.
Voted Cheka Man
May 31, 2006, 13:32
I feel sorry for the Fakasts.
Voted EchoMirage
June 1, 2006, 4:11
An ideal way to pull the PCs into the morally challenged ranks of the Gray. Fakast: "Gimme horn!"
PC: "No way! It gives me +2 STR!"
GM: "I think we should re-think your alignment :)"
Voted valadaar
February 20, 2017, 12:23
This is delightfully odd and morbid. Great fun!

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       By: Alexia

A group of individuals* gather up and search for, "The rod of Lordly Might." Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands.
On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western).

Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember.

I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human...
Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one.

I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).

Ideas  ( Plots ) | March 31, 2005 | View | UpVote 0xp

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