4 Votes


Hits: 4985
Comments: 12
Ideas: 0
Rating: 3.375
Condition: Normal
ID: 3248


April 8, 2011, 5:07 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Helms Havoc


Those who wear this item are usually laughed at and scorned for its appearance at first. It looks odd adorning the head of any warrior as it always seems a little too small and its thin strap that secures it in place seems far to fragile and loose to keep it in place when worn in a melee. However, when the wake of its powers catches up to those who scorn, their attitudes and lives change abruptly. The knowledge about this helm is vague but throughout history, events of a chaotic nature seem to follow in the path of this item, sowing the seeds of disorder and discord. However it is when all four of these set items are found and placed together, does true havoc reign.

The helm is made from a bluish and silvered metal that is encrusted with shards of ivory. The silvered helm covers only the top of the head, leaving the face and jaw exposed, and a thin leather strap secures the helm to the wearer. The ivory shards inlaid into the helm rise up as small spikes and seem as small bones when viewed in other than the brightest of lights.

When scrutinized it seems to be the work of a simpleton. The ivory shards seem attached with a solvent instead of mounted in the metal. The bluish and silvery metal seems to have been a blend of semi quality metal and some oily substance that gives it a slimy appearance, as if it was sloughed with oil. The helm always seems a tad too small or even a bit too large, and no amount of adjusting the straps fixes the fit. But it will never fall off.

Magic/ Cursed Properties
To the unwary, this helm seems to benefit any fighter who wears it. It projects a distinct aura of magic like the other items in the st, but due to it’s nature it never reveals its properties. When first worn, their combat abilities appear to increase. In a system of points this can equate to a bonus to strike, parry, and or damage. When the real effects begin to take their hold on the wearer however, the desire to remove the helm fades until they will fight to keep it.

When worn the beginning effects slowly work their way in. They begin to show only when signs of high excitement are apparent, like conflict and fighting. The wearer gets a huge boost of adrenaline and gets excited about the physical nature of combat. They slowly begin to crave the adrenaline rush that they experience only when in combat and will begin seeking confrontation out everywhere until they get to the point of needed that feeling, like a drug addict shown their focus of getting their high, they reach out for it and force it to happen.

While this is a feeling like adrenaline, it has no physical effect on them. It just implants a need and desire to have that feeling in them. Which is small at first, but because of the nature of the item it grows into a violent need. They become reckless in their actions and do not care how they have to get this feeling infused, they only know that in order to get it they have to get violent.

They begin attacking random people, until it isn’t random anymore and they attack everyone they see. The unfortunate who wear the item will forever be hounded by this desire unless proper measures are taken, usually divine intervention helps. Those in the area of the wearer of the helm also begin to feel edgy and agitated, their adrenaline also increasing to higher levels than normal. They begin to stress and need that fix like a junkie needing drugs.

While they may not become as violent as the harbinger of this affect, they will actively seek out dangerous ideas to get their fix of adrenaline. If simple adventurous actions do not sate their desire they may end up trying their hand at stealing, or possibly killing.

This has been sitting on a napkin for about six months and I feel it is unfinished but I do not know what else to add to it. Comments and advice welcome. Please remember that this is part of a set and most of the history information is in the main codex.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 12 )
Commenters gain extra XP from Author votes.

October 20, 2006, 14:07
This item could be interesting, but I would like to know more:

What effects does the adrenaline rush have? Is the "boost" powerful enough to make the wearer disregard injury and illness? It sounds like the helm works like a dose of amphetamine.

What were its origins and why was the set created?
October 20, 2006, 15:46
You are correct in your assessment. I updated it to fill in a few minor blanks. The actual history of this item is tied together with a whole set of items, which you can find in the linked subs found under Array of Anarchy

Only one other item is detailed out as the others are in process.

I realize there is not a lot to these subs, but they are a set tied together and instead of copying the entire history from the main sub into every other linked sub, I am just detailing the sets individually and all are linked ot one large codex.
October 20, 2006, 23:52
I am unsure why anyone would wear this helmet, unless it had a powerful magic aura, perhaps? Either way, it needs to give some sort of bonus, at least initially, or the wearer will discard it for something better. Or, this is just a thought, it is impossible to remove once you put it on. I like addicting magic items, it will be good once you touch it up a little.
The backstory is good also, but maybe you could give more info about the god who made it.
October 21, 2006, 11:38
This is one item of a complete set. The complete history is given in the linked items. The glory of this new version of Strolen's is that we no longer have to copy information and place it in every relevent submission. We can create them and link them accordingly. I can do more than simply direct to the other submissions.
October 21, 2006, 12:06
It seems we have to link relevant submissions inside of a post as well. :)

For the record, it is also possible the fighter is lucky to have any helmet, or has little to choose from, so no obvious cool abilities may be necessary.
Voted Scrasamax
October 23, 2006, 1:27
On it's own, this isnt a bad sub, not all magic items are going to look superb and ultra-cool. While it does feel unifinished, it is part of a greater set and is given due consideration.
October 23, 2006, 8:37
Thank you for your complete review Scras...
Voted MoonHunter
October 25, 2006, 15:20
This one hits all the basics. While improved by the linked material, not a great deal in my mind. Still a solid piece.

Remember, follow the links of every post before you vote. You would be suprised on how much better the post can be.
October 27, 2006, 7:45
really sweet idea i like it good for evil characters and gm's
Voted Cheka Man
October 27, 2006, 11:03
Good, but it needs a decent backstory.
October 27, 2006, 17:18
Well then, I guess I will just give up...
Voted valadaar
June 13, 2016, 10:11
Only voted

Link Backs



Random Idea Seed View All Idea Seeds

       By: Incarnadine

Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.

There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.

Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.


This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.

A rattling hiss echoes somewhere from below...

Encounter  ( Water ) | May 20, 2005 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.