11 Votes


Hits: 9370
Comments: 18
Ideas: 0
Rating: 2.7273
Condition: Normal
ID: 4


October 29, 2006, 10:13 pm

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Jasper's Tale


A shaman like man appears out of nowhere and asks if any of the PCs have ever heard of him.

A shaman like man appears out of nowhere and asks if any of the PCs have ever heard of him. They will of course say no.

He says, “Oh well, most people call me Jasper anyway.”

He then goes on to ask the PCs to save him some of those red arrows. Nobody knows what he is talking about. Jasper will go with them for awhile telling stories that don’t really make sense. In the middle of one of his stories he suddenly bends over, picks up a rock, and throws it hitting and killing a rabbit. Everybody, by rules of human nature, would look where he threw and when they look back he is gone.

Later on they are attacked by a band of brigands with red arrows. He may appear again or he may not. Just a little shake up to the norm.

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Comments ( 18 )
Commenters gain extra XP from Author votes.

November 19, 2002, 23:03
Ok, this is just a bit weird. It's a huge tangle of loose ends walking around and pouncing on PC's. There are too many questions to ask.

This might be an interesting way introduce the party to the person they are going to be lead around by the nose by.
Barbarian Horde
December 15, 2002, 13:32
Loose ends may not hurt anything. I suppose not everything needs an explanation. This little bit of confusion in the PCs life my just lead to any amount of guesses and wondering what it is all about. This confusion may be used by the GM to brainstorm on. Many times players will come up with better ideas then the GM already had and he can change the game to match what the players are guessing about.
August 22, 2003, 4:31
This plot hook opened an entirely new idea for me.

I never realized that many of the things I introduce have a point or a storyline or .....

But life is not straightforward and things happen that we do not have an explanation for. I think it is terific to remember that odd things happen, also in our fantasy worlds.

I can only say: Thank you Strolen for briging this back to my mind.
August 23, 2003, 20:10
Ok, given time to consider the possibilities for new plot lines, this would be a great way to make the players look to someone to point them in right direction. But that bashing bunnies trick will likely not work twice...
October 17, 2003, 3:56
Even if you don't know what to do with it, the players are always a great place for inspiration. Listen to what they think it is and if there is something good, use it. If not, then the encounter can dissappear as a simple oddity.
July 29, 2004, 8:20
This is a verry good way to confuse PC, and or, to invite them in to a new quest. I just mus tell this to my GM :))
April 29, 2005, 23:59
This works well as a proto-plot hook, as Strolen said. The players trying to make sense of the random nonsense can provide their own adventure hooks this way, and congratulate themselves on "figuring out" the GM's strategy.

It also works well just to keep the pc's shaken and confused--they're more pliable that way.
Voted Drackler
April 6, 2006, 9:17
It's a great way to drive the PCs insane.
Barbarian Horde
May 12, 2006, 18:21
I have to say, this is a great idea!
May 13, 2006, 13:16
This isn't really a plot at all.
April 25, 2011, 20:05

A nice filler encounter.  

Voted valadaar
April 25, 2011, 20:06
Only voted
Voted Kassy
July 26, 2011, 9:18
Only voted
Voted PoisonAlchemist
August 13, 2011, 15:22
Only voted
Voted Scrasamax
August 18, 2011, 16:30
This one invites the reader to eagerly fill the holes.

(that's what she said!)
Voted Pariah
February 26, 2012, 1:16

Another early sub that just needs a little bit of polish.

Voted axlerowes
February 26, 2012, 11:39

An interesting bit of destraction that hints at  a much more complex world than the PCs can see at that moment.  A setting that seems deep and complex, has always been a selling point of me in gaming.  Of course this guy doesn't really have any depth beyond the hint at something more. 


Voted Moonlake
June 22, 2013, 3:07
I actually quite like this as a tool to distract or as a lead-on to sth more serious.

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