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ID: 7720

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February 11, 2014, 6:39 pm

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Guild Game Group 2

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Player 2's three pc's for The Guild Game

The Guild Game

Bogrot

Oread male, 5’1” tall, 175lb, 85 year old Monk.

Description:

Bogrot set out to fight evil, make his family proud, and to become a stronger individual. When not seeking out evil or training Bogrot works as a free-lance herald to any with coin, and some with none.

Talia

Human female, 5’11” tall, 175lb, 26 year old Ranger.

Description:

Talia was orphaned at a very young age. She was found by a young human some time later in the ruins of a once peaceful farming village. After discovering she was still alive, the young man took her home, nursed her back to health, and adopted her to be his own. Raising her on a small farm the man taught her how to farm, hunt, and gather food from the wild.

Many years later, the young women had been out on a hunting trip, only to return to a razed homestead. She frantically searched for her family, hoping they had survived the attack, only to discover their charred remains among the corpses of the defiled livestock.

Heartbroken Talia ventures forth searching for the individuals responsible for the murder of her family and to exact vengeance upon them.

Ofru The Wild Fire

Ifrit male, 5’6” tall, 120lb, 25 year old Sorcerer.

Description:

Ofru is a fiery individual both in appearance and in attitude. Coming from a troubled past Ofru took advantage of his family and used them to aid in his escape from his home plane. Now he wonders the Material plane in search of power and a new life, confident, and hopeful, that his family cannot reach him here. In his spare time Ofru free lances his skills as a weapon smith, taking the teachings of his people to the forge, for extra coin, to the right individuals.



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Comments ( 1 )
Commenters gain extra XP from Author votes.

Voted valadaar
August 20, 2014, 13:15
Only voted


Random Idea Seed View All Idea Seeds

Cold Comfort

       By: Murometz

Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.

This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.

If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.

Ideas  ( Items ) | October 18, 2013 | View | UpVote 5xp


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