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ID: 1291


December 23, 2006, 7:19 am

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Path of the Days Gone By


Do you Remember?

This school of magic is composed of a set of mental and spiritual, even physical techniques, strenghtening your spirit and its bond to present and past, and as some hope to the future as well.

Making use of the advanced techniques, the adept can remember anything that ever happened around him, in detail and colour. Every word spoken, every event that happened around can be re-lived and analyzed. (Analytical skills are taught as well.) True mastery is shown in the amount of detail one percieves, some natural talents could recollect even what happened when they were asleep, or unconscious - to most is this knowledge very dim. A side effect of this is a certain resistance to magics that influence the psyche, as more common methods of pressure.

Students of this Art often take courses in most diverse lores and skills, which they can remember whenever (if ever) they are necessary - provided they have the time. Naturally, they become excellent witnesses and often end as advisors (or spies) for the truly powerful.

Those who want to master this school need a strong will and the ability to put aside depressive thoughts (as all your failures become visible to you…). Not to be forgotten is the fact that maintaining relationships becomes extremely diffilcut for people that don’t forget. The school therefore resembles very closely a monastic order, further improving the ‘useful servant’ image.

Adepts, ever striving for more knowledge, still have a healthy respect for inborn gifts and talents, as to a life-long devotion to an art. While they have deep understanding of many lores and crafts and arts, they become true masters of few. For instance, many study strategy, but if called upon in times of need, few make truly good generals.


Final note: the school by purpose denies that its abilities have anything to do with magic. For sure, because their techniques are internal, they cannot be detected as magical. This makes them an interesting option for lords vary of magic-users, and also makes them seem harmless as opposed to the wielders of magic.

The school itself grew of a small splinter group. Loosing their faith in Debeth, they embraced the roles of servants and advisors - positions not without power and wealth.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 8, 2005, 19:28
Interesting, but too short to really express the school.
Voted Iain
November 8, 2005, 19:35
Only voted
Voted Mourngrymn
November 9, 2005, 15:24
Ok, this seems more like a mental technique used to simple remember things. I don't see it as a specific school of magic, than a school of psycology perhaps. Interesting but I feel it lacks where it could be better.
July 19, 2006, 8:37
Updated: Tiny update; moved them more towards the mentats of Dune; linked with another group.
Voted valadaar
December 6, 2007, 12:07
Good idea - a little thin, but it is still a school.

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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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