At the end of the second age the twelve houses of the Wampyr waged war. The battle was joined with the houses armies being bolstered by legions of undead. The war lasted two thousand years by mortal reckoning. Countless Wampyr fell and the houses waxed and waned in power through rutlessness, open battle, and subterfuge. The tide turned against the once powerful house of Yol. Seven houses were no more and the remaining four stood together steadfast against the might of Yol. The dread queen of Yol was not only Wampyr but powerful Magi and thru use of magik and a pact with the Nether gods she wrought many weapons to use against the other houses combined power. She gifted a score plus one of her finest warriors beyond that of the normal Wampyr. She sacrificed one hundred Wampyr for every one of her finest, using their lifeforce and the life force of all the souls they had taken to make the 21 powerful beyond all imagining. The Wampyr have always had fallen dwarves and gnomes among their host and magnificent weapons were crafted for use by the 21. I cannot relate the manner of weapons these were for the fell nature of them chills me to the marrow of my bones when the mere thought of their depravity enters my mind. Perhaps one day I will find the fortitude to tell of the terrible power these enchanted weapons unleashed on this world and others.


One thing I will speak of is the Battlemantles worn by the 21. More commonly known as Daywalker cloaks, they provided the 21 protection from dweomers, spells, both holy and unholy, powerful swords were rendered useless, even dragons breath could not mar its surface. The outside of the cloaks were a brilliant white, the color of bleached bone. The interior of the cloak was the color of darkest midnight. In addition to protecting the 21 from spells and steel it gave them the ability to walk the lands during the night and the DAY. When worn at night with the dark side outward, the cloak renders the wearer invisible, once the hood is raised. This is to all but the most powerful vision enhancing spells. Normal means of detecting magik will detect powerful magic in the general area but not the actual location of the individual wearing the cloak, even if they attack. During the day with the white side worn outward,, Wampyr can walk the daytime world without being harmed by the suns rays.


Good folk who seek the power rendered by these cloaks beware. For they are evil things forged by a pact tween a Wampyr queen and the Nether Gods. Some say they are sentient. Who knows? But one thing is certain: wearing one will change the spirit of the person until it is like that of the 21. Perhaps wearing the cloaks may be a way for the spirits of the 21 to possess the wearer. But who knows what hell the 21 are consigned to, and may the rot there for eternity. Nor do I know where the cloaks are to be found in this the forth age. Who knows, perhaps it's all part of a tale to scare children.
I must take my leave of you. Farewell and Godsfavor

The Immortal Scholar

Magical Properties:

Invisibility, Immunity to sunlight and holy spells, Sentience, possibly possesion, and alignment change

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