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February 13, 2014, 11:29 pm

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Guild Game Group 3

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Player 3's Pc's In a nut shell

The Guild Game

Laf-Laf

Orc male, 6’9” tall, 195lb, 16 year old Barbarian.

Description:

Laf-Laf was never the best Orc in his tribe. Always picked on and shunned like a leper, Laf-Laf took the behavior as a form of passage from pup to adult, even though the others his age were long past the hazing stage. To help the tribe to the best of his ability, Laf-Laf did a lot of the jobs no one else liked doing, like cleaning up after the various animals, patrolling at night, but his favorite job was getting the rats that would wonder in to the camp to eat the orcs food.

One particular day, the other orcs pushed Laf-Laf too far. In order to calm his rage he decided to hunt down a nest of particularly annoying rats. While out bashing rats heads in, an Elven scouting party discovered the camp and ambushed the unsuspecting camp. Laf-Laf hearing the commotion grabbed his catch of rats and proceeded to run back to the camp to help. Once he was close enough he saw a group of figures running towards him, in a fit of panic Laf-Laf took the rats by the tails and attacked the first figure that got close. With a solid hit, the figure was knocked square on his back where he was assaulted with a flailing of rats.

The next individual that approached had a sword drawn and pointy ears. After some strange talking, the sword was sheathed, and a rope was put around Laf-Laf's neck. After being led back to a small town where Laf-Laf was told he would be in the service of the Elf that captured him until he was deemed able to live among people socially.

Laf-Laf thought about it for a minute. No mean Orcs to bully him or boss him around. Good food instead of maggoty food, comfy sleeping location. Laf-Laf took a deep breath and asked the Elf,

" Cans I stills whack rats? Laf-Laf hats the sqweeaky pists!"

Arken

Garuda-blooded Aasimar male, 5’11” tall, 145lb, 75 year old Inquisitor.

Description:

Arken has never been content to accept the world for what it is. He hates evil and would do anything necessary to tip the scales in the favor of good. That doesn't mean that he is strict in her moral code, he is acutely aware in the strengths of extremes and is willing to go to some unconventional means in the pursuit of the greater good.

His appearance has always set him apart and he is well aware of how judgmental and cruel the world can be. Although he home life has always been influenced by the presence of war by Gnolls and Orcs, his ridicule at the hands of the ignorant has helped mitigate his prejudgments based on appearance. This doesn't mean he wont jump at the chance to smite the evil or corrupt; he would rather apologize rather than have missed a chance.

Attesting to a good religion, Arken makes it him mission to spread the word of Desma like the wind and defend the weak as far as he can.

Adonia

Azata-blooded Aasimar male, 5’10” tall, 150lb, 45 year old Knife Master.

Description:

Being born to a family of humans, Adonia always felt different from those around her. Possessing striking features and a strong force of personality, he has always felt from an early age that he was destined for greatness. Hailing from a land that celebrates personal freedom of its citizens, Adonia finds the individual powers to influence the world around her as a key tenant of his way of life.

Not content to live an "ordinary" life, Adonia travels the world to seek adventure and to test herself against the world's challenges. Always happy to meet new people and enjoying the prospect of offering a hand to help others, he finds himself taking some time to see the sites at a festival...



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Comments ( 1 )
Commenters gain extra XP from Author votes.

Voted valadaar
January 29, 2015, 13:23
0xp
The orc is the most interesting of the lot - the other two are rather forgettable. I haven't seen too many orcs become enslaved, and it does turn the whole 'my village was destroyed by orcs' cliche around a little.

Language is a little weird - you have their genders switch in the same sentence -
"That doesn't mean that he is strict in her moral code...




Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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