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ID: 5016


October 11, 2008, 9:44 pm

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Cheka Man

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Stone peckers, foul-tempered beasts, better suited for cooking and mattresses than being allowed to breed

Anjet of Cenn Caerwaith

Full Description
The Dogo-Kalamu is a large ground bird vaguely reminiscent of the pheasant of quail, except weighing sixty to eighty pounds, being flightless, and having a disposition much like a badger with a toothache and a sour stomach. The avians have an overall brown color with males displaying rare color in the breeding season. Females are about 20% larger and retain a drab color year round. On rare occasions, small clutches of pint size Dogo-Kalamu chicks can be found following along a single parent.

Additional Information
The Dogo-Kalamu were once just pheasants and quail, but nearly ten centuries of constant exposure to tained magic have left the birds much larger, flightless, and highly territorial. There are several factors to the Dogo-Kalamu that make it a valuable resource to the brave souls to dare to enter the Wastelands.

Dogo-Kalamu meat is safe to eat and the bird itself, while aggressive and mean spirited is not horribly difficult to fend off or kill. A single Dogo can produce as much meat as a similarly sized deer. As an added bonus, Dogo eggs are rich in protein, and having a turquoise iridescent color, are prized for making delicate jewelry. Dogo birds also instinctively know where shelter and water can be found so canny explorers often follow the birds to find where they roost. Dogo feathers are also very tough and durable, and if used to make a cloak or cape, offer good protection from direct sunlight and wind blown sand.

The Kubwa-Kalamu
Often mistaken for another species, the Kubwa-Kalamu is an unusually large Dogo-Kalamu, often as large as a full grown man and only about a foot shorter. These giant Dogo tend to exist as leaders of rare Dogo-Kalamu squadrons. These groups of birds tend to have large ranges and like the Chungwa Wolf can leave the boundaries of the Wastelands for short periods of time. All Kubwa-Kalamu are alpha females, and most of their squadrons are male suitors hoping for a chance to breed.

Roleplaying Notes and Plot Hooks
The Dogo-Kalamu can be used in most any open desert like setting, the wastelands setting isnt set in stone. Unlike ostriches, the Dogo is a predator that will defend itself and it’s chicks.

White meat or dark? - While exploring the desert regions, the PCs are able to rest and eat with some locals, the dinner being a dogo cooking on a spit. The locals (insert suitable tribal folk) teach the PCs in theory how ot track, hunt, kill, clean, and cook a Dogo. Later on as they continue their voyage, the PCs are required to hunt for food, or go hungry. Here chicky chicky chicky

Goblin… cavalry? - a group of somewhat addle-pated goblins have managed to get a flock Dogos tame enough to ride like hell-bound war steeds. While they are fast, discipline is low, and the Dogos are just as likely to turn on the goblins as on their foes.

The Dogo-Whisperer - A sun baked wise man can communicate with the Dogos and virtually lives as one of them. The problem is that the PCs have been tasked with bringing the hermit back from the wild for a greater responcibility (next in line for leadership, has a secret, needs to teach the duke’s son the Dogo Dance)

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
October 12, 2008, 9:51
They make me think of the moas.
Voted MoonHunter
October 14, 2008, 17:49
Lovely non monster animal. Yes it could be dangerous, or possibly domesticated, but still just an animal.
Voted valadaar
October 14, 2008, 20:08
I think I'd change the name to be more then one letter different then a Dodo :P
A neat creature that is quite usable. Couple of minor typos (responcibility).
Voted Michael Jotne Slayer
November 8, 2010, 8:41

Good solid writeup for a normal member of the fantasy fauna. I love posts like these, simple and good additions to a world. Most RPG worlds need more slightly fantasized animals, birds and so on, and less monsters. These add true chrome and feel of a world. The Goblin Plot Hook caught me a bit off guard though, does goblins really need to ride everything?

Voted Dossta
November 8, 2010, 15:46

Ha!  The Dogo Dance, indeed!  That made me laugh, thanks.

Voted olontur
November 8, 2010, 22:41

I just can't see why Anjet of Cenn Caerwaiththinks they should be eradicated, as they seem quite useful...


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Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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