Societal/ Cultural
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ID: 3382


December 2, 2006, 5:26 pm

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Ryder Honor Code


“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.

“I can follow the Ward Rules as good as anyone,” the Green Ryder said.

He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”

AKA The Rules, AKA The Kerrenese Chivalric Code

The Honor Code is a code of conduct that was clearly understood although it is never specifically written down. The Honor Code is an extension of Kerrenese Preserve thought and simple “right living” in the Kerrenese Environment. Everyone on Kerren follows this code to some degree. Only Ryder are held to it, by themselves and others.

This code seems self evident to The Kerenese. It is deeply engrained in their culture. However, since players are NOT deeply enculturated, here they are as strident guidelines for players.  

Co-Operation:  Kerren society is built upon the foundation of cooperation.  You are bound to help people in need, to do what you can for the wing/ ward/ cluster/ society as a whole.  You may hate someone’s guts, but when the Zhan are falling, you work with them as a full part of your team.   Sometimes people repress honesty to make cooperation possible.  Sometimes your need to do what is best for the group, you have to toss other personal considerations aside.

Duty: Every person has a job to do and they should do it, no matter what.  Kerren’s cooperative society: everyone does there part. If you have been given a duty, you have to do it, as everyone is counting upon you.   Some people see this as a need for excellence. The ideal of the codes, implies you just need to do the job well and to at least the minimum of expectations.

  To self: Since you have to be honest with your self, you find yourself doing and acting on feelings, that other societies would normally suppress (by lying to yourself about their importance).
  To everyone: You are supposed to be honest with everyone, yet we we all know how too much honesty can be a problem.  This rule is often in conflict with Duty and Cooperation

Loyalty: Loyalty to ones’s crew, one’s “captain”, and one’s friends is a very important ideal.  However, it creates the conflict when dealing with duty, cooperation, and honest. 

“Word”: This is not technically part of the “code”. It is a bi-product.  It is one’s reputation.  In a society and as stratified and small as Kerren’s, your reputation IS how people see you.  Since many of the laws and rules are subjective to the Warden (head of the ward), the ward’s opinion of you becomes very important.  that is why when someone is a bit too honest, duels will often erupt to defend one’s word. 

Like all honor systems, when someone over emphasizes one aspect (and believes everyone else should), it can generate some strange results. This can lead to some of the interpersonal drama that marks an Against the Storms game.

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Comments ( 4 )
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Voted Cheka Man
December 2, 2006, 22:14
Only voted
Voted Scrasamax
December 3, 2006, 1:03
Interesting, a sort of communist ethos with a sense of individuality, rather than a blind obedience to the state.
December 3, 2006, 11:32
More Kibbutz than Communist, but along the same pattern. These people are totally bound together by external threats and holding to a higher ideal.

And to be honest, the "Communist" governments of Earth actually never achieved a state of communism as proposed by Marx. They stalled in the two precursor stages between capitalism and communism OR were subverted by their own ideal to become a power elite.
Voted axlerowes
February 18, 2015, 23:18
I like these sort of ethnographic subs.

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Random Idea Seed View All Idea Seeds

Sleeping Knights

       By: Cheka Man

A rumour of the knights of some powerful king that sleep until danger threatens the kingdom.

The truth is that they were rebels, trying to split the kingdom. Once captured they were put into an enchanted sleep, protected from age and harm, until their aims have been carried out by others in which case they will awaken.

There is a loophole in the spell in that trying to take one of their weapons will also awaken them.

Ideas  ( Lifeforms ) | June 23, 2008 | View | UpVote 1xp

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