Full Description
The Wastelands are composed of three general regions, one frozen, one desert, and one pestilential forest. These three regions have shifting borders, and what is tainted forest one year can be frost blasted stumps the next, and in a decade lost beneath churning desert sand. The beasts of the Desert region are well known for their large size, ferocity, and ability to seemingly ignore the more aggregious of wounds and recover from what would otherwise be mortal injury.

Additional Information
The Beasts, horrors and monsters of the Desert Wastelands share several common properties:

Immunity to Desert Conditions
In a place of heat, minimal water, and little food, the creatures of the desert are well adapted to their tainted and often poisonous enviroment.

Thaumavoric Metabolism
The beasts of the desert are larger than the enviroment should be able to support in terms of caloric and water intake. The animals, bathed in raw essence for scores of generations have since adapted to feed on unrefined and commonly tainted magic to survive. They grow quickly, have uncommon abilities, and if removed from the font of warped essence that is the Wastelands, the creatures suffer from debilitating wasting. This has long kept the beasts of the wastes from venturing beyond the shifting borders of the Wastelands, and prevented them from overrunning and destroying the natural flora and fauna.

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