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December 23, 2006, 7:19 am

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Path of the Days Gone By


Do you Remember?

This school of magic is composed of a set of mental and spiritual, even physical techniques, strenghtening your spirit and its bond to present and past, and as some hope to the future as well.

Making use of the advanced techniques, the adept can remember anything that ever happened around him, in detail and colour. Every word spoken, every event that happened around can be re-lived and analyzed. (Analytical skills are taught as well.) True mastery is shown in the amount of detail one percieves, some natural talents could recollect even what happened when they were asleep, or unconscious - to most is this knowledge very dim. A side effect of this is a certain resistance to magics that influence the psyche, as more common methods of pressure.

Students of this Art often take courses in most diverse lores and skills, which they can remember whenever (if ever) they are necessary - provided they have the time. Naturally, they become excellent witnesses and often end as advisors (or spies) for the truly powerful.

Those who want to master this school need a strong will and the ability to put aside depressive thoughts (as all your failures become visible to you…). Not to be forgotten is the fact that maintaining relationships becomes extremely diffilcut for people that don’t forget. The school therefore resembles very closely a monastic order, further improving the ‘useful servant’ image.

Adepts, ever striving for more knowledge, still have a healthy respect for inborn gifts and talents, as to a life-long devotion to an art. While they have deep understanding of many lores and crafts and arts, they become true masters of few. For instance, many study strategy, but if called upon in times of need, few make truly good generals.


Final note: the school by purpose denies that its abilities have anything to do with magic. For sure, because their techniques are internal, they cannot be detected as magical. This makes them an interesting option for lords vary of magic-users, and also makes them seem harmless as opposed to the wielders of magic.

The school itself grew of a small splinter group. Loosing their faith in Debeth, they embraced the roles of servants and advisors - positions not without power and wealth.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 8, 2005, 19:28
Interesting, but too short to really express the school.
Voted Iain
November 8, 2005, 19:35
Only voted
Voted Mourngrymn
November 9, 2005, 15:24
Ok, this seems more like a mental technique used to simple remember things. I don't see it as a specific school of magic, than a school of psycology perhaps. Interesting but I feel it lacks where it could be better.
July 19, 2006, 8:37
Updated: Tiny update; moved them more towards the mentats of Dune; linked with another group.
Voted valadaar
December 6, 2007, 12:07
Good idea - a little thin, but it is still a school.

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       By: Scrasamax

In an area albinos are considered to be evil mystics and locals ward themselves against them by turning their backs to them to avoid being mesmerized. Suddenly the angeliclly pale loner with white hair and violet hued-eyes is suddenly an outcast, and his companions are treated as if they have been mystically bonded into his service, and could be treated with attempts to intervene or given the same stony treatment. Expect poor quarters, no hospitality and to pay twice as much for everything.

Ideas  ( Locations ) | May 12, 2006 | View | UpVote 0xp

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