NPCs
Minor
Domestic/ Craft
3.93
7 Votes

33xp


Hits: 6429
Comments: 5
Ideas: 0
Rating: 3.9286
Condition: Normal
ID: 848

Submitted:

Updated:
October 24, 2005, 5:41 pm

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Regal and Leon

By:

Two adventurers retiring in their prime, or are they really retiring? Set themselves up as proprietors of a Weapnsmithe and a Tavern but still have there fingers deep on the pulse of adventure.

Appearance:
Regal is a tall, broad chested ,strong fighter and metalsmithe. Cool headed and quick on his feet he can stir up fear in even the most mighty of opponants. Leon is much shorter and leaner. His exceptional balance, fast hands, and accurate throws, fast tonque, and brilliant mind make him just as dangerous, if not more so then Regal.

Background:
Regal and Leon were once part of a group of four mercenaries that sold their skills to the highest bidder. They were excellent at what they did and made some good money at it. There were four of them but two were lost in a horrible battle. They were set up by their employer but two of them escaped. They got even, but they lost two of their closest friends, their spirit was broken and they got out of the mercenary business.

They used their money to set up shop in a large, centrally located town. Deciding to each have their own business would be a better benefit them, they each chose a new profession. Regal, his love for the sword and talent with the anvil, made a weaponsmithe an obvious choice for him. With time he would be come a very good smithe. Leon didn’t have any such physical talents outside the mercenary business but he was always the front man, the man who made all the deals because he had a slick tongue. Opening a Tavern seemed perfectly natural to him.

They started out as normal businessmen but soon enough Leon used his wits and slowly brought himself to the attention of other close-mouthed mercenaries. A small alliance was formed out of the Tavern and slowly it was quietly acknowledged as a place to make deals. Regal slowly got better at his craft and he soon found a underground connection to support him with a rare metal that was magic resistant in all ways. It doesn’t protect the user, but no spells would work on it, therefore it was untraceable. This underground connection grew to a small smuggling operation using the Smithy and the Tavern as holding points for the smuggled goods. Regal and Leon slowly got back into the game. Soon they were taking small jobs on their own again and perhaps were wanting to get back into the game again, redefining their expertise to underground hits available to the highest bidders.

Roleplaying Notes:
-Decide to use their expertise as hired killers and push it up a notch and trying their hands at paid assassinations. They are professionals and have ready access to the magic resistant metal.
-The smuggling operations give them access to some of the most high in the underworld. Their previous connections and perfect multiple fronts give them access to people and goods of their previous stomping grounds. Their knowledge and association with others give them some good knowlege of events in the past, possible some blackmailable depending on their past reasons for employment. Could come in handy.
-Smuggling also gives them access to many goods and services normally not meant for common citizens or common adventurers.
-Weaponsmith and the magic resistance metal makes it a hot item for assassins. Having that available to them through underground channels makes it a very pricey, but coveted item for those that can afford it.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 5, 2005, 17:27
0xp
Now that you are in version 2.0 you can go to town and utilize its abilities

This post should get expanded. You should make a plot or three (or a plot scroll), the two as NPCs (one or two submissions), and one location.
Voted Scrasamax
June 4, 2006, 11:38
1xp
Do Regal and Leon have families now, how do they relate to their communities, or is this a case of Brokeback Mercenary? Okay, poor taste, but I couldnt resist. Retired adventurers and mercenaries are rather uncommon in the fantasy world, but then again, their occupations isnt quite door to door cookie sales.
Wulfhere
February 5, 2007, 17:24
1xp
While good, this isn't up to the standards that we have come to expect from the puissant Strolen. The basic ideas rock, but the execution is careless. Time for an update!
Voted valadaar
February 5, 2007, 18:35
1xp
I've been wondering how to review some of the older stuff by regulars here - some would not get anywhere near the score now they got then.

And no point telling what they need to do to improve - they have!

The idea in this one is interesting and could definately be expanded.
Voted axlerowes
December 19, 2012, 21:06
0xp
A nice idea, I love second acts and side long looks at genre staples,

everything else has already been said

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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