Jasper's Tale
A shaman like man appears out of nowhere and asks if any of the PCs have ever heard of him.
A shaman like man appears out of nowhere and asks if any of the PCs have ever heard of him. They will of course say no.
He says, 'Oh well, most people call me Jasper anyway.'
He then goes on to ask the PCs to save him some of those red arrows. Nobody knows what he is talking about. Jasper will go with them for awhile telling stories that don't really make sense. In the middle of one of his stories he suddenly bends over, picks up a rock, and throws it hitting and killing a rabbit. Everybody, by rules of human nature, would look where he threw and when they look back he is gone.
Later on they are attacked by a band of brigands with red arrows. He may appear again or he may not. Just a little shake up to the norm.
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? Responses (16)
Ok, this is just a bit weird. It's a huge tangle of loose ends walking around and pouncing on PC's. There are too many questions to ask.
This might be an interesting way introduce the party to the person they are going to be lead around by the nose by.
This plot hook opened an entirely new idea for me.
I never realized that many of the things I introduce have a point or a storyline or .....
But life is not straightforward and things happen that we do not have an explanation for. I think it is terific to remember that odd things happen, also in our fantasy worlds.
I can only say: Thank you Strolen for briging this back to my mind.
Ok, given time to consider the possibilities for new plot lines, this would be a great way to make the players look to someone to point them in right direction. But that bashing bunnies trick will likely not work twice...
Even if you don't know what to do with it, the players are always a great place for inspiration. Listen to what they think it is and if there is something good, use it. If not, then the encounter can dissappear as a simple oddity.
This is a verry good way to confuse PC, and or, to invite them in to a new quest. I just mus tell this to my GM :))
This works well as a proto-plot hook, as Strolen said. The players trying to make sense of the random nonsense can provide their own adventure hooks this way, and congratulate themselves on 'figuring out' the GM's strategy.
It also works well just to keep the pc's shaken and confused--they're more pliable that way.
It's a great way to drive the PCs insane.
This isn't really a plot at all.
A nice filler encounter.
This one invites the reader to eagerly fill the holes.
(that's what she said!)
Another early sub that just needs a little bit of polish.
An interesting bit of destraction that hints at a much more complex world than the PCs can see at that moment. A setting that seems deep and complex, has always been a selling point of me in gaming. Of course this guy doesn't really have any depth beyond the hint at something more.
I actually quite like this as a tool to distract or as a lead-on to sth more serious.